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Search Again :: Adv Search 689 results in 0.001s
<1…10111213141516…23>
  • Best way of converting TZX to TAP?Can anyone recommend a utility to convert TZX files to TAP format? I had a go with "Win_TZX2TAP", but the conversion success rate was maybe 75% - se…

    ... in the FCB for the headerless file is way out, whereas ... headed file was normal, the headerless file recorded an EOF of ...
    Battle Bunny Battle Bunny February 2013 Games
  • Microdrive TitlesJust a quick query. Is there a definitive list of titles which made it to microdrive?

    ... Two TASM UW
    Titan TOMD PA
    Top Secret ASHB ...
    Battle Bunny Battle Bunny February 2013 Games
  • SpeedLockI'm aware that there are seven (7) - yes, SEVEN!! - different iterations of the SpeedLock loader. I've loaded games from all 7 types, one by one, and…

    ... are part of the same headerless CODE block recorded at normal ... are part of the same headerless CODE block recorded at ... and the program are SEPARATE headerless CODE blocks recorded at normal ... and the program are SEPARATE headerless CODE blocks recorded at normal ...
    Swevicus Swevicus February 2013 Games
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... BASIC starter program for loading headerless blocks.

    [URL="http ...
    Alessandro Grussu Alessandro Grussu February 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... BASIC starter program for loading headerless blocks.

    [URL="http ...
    Einar Saukas Einar Saukas February 2013 Development
  • ALIEN 8 Loading screenHello again, after recently seeing [B]Redballoon's[/B] excellent alternative loading screens I was inspired to have a go myself. I was never kee…

    ... ROM loader you can write headerless loaders in a dozen bytes ...
    BloodBaz BloodBaz February 2013 Games
  • Assembler v Machine CodeHi. I've been looking at a lot of the code examples in the Development section and can see that Assembler is the way to go. However, I was wondering …

    ... of them. Like loading a headerless piece of code from tape ...
    jamorski jamorski March 2013 Development
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ... line to load the main headerless block of code and then ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • New game: Funky FungusHappy Easter folks! What's better to do during these Spring holidays than playing some new game on our Spectrums? ;-) And lo, here is... [center] [y…

    ... /> DivIDE doesn't even like headerless blocks, apparently. Here are the ...
    Alessandro Grussu Alessandro Grussu May 2013 Brand new software
  • New game: Funky FungusHappy Easter folks! What's better to do during these Spring holidays than playing some new game on our Spectrums? ;-) And lo, here is... [center] [y…

    ... ]DivIDE doesn't even like headerless blocks, apparently. [/QUOTE]

    headerless blocks, was this with a ...
    phoenix^ra phoenix^ra May 2013 Brand new software
  • New game: Funky FungusHappy Easter folks! What's better to do during these Spring holidays than playing some new game on our Spectrums? ;-) And lo, here is... [center] [y…

    ... . For some unknown reason, the headerless blocks contained in the TAP ...
    Alessandro Grussu Alessandro Grussu May 2013 Brand new software
  • New game: Funky FungusHappy Easter folks! What's better to do during these Spring holidays than playing some new game on our Spectrums? ;-) And lo, here is... [center] [y…

    ... seems to have problems with headerless blocks - it won't load ...
    Alessandro Grussu Alessandro Grussu May 2013 Brand new software
  • Covertape speedloaderThere was a covertape (possibly YS) that had a speed loader / saver routine included on it. It stood out to me as I recall it had a counter on it, co…

    ... ) they tend to ignore the headerless or highspeed block.

    spider spider May 2013 Sinclair Miscellaneous
  • Covertape speedloaderThere was a covertape (possibly YS) that had a speed loader / saver routine included on it. It stood out to me as I recall it had a counter on it, co…

    ... ) they tend to ignore the headerless or highspeed block.

    leespoons leespoons May 2013 Sinclair Miscellaneous
  • Emulator need[url]http://pouet.net/prod.php?which=32441[/url] how to run this demo?

