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<1234567…34>
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... demo of using char based sprites using the Page flip method ... into the buffer, draws the sprites and when finished, sets the ... up the drawing of the sprites too.
    [code]
    ; ... /> LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... BUFFER
    MOVE AND DRAW SPRITES TO BUFFER
    SET UPDATED ... , or:
    Have the moving sprites B&W.

    LD B,6 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... is fastest way for drawing masked sprites at any screen position without ... ...

    So I need masked sprites at any coord...

    popmilo popmilo June 2008 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    I was looking at the sprites in some games, and noticed ... interleaved).

    Tommygun seems to make masked sprites the same way!
    Gedlion Gedlion June 2010 Development
  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…

    ... />
    These are software rotated masked sprites. I could go at least ...
    Alcoholics Anonymous Alcoholics Anonymous April 2014 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... would obviously have to you masked sprites, so sprite numbers would be ... levels?
    Could you use TommyGun to do it as well?
    Kiwi Kiwi April 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... /> a) People don't use masked sprites very often
    b) They ... masked sprite or worst
    c) People don't like using TommyGun ...
    Kiwi Kiwi May 2006 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... br /> DOS: C:\Program Files\TommyGun.AGD\AGD\AgdCompile.exe 1 ... br /> DOS: C:\Program Files\TommyGun.AGD\AGD\AgdCompile.exe 2 ... br /> DOS: C:\Program Files\TommyGun.AGD\AGD\AgdCompile.exe 3 ... were imported as masked.
    Tiles shouldn't be masked, sprites can be ...
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... TG allow you to have masked sprites in your games?
    b ... /> TommyGun compiles using the AGD engine from the speccy version, masked sprites would ... to reduce the number of sprites per screen.

    I ...
    BiNMaN BiNMaN March 2013 Development
  • Idea about improving EmulatorHi, I got a bright idea today how to improve such excellent emulators a bit more. Okay, disassemblers are available in nearly every one new released …

    ... Colt with extra commands for masked sprites, chunks, painting on second screen ...
    LCD LCD April 2001 Emulators
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial: [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmi…

    Latest installment of my Sprite Graphics Tutorial:

    [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF[/url]

    Derek
    dmsmith dmsmith July 2005 Development
  • Ah Diddums - Nearly A Great Original Game DesignI know this will go down like a lead balloon but....... After playing this game again recently and looking upon it with slightly older eyes I happen…

    ... flicker free animation and perhaps masked sprites then I think this could ...
    zxspecticle zxspecticle April 2008 Games
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... shows many things like masked sprites, beeps, keyboard detection. ...
    // Clipping Rectangle for Sprites
    // format is y,x ... // The maximum number of sprites is 10.
    uchar ... // Define Starting Positions of the Sprites
    struct sprentry sprtbl[] ...
    Timmy Timmy January 2012 Development
  • How do you do masked sprites with attributes?Is this possible and how would you do it? :) Thanks :)

    Is this possible and how would you do it? :)

    Thanks :)
    alienbanana alienbanana January 2016 Development
  • Best Type-In GamesWhat type in programs did you think the end result was worth the effort of typing them in? Even though most of them were not of the quality of com…

    ... with 10 screens and had masked sprites, but it was pretty impossible ...
    dmsmith dmsmith July 2022 Games
  • Best way to codeHi, I've been using Zeus Assembler to code MC programs so far. Nothing fancy just the odd scroll left or animation stuff. Wot I'd like to know is, …

    ... code, but it has non-masked sprites). Laser Basic is nice, but ...
    LCD LCD August 2001 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... />
    3a. Have "preshifted" sprites.

    3b. AND + ... but some are drawn as masked sprites, some ORed onto the ... the screen. Despite the sprites graphically occupying 2x2 characters, ... is automatically called for sprites not needing any rotation. ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    Thanks for the replies guys. A couple more questions though. Woody, could you explain what is meant by "double buffering", and would this method work with masked sprites.
    dmsmith dmsmith July 2004 Development
  • What sort of new games would you like to see on the Speccy?With the amount of coders we have around, I'm surprised that we don't see more new Speccy games. _________________ [url="http://www.gamestyle.net"]h…

    ... pixels scrolling and some nice masked sprites it could be possible apart ...
    Anestis Anestis August 2004 Games
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... />
    The number of sprites you will be able to ... factor's - size, whether masked or not, preshifted or not ... manage at least 8 16x16 sprites in that period. Bear ... the drawing of the sprites so that the ones ... work fine for non-masked sprites as they don't ...
    dmsmith dmsmith October 2004 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... .

    I am using masked sprites so I am not sure ...
    dmsmith dmsmith August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... screen why are you using masked sprites? You can save a lot ... states if you use regular sprites.

    If you are ...
    rtunes rtunes August 2005 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... // Ten software-rotated masked sprites move in straight lines< ... /> // Software rotated masked sprites are slow in comparison ... // speedup achieved using pre-shifted masked sprites.
    /////////////////////////////////////////////////////////////

    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> Next we create 10 masked sprites. All sprites in SP1 are sized in ... /> #define SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, clear pixel buffer before draw ... time for occluding LOAD sprites as LOAD sprites obliterate everything underneath them ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... look at ten 2-byte masked sprites. Now we're going to ... to draw ten OR sprites rather than ten masked sprites. We're still ... tap a go -- the 10 masked sprites are replaced by 10 OR ... Program 1C shows LOAD sprites. Load sprites just overwrite the background with ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... run a zelda game (using masked sprites etc), and data storage would ... be limited by number of sprites that can be drawn, the ...
    Kiwi Kiwi May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... overlaps those 9 sprites, all 10 sprites must be drawn ... program with its ten masked sprites and make modifications to ... colour to the sprites. When sprites are created they ... code]
    // Create Ten Masked Software-Rotated Sprites

    for ( ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... original test program with 10 masked sprites, but this time done using ... USING PRE-SHIFTED GRAPHICS IN SPRITES[/B]

    Programmers sometimes ... -stress that the software-rotated sprites used the SP1_ID_MASK2_LB draw function ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... of screen-layout, through to masked sprites & optimised code. You can ... on this forum all about sprites...
    bobs bobs May 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    Is anybody else having problems with the values produced in the code-editor for masked sprites? Their bit-order appears to be backwards, so a mask of %10000000 is getting the value 1, whereas %00000011 is getting 192???
    bobs bobs May 2006 Development
<1234567…34>

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  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok,<br /> <br /> After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following:<br /> <br /> I have 2 x 6k Offsc…
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial:<br /> <br /> [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.c…
  • How do you do masked sprites with attributes?Is this possible and how would you do it? :)<br /> <br /> Thanks :)
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  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
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