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Search Again :: Adv Search 1000 results in 0.020s
<1…16171819202122…34>
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... using LD:PUSH in a flip screen game a bit of an ...
    Hikaru Hikaru December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... LD:PUSH in a flip screen game a bit of ... observed) a 40000 cycles flip screen every frame. This is ... version there won't be flip screen, and also I can ... more sprites in a bigger screen area. I estimate about ... between normal a shadow screen at the begining of ...
    antoniovillena antoniovillena December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... you observed) a 40000 cycles flip screen every frame. This is almost ... version there won't be flip screen, and also I can put ... switch between normal a shadow screen at the begining of the ... - each buffer corresponding to a screen third), and basically make your ...
    Hikaru Hikaru December 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... it would need to be flip-screen instead of scrolling, thus more ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... 't scroll, it's a flip screen game sadly. There were different ... screen shots in some of the ...
    Swainy Swainy January 2014 Games
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... ://www.worldofspectrum.org/showscreen.cgi?screen=screens/in-game/a/Antics ... basically an exploring game, in flip screen, with you flying around, dodging ...
    WhenIWasCruel WhenIWasCruel January 2014 Games
  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    Yeah, I've been using a similar routine, its a bit slow though for a flip screen game...
    daveysludge daveysludge January 2014 Development
  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    ... bit slow though for a flip screen game...[/QUOTE]

    If ... it's for a flip screen game you might just want ... you can redraw the new screen over.

    Having said ...
    R-Tape R-Tape January 2014 Development
  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    ... ]If it's for a flip screen game you might just want ... you can redraw the new screen over.

    Having said ...
    daveysludge daveysludge January 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... you going to keep it flip screen Ralf or will you try ...
    manonfire manonfire January 2014 Games
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... they made it into a flip screen but on the other hand ...
    gabriele amore gabriele amore February 2014 Games
  • Programming again with the ZX SpectrumI am going to take a blast at programming for the Spectrum again. Its bee a long time since I have done this. I need to refresh my memory and maybe l…

    ... on Your ZX Spectrum by Toni Baker
    [URL="http://www.worldofspectrum ...
    dbolli dbolli February 2014 Sinclair Basic
  • Programming again with the ZX SpectrumI am going to take a blast at programming for the Spectrum again. Its bee a long time since I have done this. I need to refresh my memory and maybe l…

    ... on Your ZX Spectrum by Toni Baker
    [URL]http://www.worldofspectrum ... .[/QUOTE]
    Another vote for Toni Baker's book, for me everything ...
    rich_chandler rich_chandler February 2014 Sinclair Basic
  • Programming again with the ZX SpectrumI am going to take a blast at programming for the Spectrum again. Its bee a long time since I have done this. I need to refresh my memory and maybe l…

    [QUOTE=karingal;753366]Another vote for Toni Baker's book, for me everything fell into place once I started reading that book.[/QUOTE]

    Yeah that gal is a genius at explaining that stuff.
    The_Bert The_Bert February 2014 Sinclair Basic
  • Venturespeak Helplooking at the code from ZX Computing, October, November & December 1986. How do I make the code do more then 3 letters say 5. and could it be made …

    ... Code on Your ZX Spectrum (Toni Baker)
    * Spectrum Machine Language for ...
    Battle Bunny Battle Bunny February 2014 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... also an excellent piece in Toni Baker's [URL="http://www.worldofspectrum ...
    Arjun Arjun February 2014 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... also an excellent piece in Toni Baker's book.[/QUOTE]


    Apparently Toni Baker was afraid of interrupts too ...
    Ralf Ralf February 2014 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    [QUOTE=Ralf;755873]It has this infamous sentence:

    [IMG]http://i62.tinypic.com/2ikoz9e.png[/IMG]

    Apparently Toni Baker was afraid of interrupts too :lol:[/QUOTE]Wow! this is rich.
    introspec introspec February 2014 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... interrupts
    .....

    Apparently Toni Baker was afraid of interrupts too ...
    Arjun Arjun February 2014 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... - did you go with the flip screen and colourful attribute backgrounds, or ...
    MykeP MykeP March 2014 New game ideas
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... /> I've opted for a flip-screen approach, as this means I ... more colour onto the screen and make each screen a bit of ...
    LuMan LuMan March 2014 New game ideas
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... /> I've been doing some screen size comparisons and, at 16x16 ... Speccy, to save on each flip-screen's data size, should we ... think the traditional 1/3 screen approach would seriously impact the ...
    MykeP MykeP March 2014 New game ideas
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... not removed from the game screen, they are left there and ... post that it will be flip screen not scrolling d'oh)
    BiNMaN BiNMaN March 2014 New game ideas
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... keep plodding on with my flip-screen approach and see if we ...
    LuMan LuMan March 2014 New game ideas
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... with more pace as a flip-screen. I'm sure I can ... squeeze 12 aliens per screen into the sprite engine.
    screen and perhaps some aliens too ...
    LuMan LuMan March 2014 New game ideas
  • Loading data from 128 memoryAfter all these years I have come across the LOAD! in 128 basic for storing/restoring data in the 128 memory. How do I go about implementing this in…

    Toni Baker wrote a series of articles ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Development
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... .worldofspectrum.org/showscreen.cgi?screen=screens/in-game/b/ ... F. Cain[/COLOR]
    Flip screen platform'n'ladders'n'doors ... relative doors, inside the same screen. The other doors, not ... ] tune, beautiful glimmering loading screen, ok colourful graphics, with a ...
    WhenIWasCruel WhenIWasCruel March 2014 Games
  • How did you learn to code on the Spectrum?Got to be honest, as much as I wish I did, I don't know anything about programming. I had a Spectrum (+2 and then +2B) when I was a kid, and my prog…

    ... Absolute Beginner but also add Toni Baker's Mastering Machine Code On ...
    rich_chandler rich_chandler March 2014 Development
  • FBSThis is one of those things that is more like an experiment than a real project. I was trying to do this in BASIC, then realised my BASIC was too ru…

    ... limit of 12 sprites per screen...also the movement (if you ... break ...)

    anyway a flip-screen flappy bird on the other ...
    gabriele amore gabriele amore March 2014 Development
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... joystick switch" in the basement screen affecting the same disappearing floor ... in the upstairs screen, two more in the ... make perfect sense. In such flip-screen level, the player would ... run back to the initial screen, and finally cross the ...
    Einar Saukas Einar Saukas April 2014 Brand new software
<1…16171819202122…34>

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