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  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... messy. I mean, if you scroll tilemap faster than half a ... updating immediately) after writing a tile, but it causes glitches, and ...
    Arda Arda October 2014 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... , if you scroll tilemap faster than ... tile
    BIFROSTsetTile(...) ' set 2nd tile
    BIFROSTsetTile(...) ' set 3rd tile ... BIFROSTshowTilePosL(...) ' show 1st tile instantly
    BIFROSTshowTilePosL(...) ...
    Einar Saukas Einar Saukas October 2014 Brand new software
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... view, particularly a 16x16 pixel tile-based closely confined maze, ... movement to the nearest whole tile before changing direction. That ... , and your animation for vertical movement doesn't need pre ... -shifting as any vertical movement will always be ...
    joefish joefish November 2014 Development
  • Any love for Ranarama?I reviewed Ranarama this week for ChinnyVision and just got sucked straight into it again. Doesn't seem to be a game with alot of love for it though …

    ... cool and effective.. Quazatron scroll feels too akward nowadays.< ... a typical Amiga smooth scroll.. much better than what ... 90. Its graphics and only-vertical scroll was slightly deceiving.
    ...
    ( I understand vertical scroll was the best for AtariST ...
    judasEZT judasEZT November 2014 Games
  • Stone AgeThere is an old (1992) and very playable logic game "Stone Age" [URL]http://hol.abime.net/2125[/URL] It was released on Amiga, Atari ST, PC and C64.…

    ... level is 20x11 tiles. Each tile is a square 16x16 pixels ... /> Spectrum resolution is 256x192 pixels. Vertical resolution is enough - we have ...
    PopoCop PopoCop November 2014 New game ideas
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... a ;returns with a holding tile number
    jr nz, ... /> ld a,l ; restore the vertical.
    and 192 ; segment 0 ... de ;hl now pointing at tile
    ld a,(hl)< ... /> ret ;return with A holding tile
    ;
    map db ...
    R-Tape R-Tape December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... a ;returns with a holding tile number
    jr nz ... a ;returns with a holding tile number
    jr nz ... ld a,l ; restore the vertical.
    and 192 ; segment ... ret ;return with A holding tile
    ;
    map db ...
    R-Tape R-Tape December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... of scrolling only (horizontal or vertical) and optimising around that. The ... in background detail as you scroll onto a new area, and ...
    joefish joefish December 2014 Development
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... a vertical scroller.

    Best trick might be 25fps PUSH scroll ... the scroll renderer with screen flipping to get double vertical attribute resolution ...
    joefish joefish December 2014 Development
  • Uridium possible with more colour??Having seen the MSX version of Uridium mentioned in another thread I wondered if the Spectrum could produce anything similiar, and had a go at a mock…

    ... would be a vertical scroller, since the attributes could scroll at the ...
    joefish joefish January 2015 New game ideas
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... the race itself in a vertical scroll controlling the levels of the ...
    JuanF. Ramirez JuanF. Ramirez January 2015 Games
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... the race itself in a vertical scroll controlling the levels of the ...
    Jumping Stack Jumping Stack January 2015 Games
  • New game: Stormfinch<p><img src="http://i1142.photobucket.com/albums/n608/daveyboyhughes/latestload_zpskxzef63y.gif"><img width="416" height="350" style="width: 376px; h…

    ... is in char steps and vertical is in 2 pixels thanks ... and not using Nirvana's tile draw.Hope to see your ...
    R-Tape R-Tape May 2015 Brand new software
  • Scrolling colourful graphicsHi,<br>I'm experimenting with scrolling colourful graphics. I'm keeping 8 pixel empty gap between colourful blocks to avoid colour clash.<br><br>But …

    ... on the left of each tile which goes on the left ... shift the attributes before you scroll the pixels left.

    scroll, your objects can actually occupy ... square. For a two-pixel scroll (presumably pre-shifted) it can ...
    joefish joefish June 2015 Development
  • Russian Pascal CompilerHello,<div><br></div><div>Unfortunately I started a discussion (as OutBush) on the Temporary Forum Board not knowing how long it would be until the W…

    ... for all other window operators. Tile screen is 0..31 x ... cells in map;- x_scr,y_scr - tile coordinates for top-left map ...
    Andrew771 Andrew771 June 2015 Sinclair Miscellaneous
  • New game released: EXPLORER<div><span style="font-size: 13.3333330154419px; line-height: normal; font-family: 'Courier New';">- EXPLORER -</span></div><div><span style="font-si…

    FLICKERLESS UPDATE!

