World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.006s
<1…567891011…34>
  • Another vertical scrolling questionwhile talking about w256 x h128 vertical scrolling, are 128k modes have any advantages over 48k models? has extra ram or swappable screen buffer any…

    ... no neat trick to make vertical scroll better/easier/faster on 128k ...
    Arda Arda October 2013 Development
  • NEW GAME: Elixir VitaeOnly 2 weeks after Janosik I have a pleasure to announce my next creation - a logical minigame called [B]Elixir Vitae[/B]. Just like another Polish …

    ... few tiles (at most 1 tile on the left side, at ... it will be horizontal or vertical) then I can probably read ... all the BIFROST* logic, especially tile animations. That's too much ...
    Einar Saukas Einar Saukas October 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... .[/I] [B]NIRVANA[/B] eliminates "vertical color clash", which means a ... turn 90 degrees if not "tile aligned"). Moving 2 pixels up ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... now displaying correctly, including the vertical column bits that were missing ... on the maze data. Maze scroll not started yet, this was ...
    David Jones David Jones December 2013 Development
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... I don't know] - automatically scroll from left to right driving ... in fact goes simultaneously in vertical and horizontally, two laserbeam being ...
    WhenIWasCruel WhenIWasCruel January 2014 Games
  • [New game] BrunildaHi! We at RetroWorks just published "Brunilda", a new Speccy little_game ;-) . It only works with 128k models. In the begining it was planned as te…

    ... ", but the basic engine (multidirectional scroll of 16x16 tiles) could be ... to improve, like using different tile layers, or increase the interaction ...
    Benway Benway January 2014 Games
  • Can anybody help finishing this?Hi all I made a (small) new game which is almost finished (just need to do a final scene) but i need help putting the different parts together (It'…

    ... you can do a faux-scroll effect with AGD, without it ... if I could do a vertical one? If so I may ...
    dm_boozefreek dm_boozefreek January 2014 Brand new software
  • Can anybody help finishing this?Hi all I made a (small) new game which is almost finished (just need to do a final scene) but i need help putting the different parts together (It'…

    ... you can do a faux-scroll effect with AGD, without it ... if I could do a vertical one? If so I may ...
    gabriele amore gabriele amore January 2014 Brand new software
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... ld de,tile_1 ; start of tile graphics
    ld a,( ... , it's a space (tile 1)
    jr z ... get_screen_location2:
    ld a, b ; vertical position.
    and 24 ; which ... the attribute colours for that tile.

    Let ...
    polomint polomint March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... the tile number to indicate flip horizontal and flip vertical.

    eg.

    [CODE]
    ; a holds tile ... so just print the 8x8 tile
    and %11111100 ; ... mask out the tile number without the flip bits ...
    polomint polomint March 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... clearly be placed at any vertical location on the screen, presumably ... have only requires a 3x3 tile sprite. But instead Pacman occupied ... a 4x3 tile space and walked sideways across ...
    Lee Bee Lee Bee March 2014 Games
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... clearly be placed at any vertical location on the screen, presumably ... have only requires a 3x3 tile sprite. But instead Pacman occupied ... a 4x3 tile space and walked sideways across ...
    Einar Saukas Einar Saukas March 2014 Games
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... variable-speed per-pixel screen scroll for either a remake of ... scroll with the screen refresh and screen flipping to double the vertical ...
    joefish joefish March 2014 Games
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... mouse movement to one axis (vertical or horizontal - which ever ... wait for the screen to scroll across... It was like ... restrict mouse movement to either vertical or horizontal axis movement, depending ... that is restricted to the Vertical axis until he releases ...
    kgmcneil kgmcneil March 2014 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... mouse movement to one axis (vertical or horizontal - which ever ... wait for the screen to scroll across... It was like ... restrict mouse movement to either vertical or horizontal axis movement, depending ... that is restricted to the Vertical axis until he releases ...
    clausjahn clausjahn March 2014 Emulators
  • Finding the graphics I want to edit...I'm trying to find the car graphics for Run Baby Run in SGE, but I'm having lots of issues. Can anyone help me find the graphics, or does someone kno…

    ... 8 and columns to 16, scroll through the image you'll ... a rather distinct load of vertical stripes and before what look ...
    BiNMaN BiNMaN April 2014 Development
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... for the buffer so cannot scroll.

    [I]BIFROST*[/I ... attributes, so it could not scroll or relocate them easily. As ... graphics are mainly 16x16 pixel tile-based, as that is what ...
    joefish joefish April 2014 Games
  • ScrollsHello. Ive been working in scroll routines and I want to show you them. First, one vertical 2 pixels scroll routine with 13 sprites [youtube]D-T3…

    Ok. Ive done it.

