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<1…78910111213…34>
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... />
    I use TommyGun to do the sprites on all my games ...
    Kiwi Kiwi January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... Millside;236440]You mention that TommyGun doesn't give you the ... for splATTR by designing huge sprites on a checked-board background ...
    bobs bobs January 2008 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... ]
    Place it in your TommyGun\Plugins folder

    Cheers ... now open shows all the sprites as black (eg I see ... black. Try looking at the sprites in the Sabre Wulf project :(
    Mr Millside Mr Millside February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... www.users.on.net/~tonyt73/TommyGun.exe[/url]
    ... C source file created by TommyGun (Based on output from SevenuP ... Gomez, aka Metalbrain ;
    ; TommyGun (C) Copyright 2005-2007 by ... /> ; Palette: ZX Spectrum
    ; Masked : No
    ; RowOrder: Classic
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... to replace the current software sprites for the player objects and ... from the screen, cached away, masked, merged with the current animation ... a bit quicker since the sprites are stored in fixed ... the rest generated from software sprites and, if the code ...
    TMR TMR June 2008 Games
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... and mice are hardware sprites...
    And only ... around hardware sprites...

    Doors are also only masked....

    THing is it uses combination of hardware sprites ... and software sprites and it ...
    popmilo popmilo June 2008 Games
  • artist neededany volunteer here on WOS ?

    ... screen.
    30x18 char window. sprites 16x16 masked.
    Fikee Fikee December 2008 Sinclair Miscellaneous
  • Announcing the 2009 CSSCGCas Digital Prawn has already said, the 2009 compo page went live today, so there's a small overlap between the competitions. obviously you can't subm…

    ... BASIC just to make the sprites for this game.

    TommyGun yet. :D
    Digital Prawn Digital Prawn January 2009 Games
  • Atic Atac Delux - 3d Filmation versionI have been playing a hacked version of Pentagram recently that has directional controls implemented, and running around the rooms shooting the ghost…

    ... not to interfere with the sprites.

    Doors on the ... , but if the keystone was masked, should work.
    Danforth Danforth June 2009 New game ideas
  • Sgt. Helmet Zero - The Mojon Twins (Spectrum 128k)Hi! this is our first christmas present! :lol: [size=150]Sgt. Helmet Zero[/size] [img]http://www.mojontwins.com/wp-content/uploads/2009/12/09.gif[/…

    ... the main sprite isn't masked. Yes, the sprite moves a ... , given the size of the sprites... Very well designed... I congratulate ...
    kgmcneil kgmcneil December 2009 Games
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... 2 Skool there are no sprites I can simply import. Instead ... I used Eric's sprites to fill in the missing ... thinking as I write this, TommyGun might meet my requirements). I ... Albert and Hayley+Eric kissing sprites by now. I originally imported ...
    Jimmy Jimmy January 2010 Development
  • Data from spectrum to compilerWhat's the easiest way of getting data from a virtual spectrum to assembler? I've designed some nice shiny graphics using BASIN but I'm not sure how…

    ... how to do it with TommyGun.

    Bit of a ... . *stares at the 'tile is masked' option, which is clearly not ...
    Gedlion Gedlion February 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... can mix all sizes of sprites.

    [code]
    ... , in this example case a masked right border sprite. RB type ... leftmost column and when shifting sprites right, they know there is ... ]before[/U] my sprites data otherwise de sprites would come out wrong ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Well, it's just sat on my hd doing nothing otherwise..Here's a platform game I was working on late last year. I spent something like two months of not very plentiful spare time on it. So I worked during …

    ... are, whether you want them masked, what format you want the ... per sprite, what kind of sprites you want, etc, etc...
    kgmcneil kgmcneil March 2010 Development
  • Developing for the SpectrumHi What software is everyone now using to develop software for the spectrum? Is it all done on PC emulators or Windows apps or the real thing? Graph…

    I downloaded a program called Tommygun, which seems to be a ... for designing screens, UDGs, fonts, sprites and integrating it into your ... ://www.users.on.net/~tonyt73/TommyGun/[/url]

    Anyone else ...
    sekrets sekrets March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... is not advantage. coding sprites and mindless copying from somewhere ... optimised to display masks, sprites and backgrounds slightly differently, ... introduction of tile based sprites makes things slower (logic ... line which need to masked (and possibly shifted and ...
    Fikee Fikee March 2010 Development
  • Well, it's just sat on my hd doing nothing otherwise..Here's a platform game I was working on late last year. I spent something like two months of not very plentiful spare time on it. So I worked during …

    ... are, whether you want them masked, what format you want the ... per sprite, what kind of sprites you want, etc, etc...
    Sprites are 16x16 but the number ...
    evilpaul evilpaul March 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... what gets me is the sprites. If they are all held ... memory. They are all background masked too.

    Reviewers complained ... sprites at this size - and all of the minor ones are masked ... 'm missing - such as expanding sprites into pre-shifted blocks as ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... working; which allows four 2X2 sprites locked to character positions. It ... nice to have pixel level masked and unmasked sprite options - I ...
    Gedlion Gedlion June 2010 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... 'm currently doing this with sprites, but it causes problems, especially ... done once AGD has a TommyGun plugin?
    mulder mulder July 2010 Development
  • Knight Lore on c64.. after 25 years..It seems that Knight Lore coming on commode a quarter century after speccy version. ;) Well, better late than never.. The game is still in developmen…

    ... screen ram (which can be masked off on other machines to ... could replace certain stuff with sprites to get more colours. Probably ...
    PeteD PeteD July 2010 Chit chat
  • Developing on Linux (Ubuntu 10.04)Ok, so I decided to install Ubuntu as my main OS, but keep XP as a bootable partition just in case I err mess up Ubuntu, :) I also have XP VM in Virt…

    ... using proper sprites I might want to use something like TommyGun.
    chev chev August 2010 Development
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... lot of memory. If your sprites are individually coloured you have ... background though. The parts of sprites which are visible can supply ... weren't visible would be masked completely. It worked very well ...
    jonathan jonathan August 2010 Games
  • Your views on...Head Over Heels[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002259]Head Over Heels[/url] Alright! Come on 'en. What's the biggy about this one. Never pla…

    ... . Now on the Spectrum the sprites have two bits for every ... be transparent, so all the sprites are drawn in just two ... backdrop and floor aren't masked, so you'll see the ... the scenery, even though the sprites don't use any more ...
    joefish joefish August 2010 Games
  • Home Brew stuff...I'd quite like to have a go at writing a game for the speccy. Will probably start with maybe re-trying stuff that has already been done, just to pra…

    Well there's TommyGun for a start, that's ... PGD will be incoporated into TommyGun *soon?* if you don't ... , although sevenup is better for sprites cause you can step throught ... can be easily imported into TommyGun.

    You could have ...
    BiNMaN BiNMaN August 2010 Games
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... ://www.users.on.net/~tonyt73/TommyGun/"]TommyGun[/URL] too, but find the ... - good for generating tiles and sprites.

    I used to ...
    stefrobb stefrobb November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... ://www.users.on.net/~tonyt73/TommyGun/"]TommyGun[/URL] too, but find the ... - good for generating tiles and sprites.

    I used to ...
    sekrets sekrets December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... , ' ');

    // Create Ten Masked Software-Rotated Sprites

    s = sp1_CreateSpr ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... , ' ');

    // Create Ten Masked Software-Rotated Sprites

    s = sp1_CreateSpr ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ). The game is using 5 sprites per level and each is ... them correctly) and all are masked. I suppose I could calculate ...
    Digital Prawn Digital Prawn December 2010 Development
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