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  • Home Brew stuff...I'd quite like to have a go at writing a game for the speccy. Will probably start with maybe re-trying stuff that has already been done, just to pra…

    ... go with using Jonathan's AGD for putting a game together ...
    Zagreb Zagreb August 2010 Games
  • Issue 65 of Scene+As I understand that some programmers wants to be informed if their programs were distributed on our disk magazine, here is a list what will be on ne…

    ... publishing annotated source code for AGD, but I can see that ...
    jonathan jonathan August 2010 Development
  • Issue 65 of Scene+As I understand that some programmers wants to be informed if their programs were distributed on our disk magazine, here is a list what will be on ne…

    ... publishing annotated source code for AGD, but I can see that ...
    LCD LCD August 2010 Development
  • Another machine code problem, sorry[CODE] OPCODE HEX ADD LD A,00 3E00 F000 PUSH AF F5 F002 LD B,05 0605 F003 LD C,06 0E06 LOOP F005 POP AF F1 ADD A,C 80 DEC B 05 …

    ... want to get hold of tommygun, and tie it to an ... .

    I program in tommygun, and with the right setup ...
    Gedlion Gedlion September 2010 Sinclair Basic
  • Another machine code problem, sorry[CODE] OPCODE HEX ADD LD A,00 3E00 F000 PUSH AF F5 F002 LD B,05 0605 F003 LD C,06 0E06 LOOP F005 POP AF F1 ADD A,C 80 DEC B 05 …

    What I love is we can now use newer and better tools like zxbasic, z88dk, tommygun and sevenup to make stuff for the older computers.

    Best of both worlds, that!
    Gedlion Gedlion September 2010 Sinclair Basic
  • Best model to buy...Hi all, Long time lurker, finally signed up. Had a speccy (a 48k+) back in the day (and a C64 for my sins), played a lot of games and got into machi…

    ... from pc with z88dk or tommygun/pasmo). So keyboard isn't ...
    kilauea kilauea October 2010 Hardware
  • Help with loaderHelp! I have been racking my brains for too long, and so it?s time to ask for help. Kyd Cadet II is about 98% complete now and I am trying to put to…

    ... memory contention. How big is AGD's code?
    Metalbrain Metalbrain October 2010 Development
  • Help with loaderHelp! I have been racking my brains for too long, and so it?s time to ask for help. Kyd Cadet II is about 98% complete now and I am trying to put to…

    The AGD code is 26309 (I have ...
    Paul-J Paul-J October 2010 Development
  • Help with loaderHelp! I have been racking my brains for too long, and so it?s time to ask for help. Kyd Cadet II is about 98% complete now and I am trying to put to…

    ... of the later versions of AGD, the game code starts at ...
    jonathan jonathan October 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... get sound with the other AGD games.
    Paul-J Paul-J October 2010 Development
  • Kyd Cadet IIWell, it's finally here! Been a bit of a struggle, and thanks to those who gave me pointers. Zip file contains both TZX and TAP versions. Enjoy.... M…

    Yep - look in the txt file - it explains it.
    AGD only uses AY sound, so either switch on AY sound in the 48k mode or switch to 128,+2 or +3 emulation.
    Paul-J Paul-J October 2010 Development
  • Kyd Cadet IIWell, it's finally here! Been a bit of a struggle, and thanks to those who gave me pointers. Zip file contains both TZX and TAP versions. Enjoy.... M…

    ... because of the restrictions of AGD. Such as attributes remaining after ...
    Paul-J Paul-J October 2010 Development
  • 48k games developed on the 128kSeeing as I don't know enough about this subject(or the history of assemblers/C/C++/BASIC/FORTH/COBOL/whatever programming kits), I thought I'd ask h…

    we used an atari st with either a plus3/c64 or cpc at the end of the cable depending on the target machine

    bit like using tommygun then compiling the code and running it on spin or specemu
    BiNMaN BiNMaN October 2010 Sinclair Miscellaneous
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    Thanks for all the test code. I will have a play around with it. Been distracted by AGD at the moment. I don't own a speccy anymore and mainly use Spin for programming. Would you recommend the built in assembler on Spin?
    Rebelstar without a cause Rebelstar without a cause November 2010 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... ]http://rapidshare.com/files/407491543/AGD.zip.html[/url]

