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<1…25262728293031…34>
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    [QUOTE=Madonna Mk 2;448817]Oops! Didn't notice the game was created with AGD. I suppose sprite movement cannot be enhanced then... :cry:[/QUOTE]


    afraid so, but still not a bad utility for the non-coder
    BiNMaN BiNMaN June 2010 Development
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    ... /> my homage to jetpac using AGD, if people enjoy this game ...
    BiNMaN BiNMaN June 2010 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    TommyGun can interleave the mask data ... data then sprite data - Both TommyGun and SevenuP can do this ...
    Kiwi Kiwi June 2010 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    [QUOTE=Kiwi;450907]TommyGun can interleave the mask data ... data then sprite data - Both TommyGun and SevenuP can do this ...
    Gedlion Gedlion June 2010 Development
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    thanks Martijn

    forgot to mention agd does ay spot fx not beeper, just had a go on my +2a with DivIDE+ can't get passed the second screen

    poo!
    BiNMaN BiNMaN June 2010 Games
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    [QUOTE=BiNMaN;451228]forgot to mention agd does ay spot fx not beeper[/QUOTE]

    To verify I understand correctly, are you saying the memory model should be changed to "48K/128K"?
    mheide mheide June 2010 Games
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    definately, the spot fx generated in agd are ay based so it'd be completley silent silent on the 48k if it wasn't for mister beeps excellent tune

    I'm going to put an ay adapter on my 48k later to see if it'll work with it as well
    BiNMaN BiNMaN June 2010 Games
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... to show the power of AGD by Jonathan - I might have ...
    Shaun.Bebbington Shaun.Bebbington June 2010 Games
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... to show the power of AGD by Jonathan - I might have ...
    BiNMaN BiNMaN June 2010 Games
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... , the spot fx generated in agd are ay based so it ... AY hardware is present? Or AGD does this for you?
    jp jp June 2010 Games
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    [QUOTE=jp;451371]How do you determine that AY hardware is present? Or AGD does this for you?[/QUOTE]
    There is no need to determine it, if there is no the hardware, writes to AY registers will do nothing.
    Shiru Shiru June 2010 Games
  • Any ex-pats on here?Basically, I want out of the UK. I don't hate the place or anything like that, I'm just a little tired of it all. I've also always promised myself …

    Isn't the author of TommyGun from around there? (Sorry, forgot his name :-( )
    ZnorXman ZnorXman June 2010 Chit chat
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... AY hardware is present? Or AGD does this for you?
    Mister Beep Mister Beep June 2010 Games
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... , but with newer versions of agd requireing in some cases a ...
    CodenameV CodenameV June 2010 Games
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... , but with newer versions of agd requireing in some cases a ...
    Mister Beep Mister Beep June 2010 Games
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... JC releases another version of AGD and binman has to start ...
    CodenameV CodenameV June 2010 Games
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... get things to work) with AGD then you shouldn't have ...
    Shaun.Bebbington Shaun.Bebbington June 2010 Games
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... get things to work) with AGD then you shouldn't have ... I had no problem with AGD even though the instruction manual ... sprite takes 514 bytes in AGD I tested a hypthesis earlier ...
    BiNMaN BiNMaN June 2010 Games
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... I had no problem with AGD even though the instruction manual ...
    Shaun.Bebbington Shaun.Bebbington June 2010 Games
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... the pokes for infinate lives, AGD is dynamic and moves stuff ...
    BiNMaN BiNMaN June 2010 Games
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... off

    If that AGD/PGD/SEUD resource website comes ...
    BiNMaN BiNMaN June 2010 Games
  • Resource Web Site for PGD, AGD and SEUD.Hello I'm looking to set up a web site hopefully containing shed loads of resources for producing games in Jonathan Cauldwell's PGD, AGD and SEUD. I…

    ... 'm still familiarising myself with AGD. Jonathan did send me a ...
    redballoon redballoon June 2010 Announcements
  • Games only possible in 128K mode?In the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?t=30145[/url] the discussion of 128K only games comes up, and it made me w…

    ... to be made in the TommyGun software.
    Sadako Sadako July 2010 Games
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... -demo[/url][/QUOTE]

    AGD can at least do something ... to turn that very unfinished AGD engine into something nice, improve ...
    mulder mulder July 2010 New game ideas
  • New Game : BinaryThis is just something I put together in AGD last year. No great graphics or sound, but I'm not very good at drawing (hence the trace of a Star Wars…

    ... screen (you have to in AGD even if it is a ...
    mulder mulder July 2010 Games
  • New Game : BinaryThis is just something I put together in AGD last year. No great graphics or sound, but I'm not very good at drawing (hence the trace of a Star Wars…

    ... , so I looked at the AGD snapshot and found no spawn ... collision detection is down to AGD. It's only one room ...
    mulder mulder July 2010 Games
  • New Game : BinaryThis is just something I put together in AGD last year. No great graphics or sound, but I'm not very good at drawing (hence the trace of a Star Wars…

    ... 's just a quirk of AGD again, that's probably been ...
    mulder mulder July 2010 Games
  • New Game : BinaryThis is just something I put together in AGD last year. No great graphics or sound, but I'm not very good at drawing (hence the trace of a Star Wars…

    ... 's just a quirk of AGD again, that's probably been ...
    BiNMaN BiNMaN July 2010 Games
  • New Game : BinaryThis is just something I put together in AGD last year. No great graphics or sound, but I'm not very good at drawing (hence the trace of a Star Wars…

    Where can I get AGD from. I wouldn't mind doin my own games :)
    Countvarg Countvarg July 2010 Games
  • New Game : BinaryThis is just something I put together in AGD last year. No great graphics or sound, but I'm not very good at drawing (hence the trace of a Star Wars…

    Countvarg - [url]http://members.fortunecity.com/jonathan6/egghead/id7.html[/url] or a more direct link is [url]http://rapidshare.com/files/371180517/AGD.zip[/url]

    Binman - Cheers, I've PM'd him now.
    mulder mulder July 2010 Games
<1…25262728293031…34>

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