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  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... a pointer. Also, at the end of each line of colour ... score numbers. Just in-game tokens, health bars if necessary, and ...
    joefish joefish October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... (hl), ctrl_number ; store number marker
    cp ',' ; comma ... print it
    ret ; end of subroutine

    ... ':' ; colon?
    ret ; end of subroutine

    ; ... carry flag
    ret ; end of subroutine

    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... automatic listing finished
    ret ; end of subroutine

    ; THE ... :
    cp ctrl_number ; hidden number marker?
    ret nz ; return if ... ; unstack first location
    ret ; end of subroutine

    ; THE ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ; block copy
    ret ; end of routine

    ; ...
    cp 144 ; TOKENs or UDGs?
    jr ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... po_can_tok ; handle canned tokens
    call po_save ... DE
    ret ; end of subroutine

    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> cp 6 ; extended tokens?
    jr c, ... DE
    ret ; end of subroutine

    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... until done
    ret ; end of subroutine

    ... entry of
    ; tokens 0 to 5
    ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... unstack pointer
    ret ; end of subroutine

    ... cp ctrl_number ; hidden number marker?
    ld bc, 6 ...
    chev chev November 2013 Development
  • That painter thing..I'm struggling to think of a non clunky way of detecting when a 'box' has been surrounded and can be highlighted, like in the pic: [IMG]http://i1142…

    ... /> [code]
    ;corner coordinate table: marker, row,col, row,col, row ... already filled
    ret c ;end of table
    inc a ... /> NextCorner:
    srl a ;shift marker, starts at %00001000
    jr ...
    Battle Bunny Battle Bunny November 2013 Development
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... . I suspect that in the end they just saw it was ... , you had to send in tokens from Weetabix packets. I was ...
    absinthe_boy absinthe_boy January 2014 Games
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... goto 20
    1000 print "end"
    [/CODE]

    The ... in mind that lower case tokens and "goto" are invalid 48k ... TO 20
    1000 PRINT "end"
    [/code]
    Which rather ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... in BASIC" error at the end, but it will still have ... or graphic characters, or put tokens in strings (eg. in a ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... : defb 77 ; just a marker for the end of the code/vars ...
    polomint polomint June 2014 Sinclair Basic
  • Five Year Old Passes Microsoft Certified Profesional Exam.See here: [url]http://www.bbc.com/news/technology-30054140[/url] Now, either the boy is incredibly bright (I've no doubt he is smart), or the exam i…

    ... pocket to escape a dead end job) to attend for a ... (Birmingham) highlighting paragraphs with a marker in a woefully inept (but ...
    Vampyre Vampyre November 2014 Chit chat
  • Five Year Old Passes Microsoft Certified Profesional Exam.See here: [url]http://www.bbc.com/news/technology-30054140[/url] Now, either the boy is incredibly bright (I've no doubt he is smart), or the exam i…

    ... pocket to escape a dead end job) to attend for a ... (Birmingham) highlighting paragraphs with a marker in a woefully inept (but ... promised a job at the end of it. Cost about ?3k ... got offered jobs at the end (ICL (now Fujitsu) hoovered everyone ...
    ChuckieEgg ChuckieEgg November 2014 Chit chat
  • How to get the current line position of a +3e's text window?Does anybody know how to get the current line position of a [url=http://www.worldofspectrum.org/zxplus3e/]ZX Spectrum +3e[/url]'s text window? I've r…

    ... =over
    ; bit 2: 0=tokens, 1=extended udgs
    ; bit ... /> ; saved window contents (always at end of window channel information)
    programandala.net programandala.net March 2015 Development
  • How big is the program?I've got the following one line program (running in a 48K Spectrum emulator) [CODE]1 input n:let n=n-int(n/4)*4:print "1 i -1-i"(n*2+1 to n*2+2)[/CO…

    ... per number)
    [*]An end of line marker (1 byte)
    [/LIST ...
    GReW GReW March 2015 Sinclair Basic
  • Calling in some help?Hi guys. As you may know, I released the 'non beta' of the Vulcan expansion pack. OK so it ended up having a single minor, easily fixable bug. But…

    ... the 'flip switch' that will end of the game after certain ... -ordinates followed by an ownership marker (1 allies 4 axis) and ... a properties marker (0 simple spawn, 1 airfield ... is byte value, 5th is marker of if the mod has ...
    Daniel_Baines Daniel_Baines August 2015 Development
  • Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …

    ... that the RED MARKER STRIPE is at the opposite end of the ...
    harriusherbartio harriusherbartio December 2015 Hardware
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... the INT v/2, you end up trying to print characters ... the character set ie. BASIC tokens.
    GReW GReW December 2015 Sinclair Basic
  • 48K Memory MapHi, I'm having some trouble understanding the top of the 48K Memory Map. From reading elsewhere I have this as the memory map: 0 to 16383 - …

    ... ]
    3Eh is marker of GOSUB stack end. When a subroutine is ...
    TK90XFan TK90XFan April 2016 Development
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... /> 224 ;| |
    225 ;+-----------------------+
    226 ;| end of block marker |
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • Fallout 4Looks like it will be announced tomorrow: http://fallout.bethsoft.com/<br>

    ... in the end had to set a custom marker on the map ...
    dm_boozefreek dm_boozefreek June 2016 Chit chat
  • Startup colours of the Spectrum ROMHi Folks, Thought I would have a go at changing the startup colours of the Spectrum ROMs used within BasinC which ships with 48.rom (16384 bytes) …

    ... [Idx] := Memory[Idx];
    End;

    // 48K ... br /> Inc(MemIdx);
    End;

    PutWord ... which checks for UDGs or tokens
    PutWord(@Memory[$ ... := Memory[Idx];
    End;

    End;
    [/code][/spoiler ...
    Dunny Dunny October 2016 Development
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... to have it at the end of the VARS area, which ... minimise & move arrays to end of VARS area
    1010 ... 23639):
    REM find the end of PROG ...
    1026 PRINT ... /> 2031 PRINT "VARSize","= ";VS'
    "Marker at ";VE,"= ";VM;" is";" NOT ...
    Battle Bunny Battle Bunny October 2016 Sinclair Basic
  • Bug in Empire! by Firebird?Hi I got this game on a YS covertape years ago and really enjoyed it. It's a space shooting/trading type of thing like Elite but in a top down view.…

    ... USE 0 TO JUMP TO MARKER"
    Move the cursor to ... /> Wait, and then you'll end up in the map of ...
    FrankT FrankT March 2017 Games
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... 83h ;line 3D ;ref 03 end of castle

    end of king

    ... inc base
    ;bit marker and lo byte of data ...
    Arkannoyed Arkannoyed March 2017 Development
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... 83h ;line 3D ;ref 03 end of castle

    end of king

    ... inc base
    ;bit marker and lo byte of data ...
    Arkannoyed Arkannoyed March 2017 Development
<1…78910111213…34>

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