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<1234567…34>
  • Relocating a block of code as to work on a 16k spectrumI've written a game in from 50000 to 65535 and was wondering if there were any way to relocate the entire block of code to work on a 16k Spectrum. I…

    ... way to relocate the entire block of code to work on ... utility that will move a block of code and alter all ...
    daveysludge daveysludge February 2013 Development
  • Adding a pause key to ArkanoidHaving rediscovered the simple pleasure of playing 1980s games on genuine 1980s hardware, I've also remembered that emulation can provide a feature m…

    ... a routine implementing the pause key; the routine ... pressed
    jr nc,.pause ; jump forward if ... we left off
    .pause:
    di ; disable interrupts ... a routine implementing the pause function; where should ...
    stephenw32768 stephenw32768 August 2013 Games
  • Super Wonder Boy Encoding Scheme MisclassificationThe original Activision release of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005053"]Super Wonder Boy[/URL] is listed as having an Enco…

    ... SWB - Header: Length= 17, Pause=944ms.
    Block 2 => ------------------- - Line= ... = 232, Pause=1662ms.
    Block 4 => Speedlock 7 Block 2 - ... /> Block 4 => Block End - Total Length=46801, Pause=1103ms.
    Block 5 ...
    jp jp September 2013 Infoseek database
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... defb $20,$01 ;SPACE, Pause, $01*256=line 256< ... /> 257 RESTORE USR DOINT: PAUSE 0: RESTORE USR NOINT: ... /> ; 5 = extending (variable length) block
    ; 6 = sliding (fixed length ... KEYX: defb $20,$01 ;SPACE, Pause, $01*256=line 256
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • STP: Query about Dizzy prince of yolkfolk and MakeTZXI'm trying to create a TZX from my copy of Dizzy Prince of the Yolkfolk using MakeTZX 2.31 (not sure why I'm not using 2.33), but I can't seem to get…

    ... Line= 0, Length= 20, Pause=2066ms.
    Block 2 => ------------------- - Chk=OK ... ! (102), Length= 20, Pause=2068ms.
    Block 4 => ------------------- - Chk ... ! (180), Length= 145, Pause=2066ms.
    Block 5 => ------------------- - Chk ...
    u6c87 u6c87 January 2014 MIA/STP/SDP
  • TAPlist - the emulator versionI've got this working reasonably well; there's just a couple of small extra features which I want to add. (Recall that TAPlist writes a formatted lis…

    ... hour to prepare each 6kb block of text. Hah! So it ... to a headerless tape data block, then the screen is erased ... write.
    [*]Each 6kb (max) block written will have an extra ... the TAP block length, then the leading type byte & trailing parity ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • ZX Alien Breed - WIPI'm sure a lot of you have seen the discussion in the New Game Ideas area about a Speccy version of the classic Amiga game Alien Breed. I've been dro…

    ... expand it to allow a Pause feature in the game. However ... nifty use of the LDIR block-copy routine means I can ...
    LuMan LuMan April 2014 Announcements
  • LM ram block transfer routineHello! I need to transfer a block of 33000 bytes starting from address 28000 to a new start address, 31000, using a LM routine. Please, someone coul…

    Hello!
    I need to transfer a block of 33000 bytes starting from address 28000 to a new start address, 31000, using a LM routine.
    Please, someone could help me?
    Saltor Saltor July 2014 Sinclair Miscellaneous
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... /> I want to draw a block on the screen dependent on ... CLS : PRINT AT 0,0;"Block Routine"
    160 GO SUB ... /> 170 STOP
    180 REM Block Routine
    190 REM x ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    ... ?loading screen? image, the next block writes ?bytes: somename? on top ... to stop it showing the block it is about to load ...
    Mr Millside Mr Millside August 2014 Development
  • Spectaculator - P for Pause!?I bought [b]Spectaculator[/b] yesterday, as the nephew is interested in playing Speccy games but can't get used to using the keyboard to control them…

    ... ]P[/b] key from being pause? I use the old QAOP ... default the p key as Pause seems like a massive mistake ...
    deadpan666 deadpan666 February 2015 Emulators
  • Chompston Mazes in SpecBASAfter the discussion in ASH-II's Pacman thread, I checked out the link there about generating 2D Pacman style mazes. This one was quite good fun, …

    After the discussion in ASH-II's Pacman thread, I checked out the link there about generating 2D Pacman style mazes.

