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<1…891011121314…34>
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... , about the sprites, yes all sprites in the game are masked, like for ... when I tried drawing the sprites without using a mask. However ... platforms. I just left the sprites in the default "auto mask ... the intro screen. :D The sprites are almost like something out ...
    Digital Prawn Digital Prawn December 2010 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ]The game is using 5 sprites per level and each is ... them correctly) and all are masked.
    [/quote]

    Yes ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... clash or visibility when sprites overlapped them -- he ... sprites are always drawn on blank background and are not masked ... of having flicker-free sprites without interrupt synchronization was ... erases anything. If several sprites overlap, the character squares ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... think the thing about merging sprites is some general graphic manipulation ... .

    By storing sprites as arrays, I meant you ... /> And if you're doing sprites, how about layered screens like ... map-based masked layers both behind and in front of the sprites.
    joefish joefish January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... the thing about merging sprites is some general graphic ... do these things already (barring sprites - graphics manipulation is quite ...
    [quote]
    By storing sprites as arrays, I meant you ... based masked layers both behind and in front of the sprites.[/ ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    Another set of animations for TommyGun [URL="http://www.megaupload.com/? ... later today, plus some other sprites too.
    TechnicianSi TechnicianSi July 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... mask, but perhaps some other sprites will.

    (Note that ... maybe play with tiles in TommyGun.

    I completely forgot ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... 't converted any of the sprites yet.)

    Also, note ... can throw something together using TommyGun. Started a thread in 'development ... the graphics and sprites (think there are enough sprites to put together ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... can throw something together using TommyGun. Started a thread in 'development ... the graphics and sprites (think there are enough sprites to put together ...
    Timmy Timmy July 2011 New game ideas
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... , you can have 8 hardware sprites per raster on the C64 ... . These sprites would still have to be masked though, otherwise ... reasonable to assume the more sprites = more sprite masking = more slow ...
    Bangstick Bangstick July 2011 Games
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... times (where hardware sprites far out perform software sprites): Most of the ... take account of the moving sprites, unlike the traditional 2D games ... and the new frame being masked and then drawn in; if ... to the definitions of hardware sprites they could then be ...
    TMR TMR August 2011 Games
  • Commodore 64 - First time trying - REVIEW & Pictures!Right, so the 2nd hand shop was selling this Commodore and accessories. So I decided to buy it, as I've never had a Commodore and this is my first ti…

    ... :)

    as for the sprites, well you can X and ... see the player sprite is masked with a mono / higher res ...
    fog fog August 2011 Sinclair Miscellaneous
  • Commodore 64 - First time trying - REVIEW & Pictures!Right, so the 2nd hand shop was selling this Commodore and accessories. So I decided to buy it, as I've never had a Commodore and this is my first ti…

    ... :)

    as for the sprites, well you can X and ... see the player sprite is masked with a mono / higher res ... for the explanation about the sprites, that makes sense, to overlay ... two sprites to get a higher quality ...
    Hedegaard Hedegaard August 2011 Sinclair Miscellaneous
  • My new game previewHello, here is a preview of my new game Retroinvaders. It?s in Youtube. [url]http://www.youtube.com/watch?v=D-huwOrx50k[/url] Coming soon

    ... planet size.. even with the sprites being masked.

    is there ...
    fog fog October 2011 Brand new software
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... . The code that actually draws sprites can be viewed in this ... /viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/"]directory[/URL ... functions for different types of sprites (masked, or, xor, left border, right ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Milk, No SugarA few people were asking about this vertical shooter at Replay, and I'm not sure if TMR found time to load up the WIP demo over the course of the wee…

    ... 90?. I have 10 enemy sprites all with 4 frames of ... starfield - is masked. The main background tiles are masked, as are the sprites.
    jonathan jonathan November 2011 Brand new software
  • Vampire Hunter WillyA very nearly finished version of a game I started in 2004. [IMG]http://img.photobucket.com/albums/v627/DaRkSiDe74/VHWTitle.jpg[/IMG] [IMG]http://i…

    ... all that needs doing are sprites and 20+ screens, then I ... and bashing stuff together; sprites are in tommygun so i'll manually ...
    TechnicianSi TechnicianSi November 2011 Brand new software
  • Kralizec, a MSX development group, publishes "MajiKazo" for ZX Spectrum[youtube]wJI30FyT7Qw[/youtube] It's a port from a MSX game called [URL="http://www.generation-msx.nl/msxdb/softwareinfo/3449"]MajiKazo[/URL] release…

    ... 'd like to see a masked sprite routine used though. Just ... MSX's one-bit hardware sprites, but that doesn't mean ... the sprite could still be masked out.
    joefish joefish December 2011 Brand new software
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... things when drawing multiple sprites that overlap in the ... have occurred. This allows sprites to become background elements ... Sprites can be drawn using a selection of provided routines (masked ... accounting overhead associated with sprites so that although the ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... things when drawing multiple sprites that overlap in the ... have occurred. This allows sprites to become background elements ... Sprites can be drawn using a selection of provided routines (masked ... accounting overhead associated with sprites so that although the ...
    climacus climacus January 2012 Development
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... , there are games that have masked and overlaid layers of parallax ... lend more colours to moving sprites.

    In short, if ...
    joefish joefish January 2012 Games
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... .
    Eight sprites of that size, [I]and masked[/I], is really ...
    Sokurah Sokurah February 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... now 146 tiles, all the sprites are gone, and much of ... you are going for the masked sprite type of routine (in ...
    kgmcneil kgmcneil March 2012 New game ideas
  • Kralizec, a MSX development group, publishes "MajiKazo" for ZX Spectrum[youtube]wJI30FyT7Qw[/youtube] It's a port from a MSX game called [URL="http://www.generation-msx.nl/msxdb/softwareinfo/3449"]MajiKazo[/URL] release…

    ... 'd like to see a masked sprite routine used though. Just ... MSX's one-bit hardware sprites, but that doesn't mean ... ]

    The enemy sprites are masked, only the main character isn ...
    Metalbrain Metalbrain May 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... determine whether things can be masked or not.

    sprites (the graphics occupy 2x2 ... backgrounds are faster than sprites but also subtract from ... />
    Requirements for moving sprites behind background elements or needs ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... determine whether things can be masked or not.[/QUOTE]
    ... backgrounds are faster than sprites but also subtract from ... ;625774]Requirements for moving sprites behind background elements or ... the only important "moving sprites behind background" situation.
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... easy. As for the sprites, there are two possibilities ... aren't too much sprites (or at least, ... screen > paint upper sprites > paint lower part ... paint lower sprites. The sprites need to be masked, but you ... fps, and handle the sprites directly in the buffer. ...
    Metalbrain Metalbrain May 2012 Development
  • Assembly game programming on ZX how-to?Hi. I'm planning to build and release new software for the Speccy but I'm pretty lame as to handle its hardware despite a good mastery of Z80 assembl…

    ... different techniques of drawing sprites - ORed, XORed, masked. It's quite possible ...
    Ralf Ralf September 2012 Development
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... rotate selection option? TommyGun can rotate tiles/sprites and its very useful ... for making sprites rotate. Its just a bit fiddly in TommyGun, as ...
    FrankT FrankT December 2012 Emulators
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... rotate selection option? TommyGun can rotate tiles/sprites and its very useful ... making sprites rotate.
    Its just a bit fiddly in TommyGun, as ...
    clausjahn clausjahn December 2012 Emulators
<1…891011121314…34>

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