    Einar Saukas has written a special routine which removes any colour-flicker during the vertical scroll. Many thanks Einar for this magic!

    Enjoy the updated version!
    Luca Bordoni Luca Bordoni June 2015 Brand new software
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... of the arcade game. A vertical shoot'em up where you ... but the sound, the smooth scroll and the level of difficulty ...
    JuanF. Ramirez JuanF. Ramirez September 2015 Games
  • Subtract 4 from an addressThis is a novice Z80 question really: I'm trying to vertical scroll my back buffer, but I'm not sure of the quickest way to apply an offset and mo…

    ... . The area I need to vertical scroll is therefore 18 chars wide ...
    Einar Saukas Einar Saukas September 2015 Development
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... use multicolour graphics for a tile: don’t! :-)

    Impressive ... to overdo it with the vertical guardians and tiles too, or ...
    zub zub September 2015 Development
  • r-type in development for the sam coupehttp://cookingcircle.co.uk/ we need z80 coders graphics artists and audio this is the amstrad cpc 6128 version: https://www.youtube.com/watc…

    ... />
    If you want to scroll left of right, increase / decrease ... two pixel horizontal scroll. If you want to scroll up or down ... will give you pixel vertical scroll. You can scroll as fast as you ...
    Stefan Drissen Stefan Drissen September 2015 Development
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... both in a horizontal and vertical way, with a touch of ... , it doesn’t disappoint. The vertical scroll is good but I miss ...
    JuanF. Ramirez JuanF. Ramirez October 2015 Games
  • Ninjaman 8-way scrolling 50Hz multicolour demo :-)Here's a demo I've been working on for a while. The goal was to make the best scrolling routine possible on a humble 48K ZX Spectrum. I was origin…

    ... black line across the tile middle is necessary to ... chosen to make each tile a single whole colour, ... get to pick the vertical start position, which is ... what allows vertical scrolling. It [i]may ... or "draw one row of tile bitmaps", for example.
    ...
    Kayamon Kayamon November 2015 Development
  • 1986-2016.I'm early, but I'm tired of 1985. So here's the annual thirty-years after topic about Speccy games.

    ... through 10 levels in a vertical scroll.

    The ball must ... area is monochrome, though), the scroll is smooth, the sounds are ...
    JuanF. Ramirez JuanF. Ramirez November 2015 Games
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    ... height and width of your tile, followed by the necessary ... of the data for each tile. You might want to ... data for a tile, and do a vertical-counting then a ... characters that make up the tile. Because of the extra ... routine, parts of the tile can go off-screen, ...
    joefish joefish January 2016 Development
  • LgK image compressorOk people, i decided to make it proper thread since i've finally got something tested & useful for everyone. Here is my "chunky" ZX image compressor …

    ... one rather than bytes and vertical byte stripes. But first it ... with any already processed tile) separately for each tile. You can see ... Filter choice for the each tile is Huffman-packed however, as ... depacked) either after the each tile or after the whole picture ...
    Lethargeek Lethargeek January 2016 Development
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    Added scroll up/down/left/right buttons.< ... /> Next up: flip horizontal/flip vertical and invert commands.
    BigBadMick BigBadMick June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... you want the backgrounds to scroll.[/quote]

    Yes, ... I'd probably just keep/scroll them onscreen, so no need ... scroll.

    But if both methods are implemented separately (vertical ... length, and will have to "scroll" too, something like a ...
    RMartins RMartins June 2016 Development
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