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Games where you can't get off the first screenPlayed a couple of games tonight where I couldn't get past the first screen. Last Ninja 2 Mystery of the Nile With Last Ninja 2, a combination of p…
[QUOTE=joefish;588493] I get down the ... the first two seconds EVERY TIME!!
(I'm over ... -
What's on your saucer?Thanks go out to frobush and zx1 for inspiring* this WoSser to create a yet another excellent WoS thread. Lunch 10 minutes ago. [IMG]http://i300.ph…
[QUOTE=joefish;588984]And since we're ... tomato puree in cooking, odd time use chopped tomatos.. still don ... -
New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …
I would say Joefish's looks grittier (which is ... was working on at the time. I didn't use entire ... -
New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …
... Magpie;589625]I would say Joefish's looks grittier (which is ... was working on at the time. I didn't use entire ... -
The Sinclair Myth - New Scentist June 12 1986I thought you'd all find this particularly interesting, so I scanned it especially for the holidays! Merry Christmas! [url]http://www.zxdesign.info…
[QUOTE=joefish;591813]To dismiss such an ... 80's, it was a time that people were indoctrinated with ... -
Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …
[QUOTE=joefish;592436]First thing might be ... order). 16 bytes at a time. Or 20 if you use ... a lot for the answer, joefish .) -
Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …
[QUOTE=joefish;592570]'Fact'?[/QUOTE]
Just ... that way.
[QUOTE=joefish;592570]Haha - I'll take ... I had all this "extra" time before it was launched (and ... -
Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …
[QUOTE=joefish;592590]If something was ready ... then stockpiled until the right time. Meanwhile the programmers could be ... idea that there'd be time in the schedule for faffing ... -
Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …
... stockpiled until the right time. Meanwhile the programmers could ... and the majority of time spent getting the game ... [QUOTE=joefish;592590]The idea that there'd be time in ... fantasy, there isn't time in the schedule for ... other games at the same time (i.e. not ... -
Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …
[QUOTE=joefish;592590]If something was ready ... then stockpiled until the right time. Meanwhile the programmers could be ... idea that there'd be time in the schedule for faffing ... -
Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…
[QUOTE=joefish;593810]ConTEXT has some really ... />
Took me a long time to set up syntax highlighting ... -
A Few Games for SaleA few games for sale on our favourite auction site. [url]http://www.ebay.co.uk/sch/fredmysterio/m.html?_dmd=1&_ipg=50&_sop=1&_rdc=1[/url] Thanks …
... rare titles myself ALL the time *shrugs*
I'm ... not a mickey take , in comparison /reality folk gonna go with ... -
Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…
... horizontally.[/QUOTE]
[QUOTE=joefish;594624]But on a technical ... goes 4 pixels at the time, though, but you wouldn't ... -
APB:All Points Bulletin (Domark, 1989)[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0000220[/url] randomly found this in the archive and don't remember it from when I was a kid, …
... 's denied)
[QUOTE=joefish;594665]I've played [I ... as you run out of time). It could have been better ... -
Spectrum games that *should* existRight, I'm bored (or "working hard" if any of my bosses walk past) so to kill the time, I've decided to become a games designer. Or post crap about s…
[QUOTE=joefish;594368]I only know the ... I wouldn't have spent time bunking off school to play ... -
BombuzalI was playing through some SNES games, and I got to Bombuzal.... [youtube]yH8V51oif-4[/youtube] I can remember playing it on Atari ST, and I rememb…
[QUOTE=joefish;595441]Maybe the Speccy version ... won't be the first time magazines have "bent" the truth ... -
New compression method: Exomizer 2After I finished working on optimizing aPLib's decoder, I was told that pucrunch did compress better, and while looking for info about pucrunch (it t…
[QUOTE=joefish;595696]And if you compress ... of data.
[QUOTE=joefish;595696]For level data in ... decompress one level at a time.[/QUOTE]
I don ... -
Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…
[QUOTE=joefish;596486]That's why I ... 0 is a waste of time if you can just hide ... -
Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…
[QUOTE=joefish;596499]Err - are you sure ... 24T a lot of the time) happen 6911 times in less ... -
Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…
[QUOTE=joefish;596499]Err - are you sure ... 24T a lot of the time) happen 6911 times in less ... -
How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…
[QUOTE=joefish;596234]I find it handy ... remaps the character values. Saves time and memory figuring all of ... -
Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…
[QUOTE=joefish;596260]In fiddling with code ... decent gameplay.
[QUOTE=joefish;596260]There are several other ... techniques I'd like the time to experiment with. The big ... allow the CPU some extra time to generate some interesting colour ... -
Supersprint like gamesAre there any games on the spectrum like Supersprint (Where the game is a birds eye view of the race tack, and all the racers can be seen), other tha…
... favourite racing games of all time (I love the fact that ... multi-player..
[QUOTE=joefish;597625][I]Grand Prix Simulator ... -
Which Speccy game had best border effectsIn truth, I'm just trying to remember a game from my youth, and the amazing border effect during pause is the only thing I can clearly recall about i…
[QUOTE=joefish;583891]There's a problem ... trigger at exactly the same time every frame, which isn't ... -
Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…
[QUOTE=joefish;597333]I don't know ... the objects.
[QUOTE=joefish;597333]Combining multicolour with scrolling ... my mind for a long time. I seem to have amassed ... -
Would anyone be interested in......Hi, I'm wondering if there would be much interest in an expansion card for the speccy that gives a VGA output with enhanced gfx & sound capabilities…
... and take a lot processor time and energy. I remember that ... pure overkill.
[QUOTE=Joefish]Does the Kempston mouse prevent ... -
Would anyone be interested in......Hi, I'm wondering if there would be much interest in an expansion card for the speccy that gives a VGA output with enhanced gfx & sound capabilities…
[QUOTE=joefish;598863]Meaning, you can't ... joystick and mouse in same time is impossible on K-MOUSE ... 't be connect in same time.
Exist also russian ... joystick and mouse in same time must be used different design ... -
Would anyone be interested in......Hi, I'm wondering if there would be much interest in an expansion card for the speccy that gives a VGA output with enhanced gfx & sound capabilities…
[QUOTE=joefish;600215]Pah - call that multicolour? ... />
hahaha, sure, take your time ;) that was multi-colour for ... -
Retro Gamer issue 99Should be available any day now. It has a fantastic retro cover with the T-Rex from 3D Monster Maze for the ZX81. I'm looking forward to the article,…
[QUOTE=joefish;601158]The quotes were interesting, ... Ceti were groundbreaking for their time and there are others too ... -
Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…
[QUOTE=joefish;601575]Depends if you want ... to the screen refresh or time anything.[/QUOTE]
Damn ... count frames lets you measure time, and calling an AY music ...
