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<1…3456789…34>
  • Lightforce - a classic?Was [URL="http://zxspectrumgames.blogspot.com/2010/08/spectrum-games-light-force-classic-zx.html"]Lightforce [/URL](reviewed) a classic shmup? I rec…

    ... 't been a full colour vertical space shoot-em up that ... 've got a great colour scroll and some multi coloured sprite ...
    BiNMaN BiNMaN August 2010 Games
  • Lightforce - a classic?Was [URL="http://zxspectrumgames.blogspot.com/2010/08/spectrum-games-light-force-classic-zx.html"]Lightforce [/URL](reviewed) a classic shmup? I rec…

    ... 't been a full colour vertical space shoot-em up that ... 've got a great colour scroll and some multi coloured sprite ...
    merman merman August 2010 Games
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... screen will still need to scroll vertically. This requires a buffer ... can use TV/monitor in vertical position:



    32x vertical attributes
    24x horizontal attributes ...
    ewgf ewgf August 2010 New game ideas
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... any one of four horizontal/vertical combinations saving memory.
    ... on itself... so to scroll the screen, you only ... overcome by setting the vertical blank interrupt to trigger ...
    full_scroll
    shadow_off
    scroll 64,64
    screen_on
    ASM ASM October 2010 Sinclair Miscellaneous
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... /> RSTYSCR 0x001F7704 DWORD Raster vertical scroll.
    BGCOLOR 0x001F7708 DWORD ... PF0YSCR 0x001F7710 DWORD Playfield 0 vertical scroll.
    PF0ARGB 0x001F7714 DWORD ... PF1YSCR 0x001F771C DWORD Playfield 1 vertical scroll.
    PF1ARGB 0x001F7720 DWORD ...
    ASM ASM October 2010 Development
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... a much improved chip, offering vertical scroll, eight multicolour sprites per scanline ...
    Matt_B Matt_B January 2011 Hardware
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... /> [code]
    pop hl - each tile starting address (no backbuffer)
    tile
    [/code]
    ...so ... E here?
    + setting the tile address.

    And ... the universal routine for any vertical shift)
    (aligned and/ ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... a 128 and halve the vertical resolution you can do it ... . But then a 2-pixel scroll at 50Hz would be far ...
    joefish joefish February 2011 Games
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... easy to achieve a smooth vertical scroll simply by generating each scanline ... SG1000, this only appears to scroll at the character level. It ...
    Matt_B Matt_B February 2011 Games
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... a 128 and halve the vertical resolution you can do it ... . But then a 2-pixel scroll at 50Hz would be far ...
    maiki maiki February 2011 Games
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... difference between moving pixels in tile based system opposed to Spectrum ... have to re-write the tile map to move whole tiles ... pixels that make up every tile. It'd be like only ... more data to copy to scroll the screen.
    joefish joefish February 2011 Games
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... scrolling. Quite why it didnt scroll smoothly horizontally like it did ... CPU intensive than vertical scrolling.

    To scroll 1 pixel vertically ... pixels (32 bytes). To scroll 1 pixel horizontally you need ... the display you want to scroll and OR in 192 ...
    ccowley ccowley February 2011 Games
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... push of course :)
    Nice tile graphics and the attributes are ... it was a 2 pixel scroll, the 2 pixels on the ... attribute scrolling (joefish does not scroll attribute map) is not helping ...
    joefish joefish March 2011 Development
  • Best way to organise a multi screen game?Hi All, Does anybody know ay good ways to organise large multi screen game? Or any links to useful texts on the matter? In my previous single scr…

    ... also include a code for vertical repetition, then remember when you ... best to stick with a tile-based (or slice-based) map ...
    joefish joefish May 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... IX and IY for two tile sets, I think it'll ... the sprites are ordered by vertical position and I can draw ... 0
    Draw tile row 1
    Draw tile row 2
    Draw sprites for tile row 0
    Draw tile row 3
    Draw sprites for tile row 1
    etc.
    kphair kphair June 2011 Development
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... images at 45?, so things scroll one character left and one ... that's wrong for a vertical shmup there, like the crappy ...
    joefish joefish July 2011 Games
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... ways and the routine will scroll up or down depending simply ... for simplicity's sake. A vertical scrolling Xevious type game will ...
    Zoltar Zoltar September 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... (uchar iflag, uchar colour, uchar tile);

    iflag = ... way to easily do background tile animations.

    Regarding ... can investigate the background tile colour of a particular char ... view=markup"]spectrum.h[/URL]. Scroll down to the "display ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... if you were using hardware scroll.

    Additional features added ... might be hardware scroll.

    Doing your scroll is not difficult ... , however, doing a wrap is. Vertical scroll is particularly difficult as it ...
    csmith csmith October 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... if you were using hardware scroll.

    Additional ... be hardware scroll.

    Doing your scroll is not ... however, doing a wrap is. Vertical scroll is particularly difficult as it ... new software, like hw scroll or scanlines counter interrupt so ...
    antoniovillena antoniovillena October 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... [/url]

    The scroll state are the 3 lower ... not showed correctly (but the scroll in the emulator is well ... (of course without fine grain scroll).
    3. The changes ... is reserved for vertical scroll (5b38 if horizontal and vertical scroll are used at ...
    antoniovillena antoniovillena October 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... [/url]

    The scroll state are the 3 lower ... not showed correctly (but the scroll in the emulator is well ... (of course without fine grain scroll).
    3. The changes ... is reserved for vertical scroll (5b38 if horizontal and vertical scroll are used at ...
    BiNMaN BiNMaN October 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... upgrades for that PCB: horizontal/vertical scroll, raster interrupts, non-blink video ...
    antoniovillena antoniovillena November 2011 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... of those games involves a tile-mapped background with sprites on ... as static background objects then scroll the background to make it ...
    joefish joefish December 2011 Sinclair Miscellaneous
  • Game ID - Car game with track editorHi guys, Wondering if this game description rings any bells with any of you. I top down racing game which scrolled which also (to my recollection)…

    ... angles i.e. horizontal tile, vertical tile and a cross tile.

    I ...
    hypnoshock hypnoshock January 2012 Games
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... (for each row of the tile). It's a very fast ... to do an 8-pixel scroll. In [I]Cobra[/I] (the ... fastest scroll routine he wrote), there's ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... wonder about doing a finer scroll but optimised to a higher ... you can always optimise the scroll around a majority of blank ... if you want a detailed tile map across the whole play ...
    joefish joefish January 2012 Development
  • Willy Meets The BeatlesHere's the almost complete release of Willy Meets The Beatles, which you can download from [URL="http://www.sendspace.com/file/55ps31"]HERE![/URL] T…

    ... take it it's a vertical and the floors turns white ... or 04 for some reason vertical guards can cut 1 pixel ... just be that the floor tile has no top pixel row ...
    dm_boozefreek dm_boozefreek January 2012 Brand new software
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... width of the screen would scroll in under a second; 1 ... [I]Hysteria[/I] was to scroll the ground every single frame ... it's a 4-frame tile it scrolls by two pixels ... your game design allows it - Scroll a peripheral portion of the ...
    kphair kphair January 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... one-off rendering of a tile image at any position ... area without interference from the tile renderer.[/QUOTE]

    ... />
    [*] Re-implement the tile rendering routine in a way ... falls, I deactivate rendering, scroll it, then reactivates rendering so ...
    Einar Saukas Einar Saukas March 2012 Brand new software
<1…3456789…34>

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