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<1…78910111213…34>
  • Scrolling colourful graphicsHi,<br>I'm experimenting with scrolling colourful graphics. I'm keeping 8 pixel empty gap between colourful blocks to avoid colour clash.<br><br>But …

    ... on the left of each tile which goes on the left ... shift the attributes before you scroll the pixels left.

    scroll, your objects can actually occupy ... square. For a two-pixel scroll (presumably pre-shifted) it can ...
    joefish joefish June 2015 Development
  • Russian Pascal CompilerHello,<div><br></div><div>Unfortunately I started a discussion (as OutBush) on the Temporary Forum Board not knowing how long it would be until the W…

    ... for all other window operators. Tile screen is 0..31 x ... cells in map;- x_scr,y_scr - tile coordinates for top-left map ...
    Andrew771 Andrew771 June 2015 Sinclair Miscellaneous
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... of the arcade game. A vertical shoot'em up where you ... but the sound, the smooth scroll and the level of difficulty ...
    JuanF. Ramirez JuanF. Ramirez September 2015 Games
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... use multicolour graphics for a tile: don’t! :-)

    Impressive ... to overdo it with the vertical guardians and tiles too, or ...
    zub zub September 2015 Development
  • Ninjaman 8-way scrolling 50Hz multicolour demo :-)Here's a demo I've been working on for a while. The goal was to make the best scrolling routine possible on a humble 48K ZX Spectrum. I was origin…

    ... black line across the tile middle is necessary to ... chosen to make each tile a single whole colour, ... get to pick the vertical start position, which is ... what allows vertical scrolling. It [i]may ... or "draw one row of tile bitmaps", for example.
    ...
    Kayamon Kayamon November 2015 Development
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    ... height and width of your tile, followed by the necessary ... of the data for each tile. You might want to ... data for a tile, and do a vertical-counting then a ... characters that make up the tile. Because of the extra ... routine, parts of the tile can go off-screen, ...
    joefish joefish January 2016 Development
  • LgK image compressorOk people, i decided to make it proper thread since i've finally got something tested & useful for everyone. Here is my "chunky" ZX image compressor …

    ... one rather than bytes and vertical byte stripes. But first it ... with any already processed tile) separately for each tile. You can see ... Filter choice for the each tile is Huffman-packed however, as ... depacked) either after the each tile or after the whole picture ...
    Lethargeek Lethargeek January 2016 Development
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    Added scroll up/down/left/right buttons.< ... /> Next up: flip horizontal/flip vertical and invert commands.
    BigBadMick BigBadMick June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... you want the backgrounds to scroll.[/quote]

    Yes, ... I'd probably just keep/scroll them onscreen, so no need ... scroll.

    But if both methods are implemented separately (vertical ... length, and will have to "scroll" too, something like a ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... you want the backgrounds to scroll.[/quote]

    Yes, ... scroll.

    But if both methods are implemented separately (vertical ... thing going on, adding the vertical one is easier, it' ... length, and will have to "scroll" too, something like a ...
    Hikaru Hikaru June 2016 Development
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... . Moving a 1 pixel wide vertical bar (8 UDGs needed) over ... , so if you need to scroll by having several scrolled UDGs ...
    RMartins RMartins July 2016 Development
  • Jet-Set Willy: The Text Adventure!!! :DSo, having been playing quite a bit of Zork, and Colossal Cave Adventure of late, I thought to myself, why not mix it up with another childhood class…

    ... and emerge in the narrow vertical passage that climbs high up ... appears to be a red scroll, turning round two cylinders. Just ...
    saddestmoon saddestmoon July 2016 New game ideas
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... selects the tile, and H selects the vertical line. It ... the background, such as tile pair pre-combination/streaming ... scrolling step/line individually) + vertical tile mirroring. Despite that, it uses ... format where each 2 vertical lines are swapped around, ...
    Hikaru Hikaru November 2016 Development
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... the line backwards when you scroll left, i.e. the opposite ... of POP

    To scroll new bits in, you can ... value that represents the 'new vertical column', like a vertically oriented ...
    Hikaru Hikaru December 2016 Development
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... the line backwards when you scroll left, i.e. the opposite ... of POP

    To scroll new bits in, you can ... value that represents the 'new vertical column', like a vertically oriented ...
    tstih tstih December 2016 Development
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... /> 32 times you should scroll the row left. Don' ... Every time you only scroll one of the three ... parts. For parallax you scroll bottom part three times for ... each scroll of the mid part. ... column. When there is no tile (most situations) you just ...
    tstih tstih December 2016 Development
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... house Topo.

    A vertical shoot-em-up in which ... graphics and good movement and scroll. Definitely Topo made a very ...
    JuanF. Ramirez JuanF. Ramirez March 2017 Games
  • XeldaI've decided to take on the Zelda tribute game and take over the Xelda title (because it's a great title name). Working with the MK2 Mojon twins gam…

    ... mimic the way 'local' maps scroll in Gameboy / SNES [i]Zelda ... it was just in the vertical direction, you could have more ...
    joefish joefish March 2017 Development
  • 2 scrolling linesHow would you draw, delete and scroll a 2 line landscape? [img]http://i1142.photobucket.com/albums/n608/daveyboyhughes/scramblines_zpsw0r2joew.png…

    ... 'custom' graphics: RL (HL)
    - Vertical lines: can be drawn as ... /> Instead of storing where each tile begins on the screen and ...
    Hikaru Hikaru April 2017 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... ;755167"]this is little up scroll:

    [CODE]
    credits_adr_from ... working on an engine for vertical shooters in lieu of the ...
    Atari_Jetman Atari_Jetman May 2017 Development
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    Well, my solution doesn't involve any machine code at all - you're just changing the BASIC code on the fly.

    Would you be averse to POKEing the scroll counter so you can make a BASIC infinite vertical scroller?
    Dunny Dunny May 2017 BASIC
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    [quote="Dunny;910325"]Would you be averse to POKEing the scroll counter so you can make a BASIC infinite vertical scroller? [/quote]

    Hmm. Not sure. It’s probably still kosher. I’ll have to consult the High Council. :)]
    Ast_A_Moore Ast_A_Moore May 2017 BASIC
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... horizontal Left-to-Right and vertical Top-to-Bottom, while removing ... />
    So a lot of tile re-ordering will be required ...
    RMartins RMartins June 2017 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... horizontal Left-to-Right and vertical Top-to-Bottom, while removing ... />
    So a lot of tile re-ordering will be required ...
    Jerri Jerri June 2017 Development
  • Beginner's z88dk help rqdI'm struggling to get my first z88dk C program to compile. My program is this: #include <spectrum.h> int main() { zx_border(INK_BLACK); } …

    ... there any collision with background tile code, ?

    so ... if the background tile was only half full (of ... look at character coordinates or tile attributes.

    Immediately ... to know the horizontal and vertical pixel shift of the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • I am soo glad I owned a SpeccyJust passing the time here, and decided (after seeing some CPC screenshots of Shadow Of The Beast in a YS scan) to compare a few CPC games with their…

    ... best examples. Full screen 50fps vertical pixel scrolling, something you'd ... to something like the Cobra scroll routine.
    AndyC AndyC June 2017 Games
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... on the same (left-right) tile would have to share colors ... place tiles on an exact vertical pixel, but only on a ... horizontal character blocks, and the tile would need to be shifted ...
    thricenightly thricenightly July 2017 Development
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