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  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... show a screenshot with those tiles on it?

    [B ... bfdemo.tap file with the TILES and BIFROST data
    found ... *)65007))
    {

    // Loading Tiles
    #asm
    scf

    // setting up tiles
    for (i=0; i
    Timmy Timmy March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... could you please use the tiles from this updated demo? There ... ]

    Thanks for the tiles. Here's a screenshot in ... know I'm not a Basic programmer, so this might be ... .

    (Edit: the btfrost tiles starts at 48500, 49152 is ...
    Timmy Timmy March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... =Timmy;608777]Thanks for the tiles. Here's a screenshot in ... know I'm not a Basic programmer, so this might be ... .

    (Edit: the btfrost tiles starts at 48500, 49152 is ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... integration between BIFROST* and ZX BASIC. The mail goal here is ... using BIFROST* from ZX BASIC should be as easy and ... integration even better. The ZX BASIC Compiler can have an additional ... instead of 1: the original "TILES", the compiled program, and "BIFROST ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... />
    [*] Changed demo to remove tiles that were "reserved", so only ... freely available tiles are provided now. This way ... support for Boriel's ZX BASIC by providing an interface ... to finish improving the ZX BASIC library, and check if ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... 't pass through solid map tiles, if we are careful to ... .
    - AY music via small basic SoundTracker player, with liberal use ...
    kgmcneil kgmcneil March 2012 New game ideas
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... Now the z88dk and ZX BASIC routines adhere to a similar ... bfdemo.tap file with the TILES and BIFROST data
    {
    // Loading Tiles
    #asm
    scf

    // setting up tiles
    for (i=0; i
    Einar Saukas Einar Saukas March 2012 Development
  • Something a bit like Jetpack Joyride in flavour?Jetpack Joyride is a fairly simple horizontal scrolling game, in which the player has one control. That control applies power to the jetpack as long …

    ... mixture of attribute scrolling with tiles moved as software sprites is ... that can be written in BASIC..?)...

    Nevertheless, despite my ... , all that is available is BASIC and crappy (I think that ...
    kgmcneil kgmcneil April 2012 New game ideas
  • Released programs using Fourspriter?What programs have been released so far, using [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0023858"]Fourspriter[/URL]? There's [URL="http…

    ... contains a set of multicolor tiles, the multicolor engine, and a ... programs in either Sinclair BASIC, Boriel's ZX BASIC, C (using z88dk ...
    Einar Saukas Einar Saukas April 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... as a background character. Background tiles can be drawn much more ... you are familiar with basic, background tiles are exactly UDGs and everything ... you can do with background tiles. Sprites are those things that ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... as a background character. Background tiles can be drawn much more ... you are familiar with basic, background tiles are exactly UDGs and everything ... you can do with background tiles. Sprites are those things that ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    is there anyway of compiling the demo in Boriels Basic without using the loader?

    [quote] 10 CLEAR 32767
    20 LOAD "bifrostdem"CODE
    30 LOAD "TILES"CODE
    40 LOAD "BIFROST*"CODE
    50 RANDOMIZE USR 32768[/quote]
    slenkar slenkar July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... compiling the demo in Boriels Basic without using the loader?[/QUOTE ... "bifrostdem"CODE
    30 LOAD "TILES"CODE
    40 LOAD "BIFROST ... really need to have the tiles in a separate block, ... alternatively you can compile the tiles embedded into your code at ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • Earthraid[img]http://members.inode.at/838331/zx/Earthraidingame.gif[/img] "Earthraid" is available from my homepage now. This is a conversion of a C64 game. I…

    ... bitmap-display and in compiled BASIC. I used a assembler routine ... , but anything else was compiled BASIC (Boriels ZXBC Cross-compiler)
    tiles, while on C64 there are ...
    LCD LCD August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... drawing up to 7 sprite tiles at any char row, ... intermediate char-based version without tiles at the edges);
    ... the fashion of my old BASIC games, which are nice ... need that my 16x16 tiles can be positioned at ... that's all. Animated tiles would be a plus.
    na_th_an na_th_an August 2012 Brand new software
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... Another method is to extract tiles directly from a program screen ... you can freely edit these tiles. After you have finished ... selection mode, select the multicolor tiles, and choose "Export file/ ... save your new tiles to tape, press BREAK (the BASIC version of ...
    Einar Saukas Einar Saukas September 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... the info:
    [LIST][*][B]Tiles[/B]: Start address is 48500 ... k is the number of tiles (it obviously depends on each ... z88dk and Boriel's ZX BASIC compile the programs starting at ...
    Einar Saukas Einar Saukas September 2012 Development
  • How much memory on sprites, maps etc.I've been tinkering with shifting & pre-shifting sprites recently, but as I haven't had that much experience with Z80 assembly I sometimes find it ha…

