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Search Again :: Adv Search 1000 results in 0.007s
<1…9101112131415…34>
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... 't. Any animation drawn in TommyGun I can easily just copy ... /> In all honesty, I use TommyGun for the oversized Sprite drawing ... . It's easy to put sprites on backdrops, copy, animate etc ...
    SimonLCFC SimonLCFC January 2013 New game ideas
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... animated tiles.
    Different to sprites if you make the assumption ... that sprites change position and tiles don ... as always, a lot of sprites and tiles being displayed could ... /> I suppose tiles could be masked in this version of AGD ...
    jonathan jonathan February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... added a few dummy screens, sprites, etc... When I try to ... /> DOS: C:\Program Files (x86)\TommyGun.AGD\AGD\AgdCompile.exe 10 ... /> DOS: C:\Program Files (x86)\TommyGun.AGD\AGD\AgdCompile.exe 11 ... /> DOS: C:\Program Files (x86)\TommyGun.AGD\AGD\AgdCompile.exe 12 ...
    mulder mulder February 2013 Development
  • New game:The lost island[IMG]http://rghost.ru/44782254/image.png[/IMG] download link - [url]http://speccy-live.untergrund.net/wp-content/uploads/2013/03/The-lost-islandf.zip…

    [QUOTE=BiNMaN;690732]AGD sprites aren't masked and I don't think ...
    Sadako Sadako March 2013 Brand new software
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... have to deal with software sprites so it isn't necessary ... 48 columns with two partially masked by the borders (or horizontal ...
    TMR TMR July 2013 Development
  • How to make Zx Spectrum graphics and animation (videotutorials)Hi all! Im a experienced pixel artist since 25 years ago, i uploaded some tutorials that i hope you help to develope graphics for Zx Spectrum. Enjoy!…

    ...
    For me when drawing sprites it's easier to use ... /> For general design concepts (tiles/sprites/screen layouts) or loading screens ... or ZXodus/Bi*Frost multicolour sprites and tiles, I know ... games these days we use TommyGun, the art editor in that ...
    BiNMaN BiNMaN October 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... as a character, including sprites which are treated as ... functions used by the sprites [URL="http://z88dk.cvs ... z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/"]here[/URL ... sprites are the most difficult, SP1_DRAW_MASK2 is for a masked sprite ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... }

    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... i!=10; i++) { // move all sprites

    se = & ... />
    // Create Ten Masked Software-Rotated Sprites

    for (i ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... }

    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... />
    // Create Ten Masked Software-Rotated Sprites

    for (i ... i!=10; i++) { // move all sprites

    se = & ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... }

    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... />
    // Create Ten Masked Software-Rotated Sprites

    for (i ... i!=10; i++) { // move all sprites

    se = & ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... }

    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... />
    // Create Ten Masked Software-Rotated Sprites

    for (i ... i!=10; i++) { // move all sprites

    se = & ...
    slenkar slenkar November 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    Looks nice. 13 sprites is certainly not bad. Well ... my own simple xor, not masked sprite routine and I only ...
    Timmy Timmy December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... =Timmy;739123]Looks nice. 13 sprites is certainly not bad. Well ... my own simple xor, not masked sprite routine and I only ... Halloween from radastan and the sprites are extracted from mojon twins ...
    antoniovillena antoniovillena December 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... did think about using larger sprites - but maybe draw them one ... />
    The pixels are not masked, but the attributes are, to ... />
    Then instead of drawing sprites, there is a function in ...
    joefish joefish January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... did think about using larger sprites - but maybe draw them one ... />
    The pixels are not masked, but the attributes are, to ... ;745614]Then instead of drawing sprites, there is a function in ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... even provided a very fast, masked sprite library, with a tiled ... input (joystick) to the output (sprites and tiles). It can still ...
    Timmy Timmy January 2014 Development
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... (just) draw 8 16x16 sprites during the top border. Horizontally ... copied, the attributes are masked with an extra byte to ... .

    The Willy-sprites are slightly deformed one pixel ... vertically instantaneously. Although the sprites must be erased and re ...
    joefish joefish March 2014 Development
  • best software?Hi all when I was 6 in 1986 I could not code so I created about 40 A4 levels and used to move another sheet of paper over it to similate a game and a…

    ... a Windows editor / importer for sprites, blocks and maps/screens. Doing ... no mouse is tedious!
    Tommygun can handle all of that ...
    4throck 4throck October 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... check pixel perfect collision with masked, background storing sprites.
    Ralf Ralf November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... pixel perfect collision with masked, background storing sprites.[/QUOTE]

    In ...
    catmeows catmeows November 2014 Development
  • Bruce Lee 2It could be great a game based on Brunera's Bruce Lee 2 [url]http://m.youtube.com/watch?v=usWRlozOfM4[/url] with new graphics resembling the Spectrum…

    ... .

    I masked one of the sprites from above and modified ...
    dmsmith dmsmith December 2014 New game ideas
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... sized tiles, with fixed size sprites and you had to work ... , where bigger sprites and scenery might have better masked how little on ...
    AndyC AndyC December 2014 Games
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... -shifted (and small) sprites. Notice how the sprites go behind the scenery ... /> Steel Eagle draws the sprites on top and masked, but most of ... around a limited number of sprites, something like Zynaps is probably ...
    joefish joefish December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... a scrolling-based game with sprites at 50fps.

    sprites drawn as well, and ... them masked.

    But then how many sprites define ... than two or three sprites on screen at the ... to the number of sprites that can be displayed ...
    joefish joefish January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... the way sprites in Bubble Bobble aren't really masked, they're ... and reduces the possibility of sprites merging together into a big ... blob and the design of sprites means it's not really ...
    AndyC AndyC January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... after all) - the tiny sprites compared to those in both ... so far. Arcade-perfect large sprites as featured on the Speccy ... They did actually use software sprites for the heli's horizontal ... not though, considering all those sprites are masked.

    Just ...
    XTM of TMG XTM of TMG January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... after all) - the tiny sprites compared to those in both ... so far. Arcade-perfect large sprites as featured on the Speccy ... They did actually use software sprites for the heli's horizontal ... not though, considering all those sprites are masked.

    Just ...
    MinerWilly MinerWilly January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... C64 by using hardware sprites with proper background hardware ... "multiplexable" amount of hardware sprites on screen by sacrificing framerate ... is actually writing software sprites into either the redefinable ... version every sprite is masked. Tons of ANDing and ...
    XTM of TMG XTM of TMG January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... 's the huge number of sprites onscreen. In action, you rarely ... and there thar are not "masked".
    merman merman January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... 's the huge number of sprites onscreen. In action, you rarely ... and there thar are not "masked".[/QUOTE]

    No, [I ... , all the bullets are fully masked, because players wouldn't have ...
    AndyC AndyC January 2015 Games
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