World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.130s
<1234567…34>
  • ProTracker manual/instruction in English?Hello. A friend of mine would like to start making AY music on ZX Spectrum. In this purpose he'd like to have a ProTracker's instruction/guide/manu…

    ... command type
    2 - Delay in commands 1,2,3 ... - step. Tone shift if delay=0.
    2 - Slide up ... - step. Tone shift if delay=0.
    3 - Tone Portamento ... +/-1
    R,T - +/-32 (12)
    *ss8,ss9 - ... regulate volume
    0 - annul
    ssK - change ...
    Alone Coder Alone Coder July 2014 Sinclair Miscellaneous
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... code I now understand that delay 0 is the loop that loops ... ; display it.
    call delay ; want a delay.
    call setxy ; set ... /y coords.
    ld a,32 ; ASCII code for space.
    ld b,10 ; length of delay.
    delay0
    halt ; wait ...
    antonyjones101 antonyjones101 September 2015 Development
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... br /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM 18 ... br /> 1020 FOR i=0 TO 185: BANK 18 ... 11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    ...
    colonel32 colonel32 May 2018 BASIC
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... screen (horizontal):

    print 0, (32-len s$)/2; s$

    Replace 0 with whatever row number as ...
    Arjun Arjun April 2005 Development
  • The best emulator?OK so let's hear it: what is the best Spectrum (48K) emulator out there at the moment? I'm currently running Spectacular but wondering if there's a b…

    ... is best solution great UnrealSpeccy 0.32 and he is my second ...
    Pegaz Pegaz October 2005 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...

    struct sp1_Rect cr = {0, 0, 32, 24}; // full screen

    0,255, 0,255, 0,255, 0
    DEFB 255, 0,255, 0,255, 0,255, 0
    0,255, 0,255, 0,255, 0
    DEFB 255, 0,255, 0,255, 0,255, 0
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...

    struct sp1_Rect cr = {0, 0, 32, 24}; // full screen

    {0,1,0}, {0,0,1}, {0,1,2}, {0,2,1}, {0,1,3},
    {0,3 ... top left coordinate at (0,0), width 32 characters and height 24 characters ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ; // +4 plane sprite occupies, 0 = closest to viewer
    uchar ... />
    struct sp1_Rect cr = {0, 0, 32, 24}; // full screen
    struct ... ->s, &clip1, 0, 0, 0, se->dy, se-> ... ->s, &clip2, 0, 0, 0, se->dy, se-> ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... it will work: tile code 0 will be co-opted to ... spectrum screen. With tile id 0 chosen the graphics for the ... graphics like usual and code 0 will use the back buffer ... ]

    struct sp1_Rect fs = {0, 0, 32, 24};

    uchar *addr ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... DATA 0,0,0,0,0,0,0,0,24,24,16,48,32,0,32,0,36,36,72,0,0,0,0,0,0,18,127 ... ,36,36,254,72,0 ... 0,0,0,0,0,48,48,96, Dunny Dunny October 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...

    struct sp1_Rect cr = {0, 0, 32, 24}; // full screen

    0,255, 0,255, 0,255, 0
    DEFB 255, 0,255, 0,255, 0,255, 0
    0,255, 0,255, 0,255, 0
    DEFB 255, 0,255, 0,255, 0,255, 0
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... 0, 0, 0, 0 ; 34232 0 0 0 0 ts
    defb 0, 0, 0, 0 ; 34236 0 0 0 0 ts
    defb 0, 32, 32, 32 ; 34240 0 32 32 mulder mulder September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... sp1_MoveSprAbs(p->sprite, gfx_clip, 0, 0, 32, 0, 0); // move sprite off screen
    32 and row 0). This is because ... do
    {
    memset(disp, 0, 32); // clear horizontal scanline
    disp ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... AT 10,10;r-1;"0% ready":
    FOR c=1 ... /> LET x=p/2-y*32:
    LET w=INT (RND ... *4):
    LET d=32*((10>y)*(w=1 ...
    Dr BEEP Dr BEEP March 2008 Development
  • z88dk - Plus 3 dos librariesdo they work? I looked in the cvs to try to piece together an idea of the syntax of the commands (the documentation is pretty sparse :-() and it loo…

    ... /> main()
    {
    memset(buf, 0, 32);

    if (in = fopen ... /> fread(buf, 1, 32, in);
    buf[31] = '\0';
    printf("\nSUCCESS ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Quick q. on MC vs. BASIC (boring question)No matter how long or tedious the programming/testing may be ... Is Machine Code [B]ALWAYS[/B] faster than BASIC?

    ... the value will be between 0-32 this will calculate
    the ...
    Dr BEEP Dr BEEP March 2008 Sinclair Basic
  • Quick q. on MC vs. BASIC (boring question)No matter how long or tedious the programming/testing may be ... Is Machine Code [B]ALWAYS[/B] faster than BASIC?

    ... the value will be between 0-32 this will calculate
    the ...
    rich_chandler rich_chandler March 2008 Sinclair Basic
  • Quick q. on MC vs. BASIC (boring question)No matter how long or tedious the programming/testing may be ... Is Machine Code [B]ALWAYS[/B] faster than BASIC?

