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<1…12131415161718…34>
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... br />
    Basically, for each sprite, you need to know:
    sprite data with the background. Mask ... allow sprite priorities (some sprites are drawn ... will publish some proto-alpha-demo stuff when he can.
    DaRkHoRaCe DaRkHoRaCe March 2012 New game ideas
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... /> Excellent!


    [QUOTE=Timmy;608777]If you don't ... the z88dk routines and the demo tap file :)[/QUOTE]
    < ... thread.


    [QUOTE=Timmy;608777]As for the interrupt ... did it.

    [QUOTE=Timmy;608777]For example, if your ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    [QUOTE=Timmy;609764]Thanks! I seem to ... , etc.


    [*] Changed demo to remove tiles that were ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    Thanks a lot for all! I hope that we will find a free coder for the sprite stuff.
    Now I try to do what Shiru was telling me about AY files! :D
    Soon FX/Music demo!
    Stay tuned!
    DaRkHoRaCe DaRkHoRaCe March 2012 New game ideas
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... it possible to change a sprite's data pointer so I ... /> p.s. GREAT example code Timmy. I`ve learnt so much ...
    AndyOaks AndyOaks March 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... it possible to change a sprite's data pointer so ... is pointed directly to the sprite data at the DEFB ... location to use a different sprite. That's all.
    < ... you'd need a different sprite in the expected format ... p.s. GREAT example code Timmy. I`ve learnt so ...
    Timmy Timmy March 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    [QUOTE=Timmy;612658]Well, that's actually ... is pointed directly to the sprite data at the DEFB lines ... location to use a different sprite. That's all.

    sprite in the expected format at ...
    AndyOaks AndyOaks March 2012 Development
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... />
    Also here is Timmy's original demo, updated to the new ... />
    BiFrost demo

    28 March 2012 Timmy

    Save ...
    found in the bifrost demo.

    ****************************************/

    #include ...
    Einar Saukas Einar Saukas March 2012 Development
  • Tech Demo of my Latest Game (FADV)Posted in development as technically not a new release just a tech demo of a new game I'm working on. Ok here a tech demo of my latest full game, i…

    ... a good play of the demo and here's my ... think this is a great demo and these are only ... comment on more from the demo. :)
    [LIST]
    [*]On ... very well drawn. The main sprite is very good, for ... directional control on the main sprite? haha this is just ...
    redballoon redballoon April 2012 Development
  • Tech Demo of my Latest Game (FADV)Posted in development as technically not a new release just a tech demo of a new game I'm working on. Ok here a tech demo of my latest full game, i…

    ... a good play of the demo and here's my ... think this is a great demo and these are only ... comment on more from the demo. :)
    [LIST]
    [*]On ... very well drawn. The main sprite is very good, for ... directional control on the main sprite? haha this is just ...
    TomD TomD April 2012 Development
  • Is there a ROM modification (48K) for load without typing LOAD""?The target is to play with 48K machines with keyboard broken, or an alternative solution for new clones like Superfo instead of making a new keyboard…

    ... in Bordertron 3000/Chevron's demo, multicoloured sprite like in Buzzsaw, graphical ...
    ewgf ewgf April 2012 Development
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... now write all your
    sprite and text routines to print ... next bit is just for demo purposes

    org 57484 ...
    R-Tape R-Tape April 2012 Development
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... of the equation but the sprite takes a little jump at ... by making Lone Magpie's demo ladder two blocks wide and ... around the FALL the Limbo demo works

    hope that ...
    BiNMaN BiNMaN May 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... will publish some proto-alpha-demo stuff when he can.
    sprite engine provided to you (you ... would issue move sprite commands and the engine does ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... hours tonight and got this demo almost working.

    sprite as it is drawn ... and is a LOAD sprite. The bullets are highest ... , The man is a MASK sprite.

    But ... the smoothness improve. The demo always runs at constant ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... .

    Byte Me's sprite routine could easily cope, but ... the bill already, if his demo is anything to go by.
    jonathan jonathan May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... looked at the death sprite again tonight. The demo is actually drawing ... 17 fps and the death sprite having features of a ... by the inconsistent step size (sprite movement rates are measured in ... br /> * arrange to draw death sprite every frame or every other ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... looked at the death sprite again tonight. The demo is actually drawing ... 17 fps and the death sprite having features of a ... by the inconsistent step size (sprite movement rates are measured in ... br /> * arrange to draw death sprite every frame or every other ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Encyclopaedia GalacticaThis is the development thread for Encyclopaedia Galactica, the game upon which I'm currently working, along with a few others. The idea is that the…

    ... /> Javier has contributed an astronaut sprite for when the player leaves ... (even just a single alien sprite, as the more creatures and ... I'll send you a demo of the game as it ...
    jonathan jonathan July 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    Thanks, I wanted to experiment with BiFrost to see exactly how to input sprite data.But I didnt want to write the loader each time I compile.

    But I realise I should create my own demo to start experimenting.
    slenkar slenkar July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... see exactly how to input sprite data.But I didnt want ... I should create my own demo to start experimenting.[/QUOTE]
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    BTW while you guys wait for the sprite tile demo I promised, I posted another demo [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40296"]here[/URL].
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    I just posted yet another demo in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40312"]this thread[/URL], this time to demonstrate "sprite tiles" built-in support in BIFROST*.
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... /> Since redrawing both sprite tiles is performed automatically by ... CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #1 (optimized)
    *
    ... compiled version of this demo is available [URL=" ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... second ("slow" mode). The official demo demonstrates both. If "slow" mode ... it's possible to use sprite tiles. These are 2 special ... />
    [*] There will be 4 sprite tiles available in "slow" mode ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... border it can draw 2 sprite tiles at arbitrary locations (any ... a custom version with 5 sprite tiles at arbitrary locations during ... demonstrated in the Buzzsaw-like demo I posted [URL="http://www ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... with 8 pixels worth of sprite and he just slides across ... [I]exactly[/I] how the demo above works. This is the ... overlapping shifted tiles from this demo are combined to produce a ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... will demonstrate in my next demo.

    Now here's ... picture as posted in the demo, this time indicating the separation ... the extra bit of the sprite moving in the other direction ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... which you have a 8x16 sprite in the 16x16 frame and ... frames, and then move the sprite one char and start the ... spoiled my next demo! :)

    The next demo will be a ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... which you have a 8x16 sprite in the 16x16 frame and ... frames, and then move the sprite one char and start the ... fit (see the flying pig sprite).[/QUOTE]
    Agreed. For a ... to explain in the next demo. You guys are spoiling everything ...
    Einar Saukas Einar Saukas August 2012 Development
<1…12131415161718…34>

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