    The vertical scroll printing about 7 or 8 sprites goes 25 fps. :grin:

    Multidirectional scrolles go about 12,5. :confused:
    climacus climacus May 2014 Development
  • Mire Mare?I was thinking today about the Hobbit 128 project, that impressed me so much and I wonder whether its possible to acheive one, perhaps even more ambi…

    [QUOTE=joefish;767619]Which, on the Spectrum, is the silly way.[/QUOTE]

    Maybe, sure I've played a few old console games that did a horizontal scroll but vertical flip
    BiNMaN BiNMaN May 2014 New game ideas
  • Mire Mare?I was thinking today about the Hobbit 128 project, that impressed me so much and I wonder whether its possible to acheive one, perhaps even more ambi…

    ... do a smooth horizontal scroll than a vertical one. Scrolling horizontally and ... in not making the map scroll across the whole world; it ... rooms that stretch away and scroll within the space as you ...
    joefish joefish May 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... each animation frame and background tile to see if it still ... a sort of fast-swipe scroll technique, that doesn't really ... boundaries where the screen would scroll. I don't know if ...
    joefish joefish June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... , they use almost the same tile numbers, so it wouldn't ... between screens - do a paged scroll, so as you get near ... 11 KB) to make a scroll routine that moves 2 pixels ...
    Sokurah Sokurah June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... player a choice of flip/scroll, hehe. But for now I ... to add the editing of tile properties to the editor. Things ... such as whether a tile is a platform / is deadly ...
    polomint polomint June 2014 New game ideas
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... scope. If you could hardware scroll them (whilst hiding one character ... I manage to implement a tile/sprite mode.

    [QUOTE ... sprites as part of a tile/sprite mode; the exact nature ... how to make the tiles scroll around. I jotted a few ...
    JeffB JeffB July 2014 Hardware
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... four different combinations as things scroll horizontally: grass -> more ... four different sequences.

    Vertical scrolling is a lot easier ... 8 pixels wide plus one scroll step (i.e. 9 ... Miner Willy animates, they scroll sideways within a 16x16 block ...
    joefish joefish July 2014 Development
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... four different combinations as things scroll horizontally: grass -> more ... four different sequences.

    Vertical scrolling is a lot easier ... 8 pixels wide plus one scroll step (i.e. 9 ... Miner Willy animates, they scroll sideways within a 16x16 block ...
    climacus climacus July 2014 Development
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... bottom scoreboards required changing the scroll registers at just the right ... score bar.

    For vertical scrolling it's much trickier ... [/i] to write a maskless vertical scroll, have a look at [b ... there isn't that much vertical movement in [b]Kikstart 2 ...
    TMR TMR August 2014 Sinclair Miscellaneous
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... there isn't that much vertical movement in [b]Kikstart 2 ... , whether it's horizontal or vertical movement, the hardware scrolling certainly ... other; never mind making it scroll in a different direction. I ...
    joefish joefish August 2014 Sinclair Miscellaneous
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... , whether it's horizontal or vertical movement, the hardware scrolling certainly ... at least the horizontal scroll register (the vertical can't do it ...
    TMR TMR August 2014 Sinclair Miscellaneous
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... for horizontal scrolling, not vertical. For vertical scrolling you just copy whole ... screen, and you wanted to scroll it horizontally, you could just ...
    joefish joefish September 2014 Development
<1…567891011…34>

Latest Posts

  • I am currently watching.....
    mel the bell on 5:54PM
  • Happy 40th Birthday to the Amstrad CPC464!
    Luny on 5:14PM
  • Your Favorite Magazine Cover Tapes.
    dm_boozefreek on 4:45PM
  • "Late Entries"
    harriusherbartio on 4:00PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11

HitBox

Word Docs Hits
tile 1.4K 3K
scroll 3.1K 4.1K
vertical 2.4K 3K

Related Threads

  • Horizontal scrollDoes anyone know how to do a 2 or 4 pixel left or right horizontal scroll of the spectrum screen.<br /> <br /> <br /> I can make a 1 one pixel scroll…
  • scroll?Hey guys! Great website!<br /> <br /> Is there anyway I can make my 128 not say "scroll?" and just make it scroll automatically?
  • Vertical ScrollersI like finding classic Speccy games which i've never really heard of or played before. I like vertical scrollers, any gems i might have missed from …
  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up.<br /> <br /> In Assembly Language I want to do the following:<br /> <br /…
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. <…
  • How to avoid paging (scroll message)After 22 lines, the Spec asks if you want to scroll or break. I want to avoid that message and what the program to go on and produces lines on the sc…
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …
  • Disabling scroll? at the bottom of the screen.Everyone must have written something similar to:<br /> <br /> 10 PRINT "HELLO"<br /> 20 GO TO 10<br /> <br /> at some point in their lives. But when …

Related Searches

  • vertical
  • scroll line
  • scroll basic
  • basic scroll
  • basic scroll sprite
  • scroll
  • automatic scroll
  • vertical scroll
  • vertical scroll code
  • vertical scroll basic
  • basic vertical scroll
  • scroll vertical bottom basic
  • scroll vertical upwards basic
  • vertical scroll asm
  • vertical scroll assembler
  • tile vertical scroll
  • vertical scroll tiles
  • tile scroll
  • tile scroll vertical
  • vertical scroll image

Copyright © 2024 World of Spectrum