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<1234567…34>
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... followed by a 4byte length marker, followed by the textual representation ... byte followed by 4byte length marker followed by the text ... runtime), then a 4byte length marker, followed by the name. ... tokens that are executed :) After each line is a line end marker ...
    Dunny Dunny September 2010 Sinclair Miscellaneous
  • What is the (hypothetically) largest 9999 lines BASIC program possible?If the Speccy had infinite amounts of memory, what is the largest 9999 line BASIC program that could be made? (in K and amount of instructions) (Yet…

    ... bytes) followed by a length marker (2 bytes) followed by up ... bytes (in theory) of tokens, including the end marker. So that's 65539 ... line, as an IF must end the line unless you get ...
    Dunny Dunny February 2012 Sinclair Basic
  • bin to tap with basicI have compiled some machine code to binary. How I can convert it to tap (or tzx, doesn't matter) with custom basic part? Of course, I can create …

    ...
    ; ZX Spectrum Basic tokens

    ; 10 CLEAR ... /> end10: defb $0d ; line end marker

    ; 20 LOAD ... /> end20: defb $0d ; line end marker

    ; 30 RANDOMIZE ...
    mister_wavey mister_wavey August 2016 Development
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... There are 2 end markers. The first end-marker is LINE 32767 and ... contains the end address of ... compiled code. The second (real) end-marker are four zero bytes.
    [*]base+2 = DWORD containing end value of FOR loop
    Jimmy Jimmy May 2011 Development
  • Arkanoid Hack - Your Sinclair Smash TipsRemember that Arkanoid hack in YS Smash Tips that didn't work? It does now... [CODE] 10 REM ARKANOID HACK 20 CLEAR 65535: LET C=1: LET D=23295 …

    ... 117,52,180,999: REM END MARKER[/CODE]

    Disassembly and ...
    jp jp October 2011 Development
  • Empire "Mega" PatchI've been posting [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001619"]Empire[/URL] related bits and pieces [URL="http://www.worldofspectr…

    ... ,113,108,999: REM DATA END MARKER - DON'T DELETE[/CODE]
    MARKER"
    [*]Move the cursor to ... /> [*]Wait, and then you'll end up in the map of ...
    jp jp November 2011 Development
  • BREAK from GOSUBHere's another one. Just in case you wanted to break out of multiple GOSUB levels with a single command, here's a routine to do it, tested on all mod…

    ...
    CP $3E ; 254 62 ;end of GOSUB stack?
    JR ... contain:
    * the GOSUB stack end marker and error address, if Error ...
    Battle Bunny Battle Bunny December 2011 Sinclair Basic
  • joining lines of BASICDue to overwhelming demand - well, one demand - well, more of a suggestion, really - here's a routine to join together lines of BASIC. The vertical c…

    ... /> DEC HL ;back to $80 end marker
    DEC HL ;back to ... /> jr z,JOINNEXT ;cursor down : end of line : join next
    DEC DE ;DE=end of line if too far ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Z80 internal compressionThis isn't exactly a ZX Spectrum problem, but since WOS probably has some of the best Z80 coders in the world, I thought I might ask anyway. For my …

    ... 10000 bytes + $ff. The $ff end marker can be skipped, obviously.
    utz utz May 2013 Development
  • Repton ManiaHi all, I am the creator, and look after, the Repton Resource Page ([url]www.reptonresourcepage.co.uk[/url]). For the site, I have written a freely …

    ... (0x10 per character)
    0xB8D2 End of colour data + blanked off ... /> 0x16904 Null data
    0x169FF end of data (rest of file ... block is terminated by an end marker, 00 ED ED 00.
    geraldholdsworth geraldholdsworth June 2014 Games
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... SEEK_END); // jump to the end of the file
    if ... new start scr check to end of match
    ... 256) break; // check at end of screen or max size ... ; 4t - if zero then end marker?
    ret z ; 11/ ... if control is 255 then end marker so quit
    cp ...
    TomD TomD April 2017 Development
  • Flood Fill IssueHi Folks, Came across the following Flood Fill routine by John Metcalf: [code]; scanline fill by John Metcalf ; call with d=x-coord, e=y-coo…

