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  • Development advice I was an user of the Spectrum 48K in the old days. I arribed to learn a lot of BASIC, and a bit of assembler. The time have passed, and now I am …

    ... have a look at my TommyGun tool. Its under the WoS ... />
    You can create images (sprites, tiles, screens, fonts, UDG's ... .

    I'm sure TommyGun can do all of what ...
    Kiwi Kiwi March 2006 Development
  • TommyGun 0.8.5 available0.8.5 has been uploaded release updates include: * Heaps of bug fixes :) * A getting start guide on how to use TG Please try it and give me your f…

    ... hard to pixel directly in Tommygun the way it is now ... lil test sheet with some sprites I've done. The top ... when I imported it into TommyGun, making it extremely hard to ... when I imported it into TommyGun.

    [url="http://darkarchermedia ...
    Wolverine Wolverine March 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... WHY?

    Is TommyGun not useful to anyone?
    TommyGun now, but my main ... enough for tiles and sprites. I can't use ... old one (splib2) requires sprites to be output in columns ... . The old lib defined sprites as triplets of graph, ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... complete enough for tiles and sprites. I can't use it ... . The old one (splib2) requires sprites to be output in columns ... I think my enthusiasm for TommyGun was understated in my post ... reasons. One it that transparent sprites are easy to implement and ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... stored separately. By default sprites are transparent and can ( ... There are also attribute-only sprites with no associated graphics. They ... the screen, like regular sprites are, to pixel precision. ... write custom parsers for any TommyGun object (its all XML ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... /> It fits into the whole TommyGun theme of image editing and ... find out limitations (no. of sprites, size of playing area, amount ...
    Fikee Fikee April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... character cells, making all sprites appear to move behind ... graphics are not overwritten -- sprites will appear to move ... graphics.

    - Preshifted sprites are a possibility and would ... great deal especially if sprites are masked. A single frame could ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... up to 255 "characters" (or sprites) which you can in theory ... /> 129 REM draw the sprite, masked with the background characters @@
    Kiwi Kiwi April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... many. That's why in TommyGun I let the code parser ... can see expect to see sprites working in BASin?
    This ... won't happen because then TommyGun wouldn't be much good ...
    Kiwi Kiwi April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... will simply create ten masked 16x16 pixel sprites and move them around ... from SP1.LIB (for the sprites), BALLOC.LIB (block memory ... sprite IDs when creating the sprites.

    Let's ... what kind of sprites I needed. The available sprites are listed in ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... you'll have to use TommyGun because thats what I will ... me to do. Not many sprites either which is good for ...
    Sadako Sadako April 2006 Development
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... SabreWulf project in TommyGun.
    Replace the sabreman sprites with a link ... by placing the graphics into TommyGun and creating the existing map ... to the code editor in TommyGun project as well.

    Kiwi Kiwi May 2006 Development
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... style tips from the zelda sprites quite easily. But on the ... the first place, whereas copying sprites/styles is easier and a ... make a puzzle editor for TommyGun too. :-(

    All in ... as the SabreWulf demo in TommyGun - I say we use that ...
    Kiwi Kiwi May 2006 Development
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... with color and stuff in TommyGun as it handles that color ... 'll stick with making the sprites and background tiles in mono ...
    Wolverine Wolverine May 2006 Development
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... and found that when the sprites sorta 'leaked' color over the ... I gone with having the sprites and backdrops mostly monochrome with ... a look at it through Tommygun and it should be a ...
    Wolverine Wolverine May 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... /> I've done a few sprites for dmsmith's shoot-em ... , I'd put them into TommyGun (as that's what he ... and want to mask these sprites. Sometimes the 'Mask' button just ... you are unable to mask sprites.

    Any ideas ...
    redballoon redballoon May 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... , I've been trying out TommyGun more. I created a brand ... , which is going to be masked, and the first frame works ... okay and masked okay. Any new frames, the ...
    redballoon redballoon May 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... and bottom halves of the sprites active on the screen as ... />
    I would use 2 masked images routines to draw the ... into position (unless pre-rotated sprites could be used) and draw ...
    Kiwi Kiwi July 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... be adding transparency support (and masked images) to the map editor ... .
    The main feature of TommyGun for me is its machine ... help with future updates to TommyGun.
    Kiwi Kiwi September 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... editor for seeing how my sprites look together on screen. My ... As.." or "Export" function for sprites - you're kind of tied ... 's supposed to be about TommyGun, sorry..
    pissedbob pissedbob September 2006 Development
  • How are people developing?Are most coding on actual HW or under emulation, or cross developing?

    ... had to plan ahead with sprites and data and get it ... .

    Nowadays I use TommyGun (of course) and ZX Spin ... a generic debugger system to TommyGun and I won't need ...
    Kiwi Kiwi September 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... Jack... came in at 50 sprites, and that was pretty light ... be memory limited?)[/QUOTE]
    TommyGun sprites can have infinite frames, in ...
    Kiwi Kiwi September 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... Added image resizing
    Only Sprites and Tiles are resizeable
    o Supports Masked Tiles
    [/code]

    masked tiles.
    Masked tiles are good for ...
    Kiwi Kiwi October 2006 Development
  • Large spritesQuick question. Most of the documentation refers to creating sprites of a limited size. How would I create a sprite of for instance 32x32 or even la…

    ... create large sprites, you could do it in, say, TommyGun or SevenuP ... . Or you could create the sprites as a ... Png and export them as sprites of any size using [URL ...
    icabod icabod November 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... :(
    Apart from having the Masked checked box checked then yes ... made after that will be masked - The checkbox is ON so ... mask all images.
    Well sprites anyway if the checkbox is ...
    Kiwi Kiwi April 2007 Development
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... useful. The source code with TommyGun is also handy.

    Sprites / Tilemaps) - basically anything normally handled ...
    pointblnk pointblnk April 2007 Development
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... X-axis you need for sprites. Simply make some simple test ... also consider if your sprites will be masked or not

    - [B]Use stack[/B]. For sprites you can use POP instruction ... with repeating pattern. Similar with sprites, you might have pre-rotated ...
    omega omega May 2007 Development
  • Why oh why....... did I have to read the thread about cross-assembling using pasmo and ConTEXT......grrrr. Now I've just wasted hours playing with z80 m/c, lol I…

    ... /> ummm why not just use TommyGun?
    The SabreWulf project has ... draw tile images, maps and sprites.
    Thats why I supply ... /> You can use pasmo with TommyGun to compile your code.
    Kiwi Kiwi October 2007 Development
  • Why oh why....... did I have to read the thread about cross-assembling using pasmo and ConTEXT......grrrr. Now I've just wasted hours playing with z80 m/c, lol I…

    ... ]ummm why not just use TommyGun?
    The SabreWulf project has ... draw tile images, maps and sprites.
    Thats why I supply ... /> You can use pasmo with TommyGun to compile your code.
    polomint polomint October 2007 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... />
    I use TommyGun to do the sprites on all my games ...
    bobs bobs January 2008 Development
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