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  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... won't affect the basic format that the maps ... a screen, 8 tiles across or 5 tiles vertically... Samples ... :
    96x15 blocks, 161 tiles used.
    TOTAL: 6592 ... 80 x 25 blocks, 176 Tiles used.
    TOTAL: 7632 ... 182 x 10 blocks, 145 tiles used.
    TOTAL: 6460 ...
    kgmcneil kgmcneil February 2010 Development
  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... my existing code was in BASIC and ZX-SPIN compatible assembler ... IIRC that has some arrow tiles in it. Different genre of ...
    Digital Prawn Digital Prawn March 2010 Brand new software
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... sprite design, and ask some basic questions about what limits are ... (the background map being 16x10 tiles, the masking and sprite maps ... recycle and reuse sprite tiles and mask tiles in the same way ...
    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... design, and ask some basic questions about what limits are ... recycle and reuse sprite tiles and mask tiles in the same ... logic behind constructing sprite from tiles) and possibly needs higher bandwith ... perhaps it looks strange but basic bricks of sprite is not ...
    Fikee Fikee March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... taught us plenty about reusing tiles and how much space ... would you consider then the basic unit for 'building' sprites?... ... building sprites out of 16x16 tiles... I think I understand what ... /> Would building sprites using wide tiles, like 48 pixels wide (and ...
    kgmcneil kgmcneil March 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... to include in the ZX Basic library (see what we have ... pipeline - like a fast 2X2 tiles routine, based on a revamp ... intended as a library for basic coders, so needs to be ... than what's in the BASIC manual - though the thought occurs ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... using a 24x20 area of tiles, you can place some on ... the C entry points with Basic entrypoints. In z88dk we offer ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • Developing on Linux (Ubuntu 10.04)Ok, so I decided to install Ubuntu as my main OS, but keep XP as a bootable partition just in case I err mess up Ubuntu, :) I also have XP VM in Virt…

    ... disc. I use SE Basic as my BASIC editor of choice most ... I write a lot of BASIC.



    [quote ... handles up to 256 16x16 tiles. I guess if I was ...
    chev chev August 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... parts of FRC:

    Tiles: 1K
    Music: 2.5K ... confusing us to their compiled basic community. I can tell you ...
    Timmy Timmy December 2010 Development
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... put a keyboard and microsoft basic around it and sold it ... changes to the generic microsoft basic to make use of the ... Clive did not allow Nine Tiles to rewrite the Spectrum system ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Hardware
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... for who? Surely not the basic system.

    Gaps ... time in development, something Nine Tiles didn't have enough of ... ROW OF PROPER 16x16 BACKGROUND TILES, still without tearing? All you ... then for the vertically-shifted tiles as well) ;)
    [/quote]< ...
    Alcoholics Anonymous Alcoholics Anonymous February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... for who? Surely not the basic system.[/QUOTE]
    Surely no ... 35-40K monstrosities in sinclair basic :lol:

    [QUOTE= ... time in development, something Nine Tiles didn't have enough of ... least to 16K; now the basic Spectrum had 16K and... ;)
    TVzombie TVzombie February 2011 Sinclair Basic
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... (or rather a row of tiles) is just PUSHES (14 in ... registers - so for example - a basic tile would be PUSH AF ... code for each row of tiles- so 8 sets of 14 ... Johnathan managed to get two tiles on each row - but if ...
    dmsmith dmsmith April 2011 Development
  • The zxodus engineI've been playing around with this for a couple of days now. Its one of the best things I've seen for sinclair basic, and I've seen nothing about it …

    ... . You have to load the BASIC and then rewind the tape ... left room for less different tiles, making it more compact. Currently ... , 256 tiles would take 16Kb. I think ... could do with just 64 tiles (including character and enemies), for ...
    na_th_an na_th_an September 2011 Sinclair Basic
  • The zxodus engineI've been playing around with this for a couple of days now. Its one of the best things I've seen for sinclair basic, and I've seen nothing about it …

