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Search Again :: Adv Search 1000 results in 0.127s
<1…23242526272829…34>
  • Location of variableHi everyone When basic makes an array how to you find out the location in the ram of where the data is stored. :) Also, does it store the values in…

    ... IN o$
    3001 PRINT #0;AT k0,k0; INVERSE 1 ... ;
    3002 LET code=6*32+CODE o$-96:
    FOR ... /> IF e=code THEN PRINT #0;AT k0,k0;TAB 31 ... /> 3003 LET e=INT (e/32)
    3004 IF e=2 ...
    Battle Bunny Battle Bunny September 2010 Sinclair Basic
  • Location of variableHi everyone When basic makes an array how to you find out the location in the ram of where the data is stored. :) Also, does it store the values in…

    ... SUB 3000: POKE i,6*32+CODE "i"-96

    0-65535 [b]and[/b] as ...
    Battle Bunny Battle Bunny September 2010 Sinclair Basic
  • compressing basicI thought I'd ask here instead of the basic forum.. in the sense of giving me 1 command line, and NOT the whole listing joined up etc. and it uncom…

    ... C,0
    25609 71 LD B,A
    25610 203 32 ... /> 25612 203 32 SLA B
    25614 203 32 SLA B ;BC ... C,0
    25638 71 LD B,A
    25639 203 32 ...
    Battle Bunny Battle Bunny September 2010 Development
  • Location of variableHi everyone When basic makes an array how to you find out the location in the ram of where the data is stored. :) Also, does it store the values in…

    ... 30 BRIGHT 1: BORDER 0: PAPER 0: INK gre: CLS ... Program"
    60 PAUSE 0
    65 STOP
    9075 PRINT AT 0,0; INK whi;"BASIC VARIABLES ... br /> 9085 PRINT AT 3,0; INK whi;"-------- ------ ----------------"
    32))*32+96)
    9140 REM ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... n*a,22-3*(INKEY$="0">x):
    LET g ... ;CHR$ 143;CHR$ 140;" "' INK 0; PAPER 6,p,:
    POKE ... n*(x=0),33:
    LET k=z ... )1)):
    POKE n*k,32:
    BEEP .02,-10:
    DATA 23620,1,0,0,14
    [/CODE]

    Einar Saukas Einar Saukas September 2010 Development
  • SAM programmingHi Can anyone provide any example hello world or graphics/sprite printing style machine code routines for the SAM? I can't seem to find anything rem…

    ... /> page_mask: equ %00011111 ; 5 bits = 32*16K pages = 512K

    or rom0_off ; disable ROM 0
    out (lmpr),a ; ... paging
    sp_save: ld sp,0 ; restore system stack
    ...
    obo obo September 2010 Development
  • designing a computerHi everyone! I am designing a 4 bit computer and i need some advice, is this a good instruction set? [CODE] BINARY OPCODE DESCRIPTION 00000 nop…

    ... to address 16 different registers (0-F) - if you look at ... rrr bit and 5 bits (32 different instructions for the OP ... (whcih will always result in 0) but (a) so does the ...
    BloodBaz BloodBaz September 2010 Chit chat
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... it to sort an 80*32 array on selected 4-byte ... -m:
    IF j>0 THEN
    GO TO 50 ... ))/2:
    PRINT AT 5,0;"Finish : ";ft'"Duration : ";ft-st ...
    Battle Bunny Battle Bunny September 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... out the first and last 32 elements of the array before ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Weird Stuff in Google's Maps / EarthWhy is this lake in Iraq so red? [url]http://maps.google.com/maps?hl=en&t=k&ll=33.39845000,44.48416800&q=Iraq&spn=0.002907,0.005869[/url]

    ... =&sll=32.167348,-110.858445&sspn=0.010208,0.01929& ... ;ie=UTF8&ll=32.166349 ... ,-110.856771&spn=0.010208,0.01929& ...
    Scottie_uk Scottie_uk September 2010 Chit chat
  • Weird Stuff in Google's Maps / EarthWhy is this lake in Iraq so red? [url]http://maps.google.com/maps?hl=en&t=k&ll=33.39845000,44.48416800&q=Iraq&spn=0.002907,0.005869[/url]

    ... =&sll=32.167348,-110.858445&sspn=0.010208,0.01929& ... ;ie=UTF8&ll=32.166349 ... ,-110.856771&spn=0.010208,0.01929& ...
    Bermondsey Bob Bermondsey Bob September 2010 Chit chat
  • Dead external HD....help?Hi Folks Gutted. You may have noticed I've been uploading some nice inlay scans over the past months. Have over 10,000 scans on my external HD, wh…

    ... SCSI but unlike PATA ones, delay spinning up until they receive ... will have a simple delay setting, perhaps 0-20 seconds.

    ajmoss ajmoss September 2010 Chit chat
  • zx spectrum +2 troubleshootingHi There I am new here and I need some advise as to where to look for issues on my zx spectrum +2 it was working fine this morning .. then while pl…

