World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 689 results in 0.001s
<1…11121314151617…23>
  • What would be the simplest tape loading routine?I'm searching for some small assembly snippet I can use to load a (headerless or not) block from tape into RAM I can embed in my C games to load furt…

    ... . The standard way to load headerless data at the required address ...
    chev chev October 2013 Development
  • What would be the simplest tape loading routine?I'm searching for some small assembly snippet I can use to load a (headerless or not) block from tape into RAM I can embed in my C games to load furt…

    ... /> [/code]

    Start, length headerless dataload and return to basic ...
    Einar Saukas Einar Saukas October 2013 Development
  • Getting aquainted with the IF1bisToday, fifteen days after dispatch, the IF1bis arrived at my door. In perfect order. No customs, no TVA and no handling fee involved. The arrival of …

    I checked, after the loader a headerless block is following. Looks like you have a loading problem. Yes I could prepare an SD for you, check PM.
    roko roko October 2013 Hardware
  • Getting aquainted with the IF1bisToday, fifteen days after dispatch, the IF1bis arrived at my door. In perfect order. No customs, no TVA and no handling fee involved. The arrival of …

    ... part loads OK, but the headerless block doesn't Same as ... 0 the loader for the headerless block?

    Can we ...
    rune rune October 2013 Hardware
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... Deathchase but it's a headerless load and me being a ...
    leespoons leespoons October 2013 Development
  • Scisoft Study Maths I 13+ years +3 DiskNo disk version in the archive. Also called 'Middle school maths 1' on the disk. Who here can preserve disks? Here are some scans: [IMG]http://i26…

    If nobody else has offered I can preserve these disks. Have an external 3" drive hooked up to my old PC. Can run samdisk etc just let me know.

    TomD
    TomD TomD December 2013 MIA/STP/SDP
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    ... (if practical) a dead simple headerless load though maybe, that's ...
    spider spider December 2013 Sinclair Basic
  • How were game loading screens composed back in the day?I've often wondered while waiting for loading screen to materialise line by line how these were actually made prior to saving them as code or screen$…

    ... which saved everything out as headerless files, which seemed easier. This ... , just something which loaded a headerless screen file, a block of ...
    jonathan jonathan January 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... and open it like a headerless file, the first 128 bytes ... disk images, so they are headerless files (unless I put a ...
    Zup Zup February 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... and open it like a headerless file, the first 128 bytes ... disk images, so they are headerless files (unless I put a ... ask next how to create headerless files so now I know ...
    Speccy_James Speccy_James February 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... and open it like a headerless file, the first 128 bytes ... disk images, so they are headerless files (unless I put a ...
    Speccy_James Speccy_James February 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... header; if the file is headerless COPY won't create any ...
    Zup Zup February 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... header; if the file is headerless COPY won't create any ...
    Speccy_James Speccy_James February 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    I've created headerless versions of my files ... increases when the files are headerless so I don't gain ... shows that the files are headerless but the data block itself ... copy and paste from the headerless names on the new disk ... from making the files headerless.
    Speccy_James Speccy_James February 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... imported into P3Explorer is a headerless file by default.

    headerless files.

    Talking about ... />
    That leaves me a headerless file into the empty disk ... a tool don't like headerless files and round the size ...
    Zup Zup February 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... have a bug when accessing headerless files on a 720k disc ...
    John Elliott John Elliott February 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... have a bug when accessing headerless files on a 720k disc ...
    Speccy_James Speccy_James February 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... e,2
    ; Open as headerless file
    ld d,0 ...
    Zup Zup February 2014 Development
  • Mercenary 1+2 CompendiumDear all users of +3 disks, I am an eager fan of Mercenary game, in which I made a good deal of progress years ago. I was looking for some standart …

    ... least in the 19 byte headerless header), it is better to ...
    Hood Hood February 2014 Games
  • writing incrementally to tape without leadersI want to be able to write intermittently & incrementally to some sequential medium which is supported on any Spectrum (emulator, ie. tape); eg. [cod…

    ... formatted line as a separate headerless data block, but then I ...
    Battle Bunny Battle Bunny March 2014 Development
  • writing incrementally to tape without leadersI want to be able to write intermittently & incrementally to some sequential medium which is supported on any Spectrum (emulator, ie. tape); eg. [cod…

    ... SA_BYTES routine to write out headerless blocks to a TAP file ...
    Battle Bunny Battle Bunny March 2014 Development
  • Space Harrier new loading screenHi, The original screen: [IMG]https://dl.dropboxusercontent.com/u/2616449/spectrum/SpaceHarrier.png[/IMG] and my new version: [IMG]https://dl.dro…

    Yes, that's why I used the Encore version, because its much easier to insert new screen.
    Original uses one huge headerless data block for almost 48k lenght and it was quite a good copy protection at that time.
    Pegaz Pegaz March 2014 Games
  • Tech Demo of my Latest Game (FADV)Posted in development as technically not a new release just a tech demo of a new game I'm working on. Ok here a tech demo of my latest full game, i…

    [B]TomD[/B], any news? Maybe help needed?
    Shadow Maker Shadow Maker April 2014 Development
  • Space Harrier new loading screenHi, The original screen: [IMG]https://dl.dropboxusercontent.com/u/2616449/spectrum/SpaceHarrier.png[/IMG] and my new version: [IMG]https://dl.dro…

    ... .
    Original uses one huge headerless data block for almost 48k ...
    zeropolis79 zeropolis79 April 2014 Games
  • LOADing 128k's worth of data???Just getting to grips with the concept of the 128's 'bank switching' set up, but how can you load the stuff into memory from tape (or TAP file)? Do…

    ... loading screen followed by three headerless blocks of 40K, re-ordering ...
    chev chev May 2014 Development
  • Unusual custom turbo loaders - with sourcesI have always been fascinated by turbo loaders; my games all feature a TZX version with one of such schemes implemented, and I have been experimentin…

    ... not very fast - loads a headerless screen data file in about ...
    Alessandro Grussu Alessandro Grussu May 2014 Development
  • Unusual custom turbo loaders - with sourcesI have always been fascinated by turbo loaders; my games all feature a TZX version with one of such schemes implemented, and I have been experimentin…

    ... noticeably slower - will load a headerless screen data file in about ...
    Alessandro Grussu Alessandro Grussu May 2014 Development
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    ... put them on a plain headerless files like you would a ...
    guesser guesser June 2014 Development
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    ... " and Strowsaw, do it as "headerless" files.

    Also you ...
    mcleod_ideafix mcleod_ideafix June 2014 Development
  • TAP version of CrosswizeIs it possible to create a TAP version of Crosswize with all levels? On the tape or a TZX file, the levels are in the same block and a custom loader …

    ... .
    Now I just copied headerless part from side B and ...
    Pegaz Pegaz July 2014 Games
<1…11121314151617…23>

Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21

HitBox

Word Docs Hits
tomd 439 743
headerless 350 422

Related Threads

  • Headerless tape loading blocksIs there any way to convert headerless machine code blocks to regular headed blocks? I imagine it involves Taper.<br /> <br /> I ask because now th…

Related Searches

  • headerless
  • load rutine headerless
  • tomd
  • headerless load
  • create headerless
  • create headerless tap file
  • utility headerless tap file
  • headerless asm
  • load headerless asm
  • saving loading tape headerless
  • save load headerless
  • headerless save
  • tomd headerless save
  • dalby headerless save
  • tom headerless save
  • save headerless
  • tomd save
  • load tape assembly routine headerless
  • load tape assembly headerless
  • load tape headerless

Copyright © 2024 World of Spectrum