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  • Scrimpy screensHere's a question - how small a window can you get away with as a playing area for an arcade/action game before anyone notices? From the very earlie…

    ... .

    With a horizontal scroll, you can get away with ... away with hiding with a vertical scroll?
    joefish joefish March 2012 Development
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... can do the pre-shifted scroll in a spare uncontended bank ... , like that MASK example shows, vertical scrolling is fairly easy - you ...
    joefish joefish March 2012 New game ideas
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... efficient tricks of the push-scroll in a multicolour routine. [I ... was first talk of a tile engine. You could have multiple ... tile graphics that can share common ... attribute palettes, then have a tile manager that identifies the shared ...
    joefish joefish April 2012 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... /ink) or a repeating background tile that takes up the whole ... ink/paper 0 attribute "skyscrapers" scroll rapidly in front of the ...
    XTM of TMG XTM of TMG April 2012 Development
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    ... from to the nearest whole tile.

    Then, you render ... precise amount you want to scroll.

    Finally, you copy ... , again, based on the precise scroll position. You can do this ... be a hidden coloumn one tile or character wide at the ...
    joefish joefish May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... torn between this and Zoltars vertical scrolling thread.

    One ... wide vertical scrolling engine. It uses the stack pointer to scroll a ...
    R-Tape R-Tape May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... , and it all seems to scroll up smoothly.

    But ... cell size, so that your tile renderer is never caught out ... wrap-around.

    To scroll the screen down, you just ... to conceptualise than the upward scroll, but it's exactly the ...
    joefish joefish May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... step you scroll upward, you can just redraw one tile in your ... done by the time the scroll gets there. You don't ...
    joefish joefish May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... step you scroll upward, you can just redraw one tile in your ... done by the time the scroll gets there. You don't ...
    joefish joefish May 2012 Development
  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    ... , which is able to pixel scroll the tiles. Makes a big ... /> There are a few SMS tile editors that should to be ...
    chev chev June 2012 New game ideas
  • New recoloured game - After The War 1 :)As suggested and requested by some people I tried my skills with adding colour to this well known Spanish beatemup. And well... I did it :) I can sa…

    I may have a look at DD2 later :)

    It seems to have smooth vertical scroll so it would need corrections.

    Btw, Swainy, how's Outrun Europa? :)
    Ralf Ralf July 2012 Games
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... makes sense. The multicolor tile format used in all versions ... to "export as multicolor tile" should also take into ... - Mouse Wheel: Up & Down Scroll Bar
    - Mouse Wheel + SHIFT ... : Left & Right Scroll Bar
    - Mouse Wheel + ...
    clausjahn clausjahn July 2012 Emulators
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... the 8 lines hidden when vertical scroll is enabled, but the circuitery ... implementetion (in theory) for horizontal scroll is delaying X cycles (for ... and 7.

    The vertical scroll is simpler. The counter for ...
    antoniovillena antoniovillena July 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... char tile[NUM_TILES]; // tile number
    int lin[NUM_TILES]; // hi-res vertical tile position ... /> int dlin[NUM_TILES]; // hi-res vertical tile movement
    int dcol[NUM_TILES ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... bizarre. Just spinning around a vertical axis or nothing. But it ... 8x64=512 bytes per animated tile.

    I suppose 1 ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • Vertical Shoot'em Up's: Spacecrafts.what's missing? for updated lists look [URL="https://sites.google.com/site/concealedwords/home/zxspectrumgames/vertical-shoot-em-up-s"]here[/URL]. …

    Ano Gaia

    And Afteroids ain't vertical, it has multidirectional scroll .
    Metalbrain Metalbrain August 2012 Games
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... />
    int linPlayer; // hi-res vertical tile position
    int hrcPlayer; // hi ... /> int lin[NUM_ENEMIES]; // hi-res vertical tile position
    int hrc[NUM_ENEMIES ...
    Einar Saukas Einar Saukas September 2012 Development
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... GAMEOVER.
    ;print car
    ;scroll road
    ;random road left ... a loop to create two vertical stripes of black paper colour ... out!

    CHAPTER 4 - scroll and move the road, keep ... score, adjust speed.
    To scroll the road down the screen ...
    buzzy buzzy September 2012 Development
  • windows 8 !!!!!!!!I've just tried windows 8 on a new laptop, and I hate it already ! You're not supposed to close windows anymore, just keep opening new ones and windo…

    ... mouse cursor to help you scroll tiles left and right if ...
    Moriarty Moriarty November 2012 Chit chat
  • windows 8 !!!!!!!!I've just tried windows 8 on a new laptop, and I hate it already ! You're not supposed to close windows anymore, just keep opening new ones and windo…

    ... mouse cursor to help you scroll tiles left and right if ...
    zxbruno zxbruno November 2012 Chit chat
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... 4x4 tiles (or, the tile itself has a 4x4 ...
    (b) The whole 4x4 tile has just one property - clear ... horizontally) by half a tile, so you see half- ... between you and the tile row above, even if ... the game engine to only scroll vertically or horizontally, and ...
    joefish joefish January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... in the centre of a tile, or bordering two tiles. That ... could be re-used for vertical stairs/ladders). And since we ...
    joefish joefish January 2013 New game ideas
  • Fullscreen 50Hz Parallax Scrolling on a SpeccyOh wait, we've already done that one... :lol:

    [QUOTE=joefish;691698]Oh wait, we've already done that one... :lol:[/QUOTE]

    not exactly useful to scroll a tile based map without any gameplay around :) turn it into cannabalt then we are ok :)
    Arda Arda May 2013 Development
  • Fullscreen 50Hz Parallax Scrolling on a SpeccyOh wait, we've already done that one... :lol:

    [QUOTE=Arda;697998]not exactly useful to scroll a tile based map without any gameplay around :)[/QUOTE]
    I'm waiting to see one of those zoom/rotating 8x4 ATTR demos turned into a game. I think I might be in for a long wait...
    joefish joefish May 2013 Development
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... .

    First off, smooth vertical scrolling is a doddle as ... main methods - one is to scroll some data in-memory or ... [/I] works by having a scroll routine with a different list ... chunks of scenery. It could scroll at any speed and refresh ...
    joefish joefish June 2013 Games
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... .

    First off, smooth vertical scrolling is a doddle as ... [/I] works by having a scroll routine with a different list ... chunks of scenery. It could scroll at any speed and refresh ... had any problem with the scroll and noticed any jerkyness. Overall ...
    Ivanzx Ivanzx June 2013 Games
  • WoS quiet at the moment?I've noticed over the last few weeks that things seems to be a bit quiet, most of the new threads seems to be RIP's or Happy Birthdays. Maybe i'm wro…

    ... up with new ways to scroll the screen. But I seem ... , at least in regard to "tile based and selective area" (so ...
    dmsmith dmsmith June 2013 Chit chat
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... ?[/QUOTE]

    The hardware scroll avoid the attribute clash in ... the sprites. The scroll affects to the entire tile grid.

    antoniovillena antoniovillena July 2013 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... much yes, when horizontal hardware scroll is enabled both of the ... ignored entirely) whilst the vertical hardware scroll pulls the upper and lower ... things; when the horizontal smooth scroll is enabled, it starts fetching ...
    TMR TMR July 2013 Development
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... the same attributes as any tile that is drawn with INKs ... assign one palette to the vertical wall either side. I suppose ...
    joefish joefish August 2013 Development
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  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
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