    ... 've only tried the most basic compression (i.e. repeating spaces ... -ish screens with character tiles and 2x2 tiles and it tends to ...
    Morkin Morkin September 2012 Development
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... the size of the scenery tiles. Each tile is composed of ... of 256 tiles. Each tile can be assigned a basic function (platform ...
    joefish joefish January 2013 New game ideas
  • New game: Knights & DemonsHi everybody! Our new game is here. Knights & Demons is a puzzle game in which you have to turn all demons into knights before time is up. [IMG]htt…

    ... start with a few multicolor tiles, created by just adding somewhat ... Boriel's ZX-BASIC, created in classic Sinclair BASIC style:
    [CODE ...
    Einar Saukas Einar Saukas February 2013 Brand new software
  • New game: Knights & DemonsHi everybody! Our new game is here. Knights & Demons is a puzzle game in which you have to turn all demons into knights before time is up. [IMG]htt…

    ... yours, only movement and changing tiles, no pikes, no time...). What ... . It's in pure Sinclair BASIC (before compilation) and it's ... knights' row of your multicolor tiles:

    [IMG]http://i47 ...
    Baron Ashler Baron Ashler February 2013 Brand new software
  • New game: Knights & DemonsHi everybody! Our new game is here. Knights & Demons is a puzzle game in which you have to turn all demons into knights before time is up. [IMG]htt…

    ... br /> [*] Finish drawing the multicolor tiles;
    [*] Replace every PRINT ... 's ZX BASIC is currently the best BASIC compiler for the ... www.boriel.com/forum/zx-basic-compiler/"]forum[/URL], and ... ).

    For a BASIC programmer like you, this should ...
    Einar Saukas Einar Saukas February 2013 Brand new software
  • New game: Knights & DemonsHi everybody! Our new game is here. Knights & Demons is a puzzle game in which you have to turn all demons into knights before time is up. [IMG]htt…

    ... its time to use ZX-BASIC for the "Rainbow" edition ;)[/QUOTE ... convert your code to ZX BASIC with BIFROST* in the next ... , you can work on multicolor tiles for the demon.

    Einar Saukas Einar Saukas February 2013 Brand new software
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... would be cluttered with background tiles. Some scenes, for example, only ... at creating games in compiled BASIC (iirc) I've enjoyed them ...
    Sadako Sadako March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... would be cluttered with background tiles. Some scenes, for example, only ... at creating games in compiled BASIC (iirc) I've enjoyed them ... written in C (z88dk) or BASIC (ZX Basic).

    Sadly, I ...
    na_th_an na_th_an March 2013 New game ideas
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... BIFROST* is using BASIC (especially Boriel's ZX BASIC). Implementing a "Knights ... , multicolor games where (possibly animated) tiles only appear at fixed grid ...
    Einar Saukas Einar Saukas March 2013 Development
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... result value (just like Sinclair BASIC functions such as [B] ... return anything (just like Sinclair BASIC commands like [B]PRINT[/ ... first set of 4 multicolor tiles represent the knight walking ... versions of the same multicolor tiles, afterwards a similar set for ...
    Einar Saukas Einar Saukas August 2013 Development
  • Rainbow Chaos(I so want to call this Law of Chaos to pun on lords) Anyway. Dunno if I'll make this. But if I don't /someone/ will want to. It's just too good an …

    ... - anyone want to make some tiles for a multicolour chaos game ... for both Boriel's ZX BASIC and z88dk, and they will ... could have been; though some tiles work well. We can clearly ...
    Einar Saukas Einar Saukas August 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... /> ' +--------+--------+--------+- -+----------+--------+--------+--------+---------+----------+----------+
    ' | BASIC | GAME | GAME | HEAP |MULTICOLOR| ... | DATA | CODE | AREA | TILES |STPLAYER|"BEYOND"|"DEFEAT"|"VICTORY"| ENGINE ...
    Einar Saukas Einar Saukas September 2013 Development
<1…15161718192021…34>

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