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<1…16171819202122…34>
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ...
    texture mapping
    truchet tiles
    tunnel
    twister

    TYPE:
    artpack
    basic
    boot
    cracktro
    TonyCiampi TonyCiampi September 2013 Chit chat
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... be exactly like in Sinclair BASIC (thus somewhat intuitive). I ... BORDER/INK colors in Sinclair BASIC. When trying to use ... controls.


    [*]A "tiles management" system with options to ... copy or move tiles, mirror, scroll, etc. Although ...
    Einar Saukas Einar Saukas September 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... porting the same Boriel ZX BASIC demo to z88dk, but I ... [B]NIRVANA[/B] also, except tiles would have to be animated ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... [B]"btiles"[/B] (bicolor tiles) are slightly less sophisticated than ... ENGINE[/B] doesn't animate tiles automatically (like BIFROST* does ... enough to animate a few tiles "manually" using sprites ( ... Support for Boriel's ZX BASIC interface [URL="http://www.mediafire ...
    clausjahn clausjahn November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... through the z88dk and ZX BASIC interfaces). In Assembly, you have ... only in z88dk and ZX BASIC interfaces, but I will add ... at the examples provided in BASIC and C since the concepts ... :

    [CODE] ' Erase all tiles
    FOR lin = 16 TO ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... /> [*]Support for Boriel's ZX BASIC interface [URL="http://www.mediafire ... /> [*]Previous functions to use bicolor tiles were renamed to [B]NIRVANA_drawT ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... scroll it for ya. :-) 36 tiles, 4 x 1 chars : ie ... to have been coding in Basic lately, I think ZXBasic accepts ...
    hikoki hikoki January 2014 New game ideas
  • Sierra AGII've been thinking recently about starting a project to port Sierra's AGI engine to the ZX Spectrum 128. I've been reading the AGI specs and to me i…

    ... was an interpreter similar to BASIC. Games were written in a ... 's interpreted thing like our BASIC and we know the speed ... of Spectrum BASIC ;)

    [COLOR="navy"][I ... data was not stored as tiles or pre-rendered bitmaps and ...
    Ralf Ralf January 2014 Development
  • Sierra AGII've been thinking recently about starting a project to port Sierra's AGI engine to the ZX Spectrum 128. I've been reading the AGI specs and to me i…

    ... was an interpreter similar to BASIC. Games were written in a ... 's interpreted thing like our BASIC and we know the speed ... of Spectrum BASIC ;)[/QUOTE]

    Interpreting AGI ... data was not stored as tiles or pre-rendered bitmaps and ...
    Einar Saukas Einar Saukas January 2014 Development
  • [New game] BrunildaHi! We at RetroWorks just published "Brunilda", a new Speccy little_game ;-) . It only works with 128k models. In the begining it was planned as te…

    ... sequences", but the basic engine (multidirectional scroll of 16x16 tiles) could be ... one, drawing only the 8x8 tiles that differs from previous one ... if there is some 8x8 tiles equals between frames. It results ...
    Benway Benway January 2014 Games
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... you limit yourself to 128 tiles in that case (using just ... a game for the Radastan Basic Competition in 2010 or 2011 ... (compiled basic), but I didn't finished ...
    apenao apenao January 2014 Development
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... ;746381]I compiled the ZX Basic version and I'm very ... it's compatible with ZX Basic!

    Edit: Ha - Tiled ... have a limit of 256 tiles. Also you can use indexed ... tiles (for example use the same ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... as an substitute for BASIC than for assembly. They ... Just like some BASIC/assembly hybrid games uses BASIC for the ... using C instead of BASIC is that it's ... a lot faster than BASIC, and using libraries within ... the output (sprites and tiles). It can still be ...
    Timmy Timmy January 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... to check for those different tiles you use in the map ... data, finish and return to BASIC
    cp 0 ; if it ...
    Morkin Morkin February 2014 Development
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    This code fragment shows the BASIC technique for copying from a ... you say is 16*10 tiles, but each tile is 2x2 ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... data, finish and return to BASIC
    cp 0 ; if it ... holds the location in the tiles)
    ld a, d
    polomint polomint March 2014 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... you were already drawing 30x20 tiles to the screen anyway and ... as I never graduated from BASIC, UDGs and PRINT so I ...
    MykeP MykeP March 2014 New game ideas
  • New game (Conversion): Maniac SquareComing from the Spanish Coin op compo, another game, called Maniac Square was released last week by Tempus. It is a conversion of the original coin o…

    ... game was made with Boriel Basic, I think, maybe some of ... check subroutine after removing old tiles and letting the stones fall ...
    LCD LCD April 2014 Brand new software
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... be used in your own BASIC programs on 48K Spectrums using ... independent sprites in addition to tiles. But so far, only the ...
    chev chev April 2014 Games
  • BAS-ROM for HarlequinSince it is very easy for everybody to plug a new BAS-ROM into his Harlequin there is the question, what kind of ROM and what additional functions sh…

    ... I haven't investigated SE Basic, so that may or ... OpenSE Basic (SE BASIC 3.x) and SE Basic IV (SE BASIC 4. ... is owned by Nine Tiles Networks Ltd and licensed ... 2.