    ... =y-coord

    ; set end marker

    coords:
    ld ...
    Paddy Coleman Paddy Coleman August 2017 Development
  • Prportional Ascii text scrollerA couple of years ago I wrote a little scroller that nestles at the top of RAM (FFCA - 65482) and scrolls standard Ascii encoded text from anywhere y…

    ... when it comes to the end of the message.

    end marker
    scr_lp0:
    ld l ... carry
    ret z ;end if marker found
    ld b,20h ...
    Arkannoyed Arkannoyed August 2018 Development
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    Pity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the ZX Spectrum 48K. It was for a text/graphic adventure I'm working on. The algorithm is based on [url="http ...
    Volker Volker February 2021 Software
  • Self Relocating CodeOn page 47 of [url]http://www.tim-mann.org/trs80/doc/ldosq1-3.txt[/url] is an article about relocating code. The documented routine that performs the…

    ... A ; val of 1 is end marker
    JR Z,ENDC
    ........
    DEFB 1 ; end marker


    ;First value ... relocation addresses to previous ones. End marker is value 1.
    Downside ...
    piters piters August 2006 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... anything, it might be an end marker of some kind.
    FrankT FrankT February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... and using #C9 as an end marker which is just before the ...
    FrankT FrankT March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... data must have a $FF end marker. Feel free to optimise it ... a blank screen before the end marker for testing.

    It ...
    FrankT FrankT March 2007 Development
  • New Game - JustinA new isometric 3D Game for ZX Spectrum, Justin: [url]http://cpce.emuunlim.com/justin.tap.zip[/url] It can be played in spanish and english languaj…

    ... ,195,0,255,999 : REM End marker[/code]

    Also, the ...
    StuBruise StuBruise April 2007 Games
  • Help hacking Split PersonalitiesI`ve been hacking away at Split Personalities for the purpose of putting new screens and graphics (items). The current screen is at 41187 and is 160…

    ...
    10 #9772
    #9f4e end of screen 10

    00 00 end marker
    Note: all adds up ...
    Mr. Anonymous Mr. Anonymous July 2007 Games
  • Help hacking Split PersonalitiesI`ve been hacking away at Split Personalities for the purpose of putting new screens and graphics (items). The current screen is at 41187 and is 160…

    ... -running. Used 0,0 as end marker of packed screen, but it ...
    FrankT FrankT July 2007 Games
  • IF2 Rom snapshot creationHi, is it possible convert a Speccy 16k snapshot to a Interface 2 Rom file? I've the original Ultimate Pssst, Cookie, Trans-am and Jetpac tapes and …

    ... LD (HL),$80 ;put end marker in right place
    ... /> CP $80 ;end of BASIC marker?
    JP Z, ... invisible 5 byte FP marker
    JR NZ,getnum2 ... br /> LD (HL),$03 ;end marker for blocks
    LD ... code/screen

    #END
    [/CODE]

    ...
    Jimmy Jimmy April 2008 Emulators
  • Throwing fits at games back in the dayDid you get really pissed off at games back in the day? The answer will be most likely yes, I'm pretty sure everyone of us did. My speccy definitely …

    ... to follow you to the end marker, where you then have to ...
    GreenCard GreenCard June 2008 Games
  • Help using M3 ramFrom the Multiface 3 manual. [quote]6.0 The Use of Extra 8K RAM --------------------------- The MULTIFACE's 8K RAM extension can be accessed and us…

    ... of code here
    defm "end" ; end marker (defb 101, 110, 100)[/code ...
    FrankT FrankT September 2008 Development
  • How would you make Cybernoid a better game.Following on from the Cecco thread, it might actually be quite interesting to hear people?s views on how they would improve the recognised ZX Spectru…

    ... , $01, $FF ;
    DEFB $E1 ; end marker (repeat pattern)

    ORG ...
    FrankT FrankT November 2008 Games
  • A Poke in the right place (ooer, matron).Hi there. If anybody out there can help, I just wondered what is the easiest, most reliable way to insert a poke in a loaded game, as I seem to remem…

    ... 195,0,112,999: REM End marker


    ASH
    ASH-II ASH-II April 2009 Games
<1234567…34>

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