    ... /> S - save screen% (originally as headerless)
    1,2.. bank switching ...
    MICro20000 MICro20000 May 2013 Emulators
  • How to test Z80 Code?Hi All, Is there a way to test a block of z80 code (nothing speccy specific in it) with many different inputs? The reason I ask is that I'm writing…

    Saving & Loading a headerless data block in assembler on ...
    Battle Bunny Battle Bunny May 2013 Development
  • 'Mutants' 128 musicI just fired this up and had forgotten just how good the 128k music is on this. It's by Fred Gray and it a corker of a tune and goes on for a good fe…

    As far as I can tell Side 2 of the Erbe Software re-release uses a standard-speed loader which could probably be converted into a tap - the main block is headerless but then there's 3 extra bits (the 128k code, I guess) which are saved using LOAD "" CODE.
    leespoons leespoons May 2013 Games
  • 5th QuadrantAnyone ever mapped or completed it? Theres a game in there somewhere im sure of it but I cant make head nor tail of it!

    ... SCREEN$ to tape as a headerless data block, until it crashed ...
    Battle Bunny Battle Bunny May 2013 Games
  • 'Tir Na Nog' loading screenHere's the original: [URL=http://s23.photobucket.com/user/mlucifersam/media/TirNaNogOrigScr_zps3c500784.jpg.html][IMG]http://i23.photobucket.com/albu…

    ... 128k. I just made a headerless tap loader and added res ...
    FrankT FrankT June 2013 Games
  • More tea, vicar on disk?Hello, can somebody help me putting the 128k version of this game on disk? The 128k version is free available from Jonathans Webseite. However, the g…

    ... , code 24000,39110
    4.- Headerless block, code 49152, length 16384 ...
    Zup Zup June 2013 Sinclair Miscellaneous
  • More tea, vicar on disk?Hello, can somebody help me putting the 128k version of this game on disk? The 128k version is free available from Jonathans Webseite. However, the g…

    ... 32471,201 to remove the headerless load.

    Then save ... a header to the last headerless block, start address 49152. This ...
    FrankT FrankT June 2013 Sinclair Miscellaneous
  • More tea, vicar on disk?Hello, can somebody help me putting the 128k version of this game on disk? The 128k version is free available from Jonathans Webseite. However, the g…

    ... avoid the loading of that headerless block; i recommend POKE 32485 ...
    Zup Zup June 2013 Sinclair Miscellaneous
  • Flashing systems on DIVIDE interfacesSome peoples can't reflash eeprom chip in Divide interface (original Divide, Divide 2k11, Divide 57d2/57d3). EEPROM chip AT28C64B contain feature fo…

    ... working great now.

    TomD
    TomD TomD June 2013 Hardware
  • Flashing systems on DIVIDE interfacesSome peoples can't reflash eeprom chip in Divide interface (original Divide, Divide 2k11, Divide 57d2/57d3). EEPROM chip AT28C64B contain feature fo…

    Like TomD I just want to say thanks! :)

    Greets,
    Gorski
    gorski gorski July 2013 Hardware
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... data; but for a custom headerless loader, it seems completely vestigial ...
    stephenw32768 stephenw32768 July 2013 Development
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... 9000 to SAVE program as headerless CODE
    9001 DEF FN ... /> ;save a BASIC program as headerless CODE
    SAVEPROG:
    xor ... /> ;load a BASIC program as headerless CODE
    ; test load with ...
    Battle Bunny Battle Bunny September 2013 Development
  • What would be the simplest tape loading routine?I'm searching for some small assembly snippet I can use to load a (headerless or not) block from tape into RAM I can embed in my C games to load furt…

    [code]
    ld ix,start
    ld de,length
    scf
    ld a,255
    jp #556
    [/code]

    Start, length headerless dataload and return to basic
    For your own striping, copy the ROM routine and alter the IN/OUT-commands
    Dr BEEP Dr BEEP October 2013 Development
  • What would be the simplest tape loading routine?I'm searching for some small assembly snippet I can use to load a (headerless or not) block from tape into RAM I can embed in my C games to load furt…

    ... /> [/code]

    Start, length headerless dataload and return to basic ...
    na_th_an na_th_an October 2013 Development
  • What would be the simplest tape loading routine?I'm searching for some small assembly snippet I can use to load a (headerless or not) block from tape into RAM I can embed in my C games to load furt…

    ... can use to load a (headerless or not) block from tape ...
    jamorski jamorski October 2013 Development
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