    ... the value will be between 0-32 this will calculate
    the ...
    BloodBaz BloodBaz March 2008 Sinclair Basic
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    ... ,1,8
    80 DATA 0,237,176,33,20,105 ... DATA 8,26,221,190,0,32,234,19
    120 DATA ... 221,35,8,61,32,242,221,54
    130 ... 24,207,120,111,38,0,237,120
    160 DATA ...
    Bob Stains Bob Stains January 2009 Games
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    ... ,1,8
    80 DATA 0,237,176,33,20,105 ... DATA 8,26,221,190,0,32,234,19
    120 DATA ... 221,35,8,61,32,242,221,54
    130 ... 24,207,120,111,38,0,237,120
    160 DATA ...
    Ivanzx Ivanzx January 2009 Games
  • FUSE loads .wav files but audio2tape fails to create .tapI'm trying to write a utility to extract ASM listings out of OCP Assembler save files. I have a few audio tapes with assembler files that I want to c…

    ... - 15 | 0
    16 - 23 | 0
    24 - 31 | 0
    32 - 39 | 0
    40 - 47 | 0
    48 - 55 | 0
    bladerunner bladerunner February 2009 Development
  • plus3e simple ide interface problemhi, I prepared a 8bit simple ide interface 3 days ago, but I got problems (with or without ide cable connected). 1.First of all, I have to press re…

    ... matter of course. I found 0.1uF capacitors worked fine. If ... of times, using "Format to 0,32"
    >but when I ...
    spodula spodula February 2009 Hardware
  • Basin R15.5 is this a bughi Dunny don't know if this is supposed to happen but if I enter a line say 10 for f= 1 to 10 20 print f 3030 next f if I then move the curser to l…

    ... to eiiminate division by 0 crashes:
    Procedure. ... 30,46,20,38,32,48,22,40
    DitherArray64: Array[0..7,0..7] of Byte =
    ((0, 32, 8, 40 ... :
    DitherArray64: Array[0..7,0..7] of Byte =
    32, 48, 22, 40),
    ( ...
    LCD LCD March 2009 Emulators
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ...
    90 DATA 1,8,0,237,176
    100 DATA ... ,221,190
    150 DATA 0,32,234,19,221
    160 ... DATA 35,8,61,32,242
    170 DATA 221 ... /> 210 DATA 120,111,38,0,237
    220 DATA 120 ...
    Bob Stains Bob Stains July 2009 Games
<1234567…34>

Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on 6:19PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on 6:04PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21

HitBox

Word Docs Hits
to8apub6 0 0
waitfor 0 0
delay 1.7K 2.7K
0 940.2K 1M
32 6.7K 11.7K

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Release candidates for Fuse 0.7.0 and libspectrum 0.2.2Hi all.<br /> <br /> Release candidates for [url="http://fuse-emulator.sourceforge.net/fuse-0.7.0pre1.tar.gz"]Fuse 0.7.0[/url] (and [url="http://fuse…
  • (Belated) ANNOUNCE: Fuse 0.7.0 and libspectrum 0.2.2 releasedThe Fuse team is pleased to announce that release of Fuse 0.7.0, the associated utilities and version 0.2.2 of the Spectrum emulator support library,…
  • ANNOUNCE: Fuse 0.6.0 and friendsThe Fuse team announce the release of version 0.6.0 of Fuse, along with version 0.6.0 of the Fuse utilities and version 0.1.1 of libspectrum, the Spe…
  • ANNOUNCE: Fuse 0.6.0 for Mac OS XHot on the heels of the UNIX release of Fuse 0.6.0, the native Mac OS X port is now released.<br /> <br /> It has all the great features of Fuse 0.6.…
  • ANNOUNCE: Fuse 0.6.0.1 (security fix)Fuse 0.6.0 has been found to contain a small security hole in the TRDOS disk handling code. Due to multiple race conditions, it is (in theory) possib…
  • ANNOUNCE: Fuse For Mac OS X 0.6.0.1 (security fix)The Mac OS X version of the Fuse 0.6.0.1 security patch release is complete and should be available shortly from WoS and the Fuse homepage:<br /> <br…
  • Beta versions of Fuse 0.6.2 and libspectrum 0.2.1 availableDear all,<br /> <br /> The Fuse team is pleased to announce the release of a beta version of the upcoming 0.6.2 release of Fuse and the Fuse utilitie…

Related Searches

  • 1 waitfor delay 0 3
  • z0wse82h waitfor delay 0 6
  • kkjbemar waitfor delay 0 6
  • 1 waitfor delay 0 4
  • 1 waitfor delay 0
  • bt6trvpp waitfor delay 0 12
  • 1 waitfor delay 0 10
  • syep0dda waitfor delay 0 10
  • 1 waitfor delay 0 9
  • gstaqfwl waitfor delay 0 6
  • 1 waitfor delay 0 6
  • zmwpva5s waitfor delay 0 12
  • 1 waitfor delay 0 7
  • 1 waitfor delay 0 8
  • qmajxz6k waitfor delay 0 21
  • 2xckswqk waitfor delay 0 12
  • 1 waitfor delay 0 16
  • 5qbntiz4 waitfor delay 0 16
  • 1 waitfor delay 0 32
  • evuqrdmm waitfor delay 0 32

Copyright © 2024 World of Spectrum