    ... room only for 64 different tiles. That makes the binary 12Kb ... issues when used from pure BASIC. As not the whole screen ...
    na_th_an na_th_an September 2011 Sinclair Basic
  • The zxodus engineI've been playing around with this for a couple of days now. Its one of the best things I've seen for sinclair basic, and I've seen nothing about it …

    ... . It's very, very, very basic. All it does is converting ... 256 pixels (for full, 256 tiles tilesets).
    - Colours MUST be ... . Then specify 64 for 64 tiles conversion (will generate a 4096 ... ), or nothing for full 256 tiles conversion (will generate a 16384 ...
    na_th_an na_th_an September 2011 Sinclair Basic
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... creating the sprites/anims/tiles with little programming knowledge ... , expect I remember a few basic commands.

    ... like Basin (Basic), Boriel's Basic compiler (for compiling basic programs), ... was programmable in both BASIC and Machine Code? Would ...
    meow meow September 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... new locations, redefine tiles, print new tiles and sp1_UpdateNow. Graphic ... definitions, whether they be tiles or sprites, are not actually ... copying an array of tiles to a rectangular area. ... attribute detection as in many Basic programs. You can investigate ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    ... is to print as tiles at character coordinates. Since ... would be the case in basic. This was done in ... some copying of background tiles to an array while ... to an array of tiles for the sprite. Something ... covered background and sprite tiles (which are swapped on ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • K-spin... Loading from tape/MP3?Dunno if I'm posting this in the right section, but I have some old tapes I want to load via my PC's microphone socket. Could I record the MP3 and …

    ... Faecey soiling the bathroom tiles.

    Pretty BASIC, but it had ...
    daveysludge daveysludge November 2011 Emulators
  • New Game! Maritrini, Freelance Monster SlayerAfter experiencing the sweet taste of success, Maritrini woke up one fine day in a mess of bed sheets and with the biggest hangover she could remembe…

    ... my next games) in compiled BASIC (Boriels ZXBC) and it works ... . Delta scrolling redraws only the tiles that have changed. Maps often ... are designed of similar tiles, so it works great. ... Other games with alternating floor tiles scroll a little bit slower ...
    LCD LCD January 2012 Brand new software
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    [QUOTE=Timmy;594378]Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how easy it actually is. (Actually I've already published this one some time ago, but this ...
    AndyOaks AndyOaks March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... BIFROST* demo using ZX BASIC. Actually not everything worked, ... ;"EINAR";AT 13,22;"Tiles:";AT 14,24;"R ... AT 20,1;"Demonstrating static tiles"
    80 FOR ... PRINT AT 20,1;"Animated tiles (4 frames)",
    ... ""CODE
    30 LOAD "TILES"CODE
    40 LOAD " ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... using BIFROST*. Just use multicolor tiles as "building blocks" to ... scenery, afterwards set all tiles to special index 255. ... could still use multicolor animated tiles, since they "cost" exactly ... which allow drawing tiles, acces from basic or whatever then ...
    Fikee Fikee March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... (obviously not an advantage for BASIC programs where it's better ... release the routine to render tiles directly.


    [QUOTE ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... />
    If you set all tiles to "special mode 255", the ... modules which allow drawing tiles, acces from basic or whatever then do ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... - converted to Boriel's ZX BASIC Compiler
    '
    ' After compiling ... 32767: LOAD ""CODE
    ' LOAD "TILES"CODE
    ' LOAD "BIFROST*"CODE ... AT 20,1;"Demonstrating static tiles"
    80 FOR r= ... PRINT AT 20,1;"Animated tiles (4 frames)",
    110 ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... not compile it with the tiles and bifrost code included?
    BASIC programs compile to 32768 by ... code version especially for ZX BASIC (using LOCAL declarations) and made ...
    Einar Saukas Einar Saukas March 2012 Brand new software
<1…14151617181920…34>

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