    Rebelstar without a cause Rebelstar without a cause November 2010 Development
  • Manic Miner/chuckie egg style gameI've been playing around with AGD recently and it truly is excellent. Before I start on a game proper, I was wondering does the world need another Ma…

    ... 've been playing around with AGD recently and it truly is ...
    Dr BEEP Dr BEEP November 2010 New game ideas
  • Manic Miner/chuckie egg style gameI've been playing around with AGD recently and it truly is excellent. Before I start on a game proper, I was wondering does the world need another Ma…

    Yes it does, :) I'm currently messing about with AGD too, now I just need a decent idea for a JSW type game. At the moment I am just throwing stuff on screen to see what I can come up with, :)
    polomint polomint November 2010 New game ideas
  • Manic Miner/chuckie egg style gameI've been playing around with AGD recently and it truly is excellent. Before I start on a game proper, I was wondering does the world need another Ma…

    ... 've been playing around with AGD recently and it truly is ...
    ewgf ewgf November 2010 New game ideas
  • How do you have your speccy stuff organised on the PC?I'm curious as to how the good folks in here have their PC speccy stuff organised. For instance, do you have a single Programs folder with all your…

    ... /> 2009-07-25 15:25 TommyGun
    2010-10-29 20 ...
    Ralf Ralf November 2010 Games
  • later today......[IMG]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs909.snc4/72268_172079126142549_100000213882336_641184_4866225_n.jpg[/IMG] [IMG]http://sphotos.ak.f…

    ... mapped them all together in TommyGun and had to edit some ...
    BiNMaN BiNMaN November 2010 Games
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... ://www.users.on.net/~tonyt73/TommyGun/"]TommyGun[/URL] too, but find the ...
    stefrobb stefrobb November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... ://www.users.on.net/~tonyt73/TommyGun/"]TommyGun[/URL] too, but find the ...
    sekrets sekrets December 2010 Development
  • Why doesn't my routine work?I have a "level" defined by 504 bytes (28 squares across x 18 squares down) I'm trying to write a routine that will take an X,Y coordinate in pixels…

    Most of them are on the backburner while I concentrate on a JSW style platformer. I was working on a cybernoid style shooter on AGD but can't seem to handle too many sprites on screen at once so that's gone for good i'm afraid.
    Rebelstar without a cause Rebelstar without a cause December 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... to schedule working on TG/AGD for 3 nights a ... to be merged into the AGD source code.
    This ... I need to write a AGD compiler that converts your ... game source into AGD code for the game ... me the latest version of AGD without the editor code ...
    Kiwi Kiwi January 2011 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... to schedule working on TG/AGD for 3 nights a ... to be merged into the AGD source code.
    This ... I need to write a AGD compiler that converts your ... game source into AGD code for the game ... me the latest version of AGD without the editor code ...
    ZnorXman ZnorXman January 2011 Development
  • NEW! Poll Best Spectrum game from 2010 - Everybody vote here please -OK, so since there were several releases after the day I posted the original Poll, I would post this new one to include all the games from 2010. Eve…

    ... pole because making games using AGD is easy... right?

    Paul-J Paul-J January 2011 Games
  • NEW! Poll Best Spectrum game from 2010 - Everybody vote here please -OK, so since there were several releases after the day I posted the original Poll, I would post this new one to include all the games from 2010. Eve…

    ... pole because making games using AGD is easy... right?

    Ivanzx Ivanzx January 2011 Games
  • NEW! Poll Best Spectrum game from 2010 - Everybody vote here please -OK, so since there were several releases after the day I posted the original Poll, I would post this new one to include all the games from 2010. Eve…

    ... it could be argued that AGD is a library of routines ...
    BiNMaN BiNMaN January 2011 Games
  • NEW! Poll Best Spectrum game from 2010 - Everybody vote here please -OK, so since there were several releases after the day I posted the original Poll, I would post this new one to include all the games from 2010. Eve…

    ... it could be argued that AGD is a library of routines ...
    Ivanzx Ivanzx January 2011 Games
  • crash logo?just curious if anyone can think of one that I could use for a screen$ thing I'm doing.. I can scan one in and well do blue / white.. but has someone…

    Here is my version of the Crash logo as a Screen$ :D
    [url]http://picasaweb.google.com/108611724337618583958/TommyGun#5560771855485619346[/url]
    Kiwi Kiwi January 2011 Development
<1…28293031323334>

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