    ... non-contended memory, while IC25-32 belong to contended memory.
    0 of non contended memory, IC24 ... memory, IC25 would be bit 0 of contended memory, and IC32 ...
    mcleod_ideafix mcleod_ideafix October 2010 Hardware
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... 256KBit ROM you would use 32 instead of 128.[/QUOTE]
    0 thus an org of 32768 ...
    ASM ASM October 2010 Sinclair Miscellaneous
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …

    ... 00000111B
    OR A ;h=0 -> going to new character ... character line
    ADD A,32
    LD L,A
    Ralf Ralf October 2010 Development
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …

    ... : HL=16384= 64*256+0, H=64, L=0,

    To ... only in horizontal pixel lines 0-7
    Leftmost byte of ... line is H=71,L=0

    But leftmost ... would be H=65,L=32

    The leftmost ... (again), L=64 (we added 32)

    Are you starting ...
    Ralf Ralf October 2010 Development
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …

    To calculate a screen address I usually take the Y pixel position, swap bits 2 to 0 with bits 5 to 3, shift to left 5 times (to multiply with 32) and add the start of screen (16384 or 49152).
    LCD LCD October 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... b=n:
    LET c=0
    130 GO TO 190 ...
    140 LET c=0
    150 FOR a=1 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ...
    250 BRIGHT 0:
    PAPER 0:
    INK 7:< ... br /> BORDER 0:
    CLS :
    PRINT AT 0,0;"COMB SORT ... v7";
    AT 2,0;"Generating data ... AT 12,a;a$(n-32+a):
    NEXT a:
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... Screen
    240 BRIGHT 0:
    PAPER 0:
    INK 7:
    BORDER 0:
    CLS :
    PRINT AT 0,0;"COMB SORT v4 ... .4";AT 2,0;"Generating data ... );AT 12,a;a$(n-32+a):
    NEXT a:
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Spectrum 128K RS232 to PC serial cableIf you have read some of my recent posts then you will know that I am eager to link my Spectrum +3 to a PC. This will be done by wiring a standard PC…

    ...
    jr nz,sync ; d = 0

    ld e,8 ... /> ld a,3 ; 7
    delay dec a
    jr nz ... /> inc dx
    mov al,0
    out dx,al ; MSB ... ; Clear IRQ
    mov al,0
    out dx,al
    0 pattern

    @@send: mov ...
    ASM ASM October 2010 Hardware
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... of 64 or 80 32 x 32 pixel sprites depending on ... >-----------------------------

    org 0

    dc.l stack ... DC.B "??????????????"
    DC.W 0
    DC.B ".J........ ... clear_vram
    write_vram 0
    moveq.l #0,d0
    move ...
    ASM ASM October 2010 Sinclair Miscellaneous
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... Screen
    210 BRIGHT 0:
    PAPER 0:
    INK 7:
    BORDER 0:
    CLS :
    PRINT AT 0,0;"COMB SORT v4 ... br /> LET c=0:
    PRINT AT 8,0;"Array Contents...":
    AT 11,a;a$(n-32+a):
    NEXT a:
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... Screen
    210 BRIGHT 0:
    PAPER 0:
    INK 7: < ... :
    BORDER 0:
    CLS :
    PRINT AT 0,0;"COMB SORT v4 ... .8";AT 2,0;"Generating data ... );AT 11,a;a$(n-32+a):
    NEXT a:
    Einar Saukas Einar Saukas October 2010 Sinclair Basic
  • Spectrum 128K RS232 to PC serial cableIf you have read some of my recent posts then you will know that I am eager to link my Spectrum +3 to a PC. This will be done by wiring a standard PC…

    ... data without having a suitable delay on the Spectrum end...
    0 to 65535. I may download ... /> ld de,00000000b ; STOP BIT = 0
    out (c),e
    ASM ASM October 2010 Hardware
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... 250 REM *---------------------*
    260 PRINT #0; PAPER blu; INK whi;"i ... REM *---------------------*
    9080 REM 1.0: 26-Jul-2010 - Initial Design ... LET I(7)=0:
    LET I(8)=0
    9135 REM ... $
    9145 LET I(6)=0:
    PAUSE 2:
    ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... Description
    - 0 ~ 31 0 ~ 3 32 BIT Display horizontal position ... , 16:16 fixed point.
    - 32 ... Description
    PF0EN 0 Playfield 0 display enable.
    ... Description
    PF0MD 0 Playfield 0 uses PFBLK0 area ( ...
    ASM ASM October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... = 64*32 dwords for playfield 0
    ; 0x001FA000 - 0x001FBFFF = 64*32 dwords for ... /> sc0xof dl 0
    sc0yof dl 0
    sc1xof dl 0
    sc1yof ... dl 0
    sc2xof ...
    ASM ASM October 2010 Development
<1…23242526272829…34>

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