    OpenSE Basic is the best choice for ... legacy storage systems. SE Basic IV is the best ...
    chev chev April 2014 Development
  • BAS-ROM for HarlequinSince it is very easy for everybody to plug a new BAS-ROM into his Harlequin there is the question, what kind of ROM and what additional functions sh…

    ... /> Sinclair BASIC is copyright ? 1980-81 Nine Tiles Networks Ltd, ... Sinclair BASIC. All rights remained with Nine Tiles until ... Tiles, the Interface I rights stayed with Sinclair and the TS2000 BASIC ... />
    Nine Tiles Networks permits distribution under the ...
    antoniovillena antoniovillena April 2014 Development
  • BAS-ROM for HarlequinSince it is very easy for everybody to plug a new BAS-ROM into his Harlequin there is the question, what kind of ROM and what additional functions sh…

    ... ;765503]The license about Sinclair Basic is very complicated. From here ... GNU GPL that allows Nine Tiles, but I don't bother ... SAM Coupe versions of Sinclair BASIC are covered by the GPL ...
    chev chev April 2014 Development
  • BAS-ROM for HarlequinSince it is very easy for everybody to plug a new BAS-ROM into his Harlequin there is the question, what kind of ROM and what additional functions sh…

    ... / ]
    Sinclair BASIC is copyright ? 1980-81 Nine Tiles Networks Ltd, ? 1982 ... rights to Sinclair BASIC. All rights remained with Nine Tiles until Amstrad ... TS2000 BASIC rights stayed with Timex. ...

    [B]Nine Tiles Networks ...
    ingo ingo April 2014 Development
  • How much would you pay for this FPGA clone?...given that a mint 128 goes for around ?125. [img]https://dl.dropboxusercontent.com/u/15659782/chloe280seboxed.jpg[/img] Features: [list] [*]100%…

    ... you poured into the SE Basic part of it... I still ... in 2012 there was SE Basic IV. Many people have contributed ... of Nine Tiles and Andy Wright (author of Beta BASIC and the ... 'Chloe', the Chloe logo, 'SE Basic', and '280SE', in much the ...
    chev chev May 2014 Hardware
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... the attributes of tiles on the screen, in BASIC? It seems to ... grab the remainder in ZX BASIC.[/quote]

    You can ...
    chev chev June 2014 Sinclair Basic
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... that there are about 128 tiles there. I haven't decided ... limit on the number of tiles should be yet, but ... leaning towards 160/192/256 tiles to make a level with ... try to knock up a basic tile editor/map editor for ... to decide how many 8x8 tiles will make up a ...
    polomint polomint June 2014 New game ideas
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... to choose whether the yellow tiles are foreground or background. My ... character collides with tiles with the ATTR read of ... it, but I think most BASIC games will use ATTR or ...
    R-Tape R-Tape June 2014 Sinclair Basic
  • Assembloids for the ZX Spectrum in the makingAfter coding Assembloids for the C64 and having basically finished Assembloids 2600 for the Atari2600, I will continue to work on Assembloids ZX ;-) …

    ... and timer :)
    Still the basic principle works:
    [URL="http ... than setting up buffered nirvana-tiles on the fly for that ...
    enthusi enthusi June 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... would have to include the tiles like this:

    [CODE ... z88dk and Boriel's ZX BASIC right now, and I'm ...
    Einar Saukas Einar Saukas August 2014 Brand new software
  • Ben Heck modifies a Zee X Spectrum.Gahh, one of the differences between Americans and Europeans right there in the title. Anyway, we know better ;) ...and this isn't about that anyway.…

    ... ROM or EPROM containing Sinclair BASIC*...* I refer of course to ... a version of Sinclair BASIC produced by Sinclair. Not any ... BASIC for Z80-based machines. It was all done by Nine Tiles ... , starting with the ZX81 ROM (which is what SE Basic ...
    chev chev August 2014 Hardware
<1…16171819202122…34>

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