    This one was quite good fun, and can form the basis for a number of game types, one of which being [url=http://www. ...
    Dunny Dunny October 2015 Sinclair Basic
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... space character
    sp1_TileEntry('B',block);
    sp1_Invalidate(&cr); // ... bit_beepfx(BEEPFX_ITEM_1);
    // in_pause(500); // pause 500 ms

    sp1_MoveSprAbs ...
    slenkar slenkar June 2017 Development
  • Any browser that won't block Flash?I know Flash is dying and Adobe is also ending support in about 2 years. But I've been helping people who (believe it or not) "need" their Flash game…

    ... a browser that won't block Flash at all...
    zxbruno zxbruno February 2018 Chit chat
  • FANTASY THEMED block falling game.I have no idea why, but I was trying to get to sleep last night and this game appeared in my head... kept me awake a while! Anyway, it has the usual…

    ... field.
    You have single block troops falling down also....
    retromad retromad November 2018 New game ideas
  • LibDsk 1.5.11 and GCR encodingI've just uploaded [url=http://www.seasip.info/Unix/LibDsk/]LibDsk 1.5.11[/url], which dips a first tentative toe into the world of GCR-encoded Macin…

    ... 13h of the Track-Info block) contains a value between 0x10 ... images would also use the 'trailing bytes' extension to store the ...
    John Elliott John Elliott July 2019 Emulators
  • Oure Dawn of HopeMy copy of Oure Dawn of Hope has never managed to load. At best I get 1/3 of the loading screen and then I get a loading error. The tape signal itsel…

    ... Dawn - Header: Length= 17, Pause=1003ms.
    Block 2 =>
    - Line ... = 10, Length= 82, Pause=1005ms.
    Block 3 => Bytes: Oure ... Hope - Header: Length= 17, Pause=1010ms.
    Block 4 =>
    F ...
    arttu arttu July 2020 Games
  • Zero v0.8Pigs can apparently fly because it's the v0.8 update of Zero that no one asked for but is out for public consumption anyway. Grab it [url="https:/…

    ... some 128k Z80 files with trailing zeros (Damien Guard).
    - Fixed ... TAP files that have no pause between blocks (woody).
    - Fixed ...
    Arjun Arjun January 2022 Emulators
  • PAW questionThis may not be the right place but anyways there it goes: I've been trying to figure out how to import graphic files in .SCR format in the PAW parse…

    ... screens contained in the upper block of memory and then copy ... screen memory without even a pause in execution. What you want ...
    cyborg cyborg November 2001 Sinclair Miscellaneous
  • Hook CodesIf you've dug into the Interface 1 this should be an easy question. I last had 'em circa 1990 while I can remember the things they did Start Motor C…

    ... ROM3 Function
    ---- ---- -------------- --------
    1B PAUSE 19D9 1ECD 1ECF Wait for ... 1A91 1F85 1F87 write a block randomly.
    2B MAKE_M ---- 10A5 ...
    Geoff Geoff February 2001 Sinclair Miscellaneous
  • TZX'ing up.I'm having a heck of a time trying to tzx up my old tapes... The fact is they all (well, most of them) do load 100% of the times alright in my speccy…

    ... seem to load properly, they pause and do some weird things ... in x128 and selected the block which normally comes after it ...
    Amigo Amigo June 2002 Sinclair Miscellaneous
  • New TZX Dumps of existing gamesI was just browsing through the new additions to the TZX Vault when I noticed that there were several games which already existed in the Vault. If th…

    ... ) Sometimes maketzx reports that a block decoded at 100% speed but ... is reported as a turbo block. These suspect blocks have been ... of tape images had indefinite pause blocks added to make them ... the pause after the previous block to 0 when an indefinite pause was ...
    Gilby Gilby September 2002 Emulators
  • New TZX Dumps of existing gamesI was just browsing through the new additions to the TZX Vault when I noticed that there were several games which already existed in the Vault. If th…

    ... ) Sometimes maketzx reports that a block decoded at 100% speed but ... is reported as a turbo block. These suspect blocks have been ... of tape images had indefinite pause blocks added to make them ... the pause after the previous block to 0 when an indefinite pause was ...
    Andrew Barker Andrew Barker September 2002 Emulators
  • Speedlock & Spin (again)Following on from the Vixen thread, I've come across another game which crashes during the decryption beeps - Imagine's "Ping Pong". With Vixen, a ne…

    ... the usual 7ms pause between the second longer data block and the ... in Cool Edit.
    The pause here wasn't 7ms, but ... and then plays the first block (after any Achive Info/non ... . ZX SPIN also seems to pause while loading certain TZXs when ...
    Andrew Barker Andrew Barker September 2002 Emulators
<1234567…34>

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