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<1234567…34>
  • Speedlock & Spin (again)Following on from the Vixen thread, I've come across another game which crashes during the decryption beeps - Imagine's "Ping Pong". With Vixen, a ne…

    ... the beeps replaced with a block of silence, and that loads ... and then plays the first block (after any Achive Info/non ... . ZX SPIN also seems to pause while loading certain TZXs when ...
    Dunny Dunny September 2002 Emulators
  • Perfect TZXmaybe i am just dumb :) but what is defined as a "perfect TZX"? has it to do with the error codes F!- so is a tzx with only - a perfect copy whereas …

    ... original, this means:
    * All pause timings are 'exact/similar' to ... , for instance the Archive Info block really should be completed IMHO ... tone for the first data block in a group.

    Andrew Barker Andrew Barker September 2002 MIA/STP/SDP
  • Celebrity Deathmatch- Manic Miner vs Jet Set WillySince the two games have come up in this forum recently, it has made me think back to how imaginative they were, and how much fun they were to simply…

    ... JSW.
    + MM has eight block-types to JSW's six ... visual terms.
    + Moreover, these block-types can occur anywhere in ... ones that crash when you pause the game), but they can ...
    andrewbroad andrewbroad December 2002 Games
  • Basic and AY musicis it possible to play an ay-music in background while a basic program is running?

    ... tune you'd use a pause of 1, call on the ... also just Load the last block ( the main program ) with Merge ...
    Amigo Amigo January 2003 Sinclair Basic
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... copse. Mountains block the way north ... /> MESSAGE 104
    PAUSE 250
    TURNS < ... 153
    PAUSE 250
    PAUSE 250
    ...
    BadBeard BadBeard March 2003 Games
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... going past the
    big block of NOP's until you ...
    EA3E

    So trailing these back will show you ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... we need for a ZX81 block in the TZX format is ... /> 2 bytes: block length
    2 bytes: pause after block
    2 bytes ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... .

    1 byte: Block ID x
    2 bytes ... : block length
    1 byte: ... zeroed.
    2 bytes: pause after block in ms

    1 byte: Block ID y
    2 bytes ... byte.
    2 bytes: pause after block in ms

    Fraser Fraser September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... />
    [quote]
    1 byte: Block ID x
    2 bytes ... : block length
    1 byte: polarity ' ... are zeroed.
    2 bytes: pause after block in ms
    [/quote ... /> 2) every other 'data' block has the pause length before the data ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... /> Data' block, but with a series of 'Pure Tone' and 'Pause' blocks ... br /> the 'Standard Speed Data' block can be used for it ... /> waves there is a small pause[/B] (approximately the same duration ... (~~__ is one wave, --- is pause):

    ---~~__~~__~~ ...
    GOC GOC September 2003 Emulators
  • Darkman on SpectaculatorI'm using version 5.2 of Spectaculator but am unable to get Darkman to load. I've tried it on Spin and it loads fine. Anyone else have this problem?

    ... on the 1ms pause after the 255 byte block.

    I ...
    Andrew Barker Andrew Barker December 2003 Emulators
  • .P filesAs this appears to be the standard for ZX81 files for the near future can anybody point me to the required tools and if possible a tutorial on how to…

    ... 'd like to retain the pause information between the blocks.
    block. This block would basically be a .P file but also stored pause ... know about each and every block, just ignore ones that aren ... point as there's no pause before of after (unless you ...
    Andrew Barker Andrew Barker January 2004 MIA/STP/SDP
  • Manic Miner Or Jet Set Willy?Hi folks, im a newbie to the world of speecy emulators and the like, and its been YEARS since i played a speecy. Recently downloaded both Manic Mine…

    ... JSW.
    + MM has eight block-types to JSW's six ... visual terms.
    + Moreover, these block-types can occur anywhere in ... ones that crash when you pause the game), but they can ...
    andrewbroad andrewbroad January 2004 Games
  • CSW viewerIs anybody who does not have the Borland C++ Builder installed able to run the CSW viewer? The downloaded version says it cannot find the teeui6c4.bp…

    ... values as well. If the pause is extremely short it still ... PURE DATA and add the block to an output tzx so ...
    Fraser Fraser February 2004 Sinclair Miscellaneous
  • TZX format updateHi folks. Following the private communication with Andy I would like to start a discussion on changing the TZX format to reflect new needs and improv…

    ... is to redefine block 11 (and consequently abandon block 14).
    ... ID : 11 - Turbo Loading Data Block
    ..................................
    00 2 ... could be 0 (to emulate block 14)
    04 1 ... /> 0f+2N 2 Pause After this block in milliseconds (ms) ...
    Mikie Mikie February 2004 MIA/STP/SDP
  • TZX format updateHi folks. Following the private communication with Andy I would like to start a discussion on changing the TZX format to reflect new needs and improv…

    ... support for an Audio/MP3 block,
    aimed to hold 'speech ... 1 TZX per side (with Pause/Stop
    blocks of proper ... could update the Direct Recording block, as Andy suggested, so as ...
    jpablo jpablo February 2004 MIA/STP/SDP
  • TZX format updateHi folks. Following the private communication with Andy I would like to start a discussion on changing the TZX format to reflect new needs and improv…

