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  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... more pixel space at the end of the line than there ... linewrap temporarily adjusts the width marker for "space" so that when ... it gets left at the end of the line, which is ...
    Battle Bunny Battle Bunny May 2011 Sinclair Basic
  • Spectrum - Show in London area, April 2012Hello Folks, we have been already discussing in another thread. Here I simply want check the interest.So the question is easy: If we will organize a …

    ... , make a line with a marker, taking care not to destroy ... hundred times, you should unfortunately end up back at norway. However ...
    Dunny Dunny June 2011 Sinclair Miscellaneous
  • binutils questionSince there's a few people using binutils these days I thought I'd give it a go and see whether it solves my hunt for a replacement assembler/librari…

    ... , it never does it -- the tokens are always defined before this ... the gnubinutils as a back end, I find them pretty awesome ...
    Winston Winston June 2011 Development
  • BUZZSAW+ Demo No. 3Right, another demo of BUZZSAW+. [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_3.tap"]Joefish_Buzzsaw_Demo_3.tap[/URL] The default con…

    ... buffer.

    At the end of each colour line I ... just [I]below[/I] a marker labelled 'reset re-entry point ... just [I]above[/I] the marker.

    I also copy ...
    joefish joefish August 2011 Development
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... byte marker appears in a file only once, at the end of ...
    ccowley ccowley September 2011 Emulators
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... />
    I got the map marker for Oasis from some wastelanders ... the ball rolling for the end of the game (I think ...
    dm_boozefreek dm_boozefreek September 2011 Chit chat
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    Here's a new version of my routine which now allows multiple saves and saving of variables; even so, it's about 80 bytes smaller than the original version (about 1kb). To save space the m/code is now in a DATA line instead of a separate variable. The first ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... ]) in this style for the end of a Speccy game.
    marker?[/QUOTE]
    When there's ...
    joefish joefish October 2011 Brand new software
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... /> DEFADD equ 5c0bh

    ;Tokens
    CODE_AND equ '&'

    endp

    end[/code]

    To use ...
    mcleod_ideafix mcleod_ideafix October 2011 Sinclair Basic
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    ... there's a ";" at the end, otherwise it will print a ...
    Battle Bunny Battle Bunny December 2011 Sinclair Basic
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    ... there's a ";" at the end, otherwise it will print a ...
    Dunny Dunny December 2011 Sinclair Basic
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    ... the end.

    To clarify how the Sinclair tokens work ... ;leading/trailing spaces info
    ;tokens < boundary need only a ... trailing space
    ;tokens >= boundary need both leading ... list
    ;table of tokens which require no leading/trailing ...
    Battle Bunny Battle Bunny December 2011 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... *PEEK 23640) tells you the end address of the last DATA ... be used as a place marker to find the address of ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Minimal BASICAndrew Owen has just uploaded [B]Standard ECMA-55: Minimal BASIC [/B]to the Full Books archive on WOS. Thanks! [url]ftp://ftp.worldofspectrum.org/pu…

    ... END. Again, the latter probably only of use as an EOF marker ...
    RST#08 RST#08 February 2012 Sinclair Miscellaneous
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... the normal $0E floating point marker, A is undefined, ED is ... . The 41 is a ")", the "end of parameters" closing parenthesis; if ... one with a ")" at the end. If it was a numeric ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Routine for clearing screenI was looking for a 'nice' way of clearing a screen of graphics in Z80. After a ridiculous amount of time mucking around, this is the best and most …

    ... b0! Nothing a black magic marker can't fix!!!!!
    Yes ... this different number at the end)[/QUOTE]

    That is ...
    BloodBaz BloodBaz March 2012 Development
  • Help pleeease "Proving Emulator OpCode flags are correct"So I had a cunning plan... I wanted to write a test harness for Emulators that could "prove" that all opcode flags were correct. I wanted something m…

    ... same will overwrite the marker at the end of the GO SUB ...
    Battle Bunny Battle Bunny April 2012 Emulators
  • 1tracker - Beeper music editorSince Beepola hasn't been updated for long time, and there were some few new music engines created and few old ones found, there is certainly a need …

    ... that I've discovered the Marker functions. Nevertheless here's my ... to BASIC at the song end. Option to loop or exit ...
    utz utz May 2012 Announcements
  • ISO-Copy - Individual Software revisitedHi folks In another thread about Supertape: [url]http://www.worldofspectrum.org/forums/showthread.php?t=36203[/url] ... we touched on ISO-Copy by th…

    ... our editor uses an automated marker renaming (i.e. first 001 ... the end of the pilot, we only need an ending marker, carefully ... />
    And what about the end of the pilot? [URL="https ...
    jlsoler jlsoler June 2012 MIA/STP/SDP
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... />
    ld bc,$0100 ; end of constants marker
    push bc
    xor a
    push af ; end of digits marked by carry ...
    Alcoholics Anonymous Alcoholics Anonymous June 2012 Development
  • Rodland in colourAs promised (some time ago already ;) ), here is my hack attempt to add some colour to Rodland : [URL=http://www.image-share.com/ipng-1680-98.html][…

    ... 9,9 ;A=20 - end of level marker
    .BYTE 1,1 ...
    Ralf Ralf August 2012 Games
  • Storing strings in minimum spaceIn the game I am planning there will be a number of text strings. I am looking into different ways of encoding the strings so that they use the minim…

    ... that I may end up using a combination of tokens and 5 ...
    Mr Millside Mr Millside June 2013 Development
  • Beepola?Whats this 'Beepola' I keep hearing about? Is it easy to use? Is it for 48K machines or AY only? Where can I find it?

    ... end of the list it loops back to the defined "LOOP" marker ...
    ccowley ccowley July 2013 Development
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... tagged it on to the end of this post as realy ... not have to use the tokens?

    Next up will ...
    wibble wibble August 2013 Development
  • The complete Knight Tyme (48k) RAM disassemblyHello! Just a quick note to let everyone know that the initial version of my [URL="http://www.dur.ac.uk/philip.anderson/disassemblies/knight-tyme-48…

    ... room is added to the end to make a 9th room ... /> [QUOTE=David Jones;721159]'Spare' tokens would probably have just have ...
    Weyoun Weyoun September 2013 Announcements
  • GAC Tutorial Started!Hi all. I have a Youtube channel where I play old games and such. I also do a few programming tutorials. I have recently added a Graphic Adventure Cr…

    ...
    east 2
    *end
    *end

    *room
    west 6
    *end
    *end


    * ... end
    *end
    6
    // open
    // door opened = marker ... 3 mess 147 wait end
    *end
    *end


    Timmy Timmy September 2013 Sinclair Miscellaneous
  • What would be the simplest tape loading routine?I'm searching for some small assembly snippet I can use to load a (headerless or not) block from tape into RAM I can embed in my C games to load furt…

    ... , %00000001 ; clear L except for marker bit

    org 0x05ca ... flag on zero
    ret ; end of subroutine

    ; THE ... /> scf ; signal success
    ret ; end of subroutine[/code]
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... on interrupts
    ret ; end of maskable interrupt

    retn ; end of non maskable interrupt
    tokens)
    ccf ; complement carry ... in ch_add
    ret ; end of subroutine

    ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... restore parity
    scf ; byte marker
    ld a, blue ; ... loop
    ret ; end of sa-bytes subroutine
    ret ; end of subroutine

    ; ... on zero
    ret ; end of subroutine

    ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ...
    push de ; stack stack end
    cpl ; adjust
    ... ; unstack other pointer
    ret ; end of subroutine

    ; ... br /> pop af ; unstack priority marker
    call syntax_z ; checking syntax ...
    chev chev October 2013 Development
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