World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.008s
<1…3456789…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 1 background tile attribute
    uchar tile; // +2 background tile character ... row; // +0 current y tile-coordinate
    uchar col; ... pointers, equals result of vertical rotation + frame addr< ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... into pieces fitting into a tile, each of which is ... *update; // +2 BIG ENDIAN ; tile this sprite char currently occupies ... previous sprite occupying the same tile

    };
    [/ ... sprite frame address and a vertical rotation offset). The "EX ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to place sprites at exact vertical pixel locations, and you ... vertical pixel coordinates even without the table.

    The tile ... background tiles are drawn, the tile stored in the "struct ... graphic address for the tile. The tile array must begin at ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... of the way SP1 does vertical rotation, the exact same thing ... rotated in the horizontal and vertical directions, respectively, before that extra ... to generate sprite definitions (and tile graphics and sprite colours, but ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... z80, you might want to scroll down to the "The IM2 ...
    ; f000 - f1ff SP1.LIB tile array
    ; d500 - efff SP1 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Unknown gemsBeen a few similar-ish threads in the past but the forum seems quiet, can people post some of their favourite 'not so famous' games ? Thanks to WO…

    ... />
    Even includes some fantasic vertical border effects.[/QUOTE]

    tile about 15 times each.
    dm_boozefreek dm_boozefreek November 2006 Games
  • Class ofHiya :) Just wondering what`s happening with the Spectrum version of the PC remake of the Speccy original... Class of 99 that is. I know James was w…

    ... a series of lightly compressed vertical strips instead of useless horizontal ... screen code early on (the tile priorities were a nightmare).
    Jmk Jmk November 2006 Games
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... . #08 for right is 1 tile and #10 down is 1 ... tile minimum values. So multiply by ... of enemy
    2nd byte vertical position of enemy
    3rd ...
    Mr. Anonymous Mr. Anonymous March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... make a good looking glass tile for windows. I want ... to have a pushable tile that falls? We'd ... #73F4. 1st byte is tile, 2nd byte is type.< ... /> defb $90, $00 ;; white vertical for above
    defb $27 ... bottom half of the 16x16 tile, have to experiment some ...
    FrankT FrankT March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... a particular quadrant of the tile, and if so, ...
    Ok, collision on a tile is done like this. The ... of that part of the tile.

    [code] ... /> defb $90, $00 ;-- white vertical for above
    defb $27 ... to add a pushable tile, this would be the ...
    FrankT FrankT March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... or setting a vertical shot slightly off dead vertical. You can also ... bullets and use them for vertical guns?
    I was intending ... to design either, new vertical guns to replace the yellow ... the order of the new tile codes before they're poked ...
    FrankT FrankT March 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... double width text messages to scroll across the bottom of the ... the next line). 2- the scroll routine will be dealing with ... a fat character in each vertical pixel row.

    For ... 8 times for all 8 vertical pixels in a character.
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... code") as background (struct sp1_update.tile is now 16-bits; if ... byte is not zero the tile is taken as a memory ... pixels
    char dy; // signed vertical speed in pixels
    };
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ]d_PrintDoubleW()[/b]. The pixel scroll routine requirement has changed (the ... "update structs" - 10 bytes - Every tile in the display area managed ... colour; // +1 background tile attribute
    uint tile; // +2 background ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... row; // +0 current y tile-coordinate
    uchar col; ... // +1 current x tile-coordinate
    uchar width; ... h,a ; h = vertical rotation 0-7
    ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... changes from horizontal movement to vertical movement

    offset = ... in case text wraps in scroll
    d_ScrollStart();
    }
    // ... />
    And finally, messages may scroll across the bottom of the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... a second, and then have vertical or horizontal attribute stripes which ... /width - depending on general the scroll direction but it could be ... say, these attributes "naturally" would scroll at 8 pixels each frame ...
    XTM of TMG XTM of TMG May 2008 Games
  • What are the best shoot-em-ups for the Spectrum?I mean, besides Zynaps. That's pretty much a given.

