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<1…567891011…34>
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... wants masked graphics.

    However, actually spending time to erase sprites ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... wants masked graphics.

    However, actually spending time to erase sprites ...
    Fraser Fraser July 2003 Games
  • New Speccy Image EditorHi, This is my first time in the forums at WoS. So 'Hello all'. I have written a little image editor over the christmas break, last 12 days or so. …

    ... high zoom modes for editting sprites and characters, and not screens ... /> Thanks for the note on TommyGun in your next release.
    Kiwi Kiwi January 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... or basic style coding to TommyGun, mainly because I believe ... . Also I would like TommyGun to provide the data requirements ... sprites) and sounds are the difficult things.
    That is why TommyGun ... this cause.

    TommyGun can and will alway support ...
    Kiwi Kiwi February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... by a character code, with sprites floating over top of these ... to read joysticks, mice, move sprites, etc.

    The right ... survey, the more features in TommyGun the better :) A nice way ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... to a game editor like TommyGun is the ability to edit ... you to reference the tiles, sprites etc in your program from ... good feature to add to TommyGun or any game style editor ...
    Kiwi Kiwi February 2004 Development
  • some new games ?is anybody working on a game for speccy?

    ... that allows you to create sprites, tiles, screen$, character sets and ... demo project.
    Its called TommyGun and version 0.4 alpha ...
    Kiwi Kiwi February 2004 Development
  • some new games ?is anybody working on a game for speccy?

    I think as long as the sprites are masked with an outline around them (which they will be) than they should look pretty good against the backgrounds. Of course they will take on the colour of the background.
    Swainy Swainy February 2004 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... .e one that treats sprites as a group of chars ... like "sprite chars should be masked in this position", "this ... depth discussion of character oriented sprites. The implementation of background ... priority over sprites is the natural step ...
    TrueVideo TrueVideo March 2004 Development
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... , LCD wrote:
    @Sadako: Will TommyGun allow to use laced mode ... with all the features like sprites, background, sounds, to make it ... to manually drag tiles, place sprites in position, select properties and ...
    Sadako Sadako April 2004 Sinclair Miscellaneous
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... for something like this.
    TommyGun sounds like a toy from ... , which is what he writes TommyGun in, is why i asked ... />
    but, for TommyGun, the part to create sprites/ maps/ tiles/ udgs ...
    Sadako Sadako April 2004 Sinclair Miscellaneous
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... to see the fully featured TommyGun with instruction and examples...
    TommyGun tutorial and he said he ... all the aspects of creating Sprites, Tiles, Map Building, etc., incorporating ...
    Sadako Sadako April 2004 Sinclair Miscellaneous
  • "TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …

    ... a TG faq for the TommyGun website.

    personally, i ... , UDG, Character Set, Map, Tile, Sprites etc. whether as part of ... . say "c:\TommyGun\Plugins\C64\", "c:\TommyGun\Plugins\ZX\", "c:\TommyGun\Plugins\CPC ...
    Sadako Sadako April 2004 Development
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... better method/way of recolouring sprites short of ripping apart the ... the way you look for sprites , the whole process and all ... time to write plugins for TommyGun :p ( btw. that COULD be ... a TommyGun feature, were someone willing to ...
    Sadako Sadako April 2004 Games
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... all probably know by now TommyGun uses plugins.
    ... machine specific.
    How TommyGun handles this is that ... Export.
    ImageType currently implements Sprites, Screens, Tiles, Character Sets ... of different format images as TommyGun Images.
    So ...
    Kiwi Kiwi August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... use very large sprites. For a small (16x16) masked sprite, it would ... table for each of the sprites. Then call your sprite drawing ... routine, which is for 16x16 sprites I only loop twice, every ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... can be used for sprites between 16 and 32 ... wider sprites.

    Timing for 32 x 32 masked sprite ... to clip or wrap sprites that go off the ... are used. One for shifted sprites,
    ADD A,A ... ,24 or 32 width sprites. For wider sprites
    OR (HL) ...
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... it can be used for sprites between 16 and 32 pixel ... for wider sprites.

    Timing for 32 x 32 masked sprite ... made to clip or wrap sprites that go off the sides ...
    cispasoiu cispasoiu August 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... :

    [code]

    ;masked sprite

    ;seems to ... it is clear that Jetpac sprites are nothing special..

    Fikee Fikee October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... writing some routines for masked wrap around sprites, so I will send ...
    robpearmain robpearmain October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... writing some routines for masked wrap around sprites, so I will send ...
    dmsmith dmsmith October 2004 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... /> If you are drawing all sprites, waiting a bit, then erasing ... all sprites, repeat... you will see a ... being drawn. If your sprites are not masked, this is "just" a ... -trivial problem. If your sprites are masked so that some obscure others ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ... 14-byte memory blocks as sprites
    are created. They call ... used by sprites */

    kind = sp_MASK_SPRITE; /* create a masked sprite */
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    I use masked because sprites crossing over each other or ... background gets messy with regular sprites.

    PS oh i ... each frame, not that the sprites are moving over a blank ... . Though I still would prefer masked even in that situation, for ...
    dmsmith dmsmith August 2005 Development
  • Is Zynaps the best side scrolling SEU ever released for the Spectrum?In my opinion it is. What do others think? Was there anything that was better? Derek

    ... closely at AGENTX 2, the sprites move behind the background as ... here the background is properly masked - would take a lot of ...
    dmsmith dmsmith August 2005 Games
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... doing just that ;)

    TommyGun has gone through a big ... image editing (inc masks for sprites), map/level editing, and coding ...
    Kiwi Kiwi September 2005 Development
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    Quote:

    TommyGun has gone through a big ... image editing (inc masks for sprites), map/level editing, and coding ...
    dmsmith dmsmith September 2005 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    I took a look at TommyGun over the weekend, and it can format the sprites exactly how I want them. Thanks everybody!
    bobs bobs January 2006 Development
  • TommyGun UsersI was wondering how many people are actively using TommyGun. I'm thinking of shelving its development as I don't think there is really a need out the…

    ... /> You should try editting a masked sprite in TG.
    1 ... , make sure you click the masked option.
    2. In the ... settings you will see some masked colour options to pay with ... this technique to create other sprites from different sprite frames.
    Kiwi Kiwi February 2006 Development
  • Resource LibraryChaps, I am re-writing the Sinclair-Heaven scripts & adding some new sections. One section I would like to add is a resource library. I'm after id…

    ... work best for this. Especially sprites. However, I am happy to ... best format for graphics & sprites would be my .sev format ... 's supported by SevenuP and TommyGun, and can be exported to ... code. Perhaps I should output sprites as animated GIFs to be ...
    Metalbrain Metalbrain March 2006 Development
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