    ... no *need* for an MP3 block - let them stay as individual ... it, at least with identical pause lengths between data blocks and ... expansion of the direct recording block could easily do the job ...
    jpablo jpablo February 2004 MIA/STP/SDP
  • TZX format updateHi folks. Following the private communication with Andy I would like to start a discussion on changing the TZX format to reflect new needs and improv…

    ... ) A new CSW2-like block type would effectively replace the ... no need for this, block 0x14 does that already. ... : 18 - Extended Turbo Loading Data Block
    ..................................
    00 ... br /> 08+NN 2 Pause After this block in milliseconds (ms) ...
    Luca Luca February 2004 MIA/STP/SDP
  • Help with RasputinHi, Can anyone tell me how to get this to load in Spectaculator? Ive tried the tzx zip and the tap (48k) and it just freezes with a long beep on opti…

    ... 30 seconds for the pause after the last block to finish).
    Jon Needle Jon Needle April 2004 Games
  • Highway Encounter and Spin.I downloaded a TZX of Highway Encounter from the TZX vault. When I try and load the game up in Spin (the version with rollback),I get a black screen,…

    Edit -> New Block -> Data Output -> Pause (Silence) -> Specify zero milliseconds and it will act as a stop tape block.

    Straight from the TZX File Specification here on WOS :)

    D.
    Dunny Dunny August 2004 Emulators
  • Highway Encounter and Spin.I downloaded a TZX of Highway Encounter from the TZX vault. When I try and load the game up in Spin (the version with rollback),I get a black screen,…

    ... /> Edit -> New Block -> Data Output -> Pause (Silence) -> Specify ... act as a stop tape block.
    Straight from the TZX ... insert a "Stop Tape Always" block would be a bit more ... was mapped to a 0ms pause.

    There are a ...
    AndyC AndyC August 2004 Emulators
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... DEFW .WORD
    #define DEFS .BLOCK
    #define EQU .EQU
    ; 8 = RO:Pause Counter
    ; 9 = Pause Target, when it hits ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... DEFW .WORD
    #define DEFS .BLOCK
    #define EQU .EQU
    ; 8 = RO:Pause Counter
    ; 9 = Pause Target, when it hits ...
    robpearmain robpearmain August 2004 Development
  • Windows Compile of PlayTZXHad to re-do it as I couldn't find it, but here it is: [url="http://slitscan.spymac.net/Playtzx.zip"]http://slitscan.spymac.net/Playtzx.zip[/url] I…

    ... setting the begin and end block of playback) this is very ... reversed) and the ability to PAUSE the playback...

    Best ...
    Tom-Cat Tom-Cat November 2004 Emulators
  • Windows Compile of PlayTZXHad to re-do it as I couldn't find it, but here it is: [url="http://slitscan.spymac.net/Playtzx.zip"]http://slitscan.spymac.net/Playtzx.zip[/url] I…

    Tom-cat - what is Char 32 with GETCH?

    The version I've currently got compiled will pause at the end of a block by pressing the PAUSE/BREAK key - what extra functionality does the new one give you?

    Thanks :D
    b00mzi11a b00mzi11a November 2004 Emulators
  • SPIN betaHello. This is my first message in this Forum, so excuse my bad english as it is not my main language. I would be extremely grateful if somebody cou…

    ... and Dunny's new 'RZX Pause' feature are two orthogonal concepts ... is one with a snapshot block at the end, so recording ... version :) ).

    With RZX Pause, the only difference is that ...
    Philip Kendall Philip Kendall January 2005 Emulators
  • SPIN betaHello. This is my first message in this Forum, so excuse my bad english as it is not my main language. I would be extremely grateful if somebody cou…

    ... 't talk about new 'RZX Pause' feature at all ;). I only ... game will crash (other data block won't be found). I ...
    Pavero Pavero January 2005 Emulators
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... : LET OX=X
    30 PAUSE 0: LET K$=INKEY$: REM ...
    na_th_an na_th_an April 2005 Development
  • VertigoHi all, I found this in a bundle I'd bought from ebay. [url="http://www.smarty.plus.com/misc/vertigo2.jpg"]http://www.smarty.plus.com/misc/vertigo2…

    ... - Header: Length= 17, Pause=1011ms.
    Block 2 => ------------------- - Line ... - Header: Length= 17, Pause=996ms.
    Block 4 => ------------------- - ... - Header: Length= 17, Pause=1011ms.
    Block 6 => ------------------- - Start ...
    smarty-uk smarty-uk July 2005 MIA/STP/SDP
  • MIA Found? Records FileI've just started going through my collection of Spectrum software and already I think I've found a MIA title. It's Records File by D&H Games - on t…

    ... 've added an Archive Info block to the TZX and given ... 've also added a STOP/Pause and Text Description blocks as ...
    Andrew Barker Andrew Barker August 2005 MIA/STP/SDP
<1234567…34>

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