    ... shoot-em-ups, vertical shoot-em-ups, multi-scroll shoot-em-ups ...
    Lockett Lockett June 2008 Games
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... different reasons, like to scroll window in game, or ... "print text in buffer, scroll up one string, ldi ... from buffer to screen, scroll up one string..." ... dynamically change window size. "Scroll" is in fact start ... need to develop some tile scrolling engine and that ...
    omega omega October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... half-screen pixel 4-ways scroll, without attributes. And dont tell ... this is impossible, i can scroll myself all the screen in ... ]

    I can easily scroll the screen in 70000 t ... scroll routine much faster than about 100,000 t-states for vertical ...
    Matt_B Matt_B October 2008 Sinclair Miscellaneous
  • A video interface for the Spectrum, MSX compatibleSo you can use the same code for displaying sprites, tiles, characteres, and so no, on both the Spectrum and the MSX. That is, the Spectrum now has a…

    ... similar one, but it has scroll support that's not present ... any of MSX video chips - tile-based, 16 colors per pixel ... SMS VDP, because it's tile-based modes with hardware sprites ... hardware scroll (other are just additional raster modes). None of tile-based ...
    Shiru Shiru October 2008 Hardware
  • A video interface for the Spectrum, MSX compatibleSo you can use the same code for displaying sprites, tiles, characteres, and so no, on both the Spectrum and the MSX. That is, the Spectrum now has a…

    ... SMS VDP, because it's tile-based modes with hardware sprites ... hardware scroll (other are just additional raster modes). None of tile-based ...
    Matt_B Matt_B October 2008 Hardware
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... take it all scrolling effects (vertical and horizontal?) are better on ... ]

    The C64 can scroll down to pixel level in ... />
    The CPC can hardware scroll vertically down to pixel level ... possible to use interrupts to scroll parts of the screen at ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • Games that could've been goodI've just been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0009311]Blade Warrior[/url] (it's been deniencededed since I got hold of…

    ... :)


    as for vertical shoot em up's.. look ... is a smaller area to scroll / refresh :)

    someone mentioned ...
    fog fog January 2010 Games
  • Games so insanelly unforgiven that still make you curse everyone involved in it?On Speccy: MadBalls Hell you havent even started the dam game and you where already losing lives... I tried it again the other day and found my se…

    ... 16x16 pixel blocks? Could it scroll at any speed then?[/QUOTE ... and stuff.

    The vertical lines on the last level ...
    frobush frobush January 2010 Games
  • Spectrum 2-3 times more powerfull than MSX?![url]http://www.youtube.com/watch?v=2-kI0urN9tI#t=8m18s[/url]

    ... ) was that they could scroll a tile map around very fast and ...
    joefish joefish March 2010 Sinclair Miscellaneous
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... row; // +0 current y tile-coordinate
    uchar col; ... // +1 current x tile-coordinate
    uchar width; ... pointers, equals result of vertical rotation + frame addr< ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... have a load of unused tile space.

    I've ... off, the ground will always scroll at a steady "whole pixel ...
    riv riv March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... have a load of unused tile space.
    I've also ... off, the ground will always scroll at a steady "whole pixel ...
    Mister Beep Mister Beep March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... /> map viewer scans tile map and renders tile, basicaly moving about ... tripple data bandwidth for that tile. but:
    a) checks ... and on 1 pixel in vertical direction. if you start ... in such situation introduction of tile based sprites makes things slower ...
    Fikee Fikee March 2010 Development
<1…3456789…34>

Latest Posts

  • Frankie's ZX Spectrum Digouts
    Zup on 1:58PM
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on 1:02PM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
    harriusherbartio on April 6

HitBox

Word Docs Hits
tile 1.4K 3K
vertical 2.4K 3K
scroll 3.1K 4.1K

Related Threads

  • Horizontal scrollDoes anyone know how to do a 2 or 4 pixel left or right horizontal scroll of the spectrum screen.<br /> <br /> <br /> I can make a 1 one pixel scroll…
  • scroll?Hey guys! Great website!<br /> <br /> Is there anyway I can make my 128 not say "scroll?" and just make it scroll automatically?
  • Vertical ScrollersI like finding classic Speccy games which i've never really heard of or played before. I like vertical scrollers, any gems i might have missed from …
  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up.<br /> <br /> In Assembly Language I want to do the following:<br /> <br /…
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. <…
  • How to avoid paging (scroll message)After 22 lines, the Spec asks if you want to scroll or break. I want to avoid that message and what the program to go on and produces lines on the sc…
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …
  • Disabling scroll? at the bottom of the screen.Everyone must have written something similar to:<br /> <br /> 10 PRINT "HELLO"<br /> 20 GO TO 10<br /> <br /> at some point in their lives. But when …

Related Searches

  • vertical
  • scroll line
  • scroll basic
  • basic scroll
  • basic scroll sprite
  • scroll
  • automatic scroll
  • vertical scroll
  • vertical scroll code
  • vertical scroll basic
  • basic vertical scroll
  • scroll vertical bottom basic
  • scroll vertical upwards basic
  • vertical scroll asm
  • vertical scroll assembler
  • tile vertical scroll
  • vertical scroll tiles
  • tile scroll
  • tile scroll vertical
  • vertical scroll image

Copyright © 2024 World of Spectrum