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  • Vote for the change of TZX formatThere is an ongoing discussion on the proposal of Patrik Rat to change the current TZX format specification to one that is simpler to implement for e…

    ... -Cat;189776]The new GDB block is also very future-proof ... for each byte and arbitrary pause between them. Or that auto ...
    Patrik Rak Patrik Rak May 2007 Emulators
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... 't think so. The PAUS block basically describes how certain time ... looks like, while the STOP block is meta information telling at ... you can have STOP block without single PAUS block as well.
    pause it may toggle.) The hardware ...
    Patrik Rak Patrik Rak May 2007 Emulators
  • Tapir feedback[QUOTE=jpablo]Are you planning to add support for decoding VOCs/WAVs from the tool as well?[/QUOTE] Since Luca offered help, we may together even so…

    ... a tape - FF, RW, PLAY, PAUSE etc.

    The option ... a pause of a few seconds or so between each block. If ... , the header for the next block gots missed.

    The ...
    DEATH DEATH June 2007 Emulators
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... rlyeh;205766]Is pzx2wav rendering pause blocks accurately?
    I always ... , let's see, [CODE]echo pause 70000 1 | txt2pzx | pzx2wav ... to text file shows the pause blocks are there as ... br />
    Regarding the screenshot block itself, I have little objections ...
    Patrik Rak Patrik Rak July 2007 Emulators
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... to have a peek at block headers:

    [code] ... de cabeceras PRESS A KEY":PAUSE 0
    40 CLS : ... headerlessly a program or byte block to wherever I'd like ... HEADER, A=255 means DATA BLOCK
    55 SCF ;CARRY ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • DarkStar.tzx in Spectaculator 6.25Hi all I think I have found a bug in Spectaculator. Darkstar.tzx(OriginalRelease) wiil not not load. DarkStar.tap loads The DarkStar Re-release t…

    Hi Andy,

    [quote=Andrew Barker;210139]
    ...I imagine the loader is only looking for a short datablock pilot so it stops looking resulting in failure. I'm no expert in taper loaders, that it just my assumption.
    [/quote]

    ...
    Jon Needle Jon Needle August 2007 Emulators
  • DarkStar.tzx in Spectaculator 6.25Hi all I think I have found a bug in Spectaculator. Darkstar.tzx(OriginalRelease) wiil not not load. DarkStar.tap loads The DarkStar Re-release t…

    ... reverted all but the main block to ID.10 as they ... 've decoded it, or the pause just hits right, it's ... doesn't have the polarity block. No doubt it'll fail ...
    Andrew Barker Andrew Barker August 2007 Emulators
  • Changing BASIC loader in Chuckie Egg 2Hi, My aim is to include "PAUSE 0" event at the end of the loading of the Chuckie Egg 2 game. The reason is that I use emulator to load the game and…

    ... pause between the screen and game code. Everything is in one block ... (I mean, loading noise has no pause) - something diffent ... .

    The second "BASIC" block at the end of the ... "CE 2" SCREEN$
    2 PAUSE 0: RANDOMIZE USR 39735: GOTO ...
    Dr BEEP Dr BEEP March 2008 Emulators
  • Heavy on the Magick loading screen.As per [URL="http://www.worldofspectrum.org/forums/showpost.php?p=284510&postcount=12"]Rickard's observation[/URL], the TAP file is "illegal" (appare…

    ... spin without acceleration, when a block has finished loading, double click ... the next block in the tape browser to ... load the next block. Think its because of the pause length.
    FrankT FrankT July 2008 Infoseek database
  • Heavy on the Magick loading screen.As per [URL="http://www.worldofspectrum.org/forums/showpost.php?p=284510&postcount=12"]Rickard's observation[/URL], the TAP file is "illegal" (appare…

    ... without acceleration, when a block has finished loading, double ... click the next block in the tape browser to ... the next block. Think its because of the pause length.[/QUOTE ... works fine and has no pause. Do we need the ... seem to have a pause in it for me ...
    Vertigo Vertigo July 2008 Infoseek database
  • Scary games!!Ok, I've just been playing [I]Silent Hill 3[/I] on PS2 (sat right in front of my telly, sound turned up loud, lights off) and I think I've just had m…

    ... and wake up half my block of flats with chainsaw noises ... scary as just really atmospheric..trailing around a post apocalyptic wasteland ...
    deadpan666 deadpan666 July 2008 Games
  • ZX81 tape formatIs there a description of it somewhere? The TZX format doesn't give it but can it be worked out from what it says about block 19? There is a good d…

    ... ' block, but with
    a series of 'Pure Tone' and 'Pause' ... the 'Standard
    speed data' block can be used for it ... waves there is a small pause
    (approximately the same ... ( ~~__ is one wave, ---- is pause )

    --~~__~~__~~__ ...
    zxbruno zxbruno January 2009 Hardware
  • Emulator feature I DEMANDI've been using ZXDS just recently and although it's lack of flash loading is a minor quibble it does allow you to have alook at loading screens. So…

    ... have a 6912 byte CODE block, and that not all games ... not all games have a pause after the screen has loaded ...
    Dunny Dunny January 2009 Emulators
  • Emulator feature I DEMANDI've been using ZXDS just recently and although it's lack of flash loading is a minor quibble it does allow you to have alook at loading screens. So…

    ... have a 6912 byte CODE block, and that not all games ... not all games have a pause after the screen has loaded ...
    Arjun Arjun January 2009 Emulators
  • Emulator feature I DEMANDI've been using ZXDS just recently and although it's lack of flash loading is a minor quibble it does allow you to have alook at loading screens. So…

    ... have a 6912 byte CODE block, and that not all games ... not all games have a pause after the screen has loaded ...
    rich_chandler rich_chandler January 2009 Emulators
  • FUSE loads .wav files but audio2tape fails to create .tapI'm trying to write a utility to extract ASM listings out of OCP Assembler save files. I have a few audio tapes with assembler files that I want to c…

    ... /> Produces

    [QUOTE]Block ended, found 373 bytes
    Pause (ID 0x20); conversion may ... converting Turbo Speed Data Block (ID 0x11); conversion may ... converting Turbo Speed Data Block (ID 0x11); conversion may ...
    bladerunner bladerunner February 2009 Development
  • TZX SuitabilityHi All, Firstly thanks for a wealth of info been a long time since Ive seen those set of rubber keys and symbol-shift and now it back around and we d…

    ... to checksum the data block content ignoring pause lengths and will require ...
    Fred Fred March 2009 MIA/STP/SDP
  • DeathchaseHi all, I was just wondering if someone out there could help me... I have the ?2.99 rerelease from 1986 and I'm trying to hack the loader. The tape h…

    ... $ and main program block are one long headerless block. What I'm ... to do is have a pause 0 before the main program ...
    FrankT FrankT May 2009 Games
  • Loading screens, worth the wait?Inspired by a topic in the chit chat thread I thought I would have a poll about loading screens. What with the R tape loading error problems and ea…

    ... of 0s in their code block (or maybe some hacked versions ... pause between blocks, loading pilot, etc). Some games had a distinct block ... the end of the main block but sometimes these blocks where ...
    0sAND1s 0sAND1s May 2009 Games
  • Travel with Trashmanits appears there were 2 versions released of "travel with trashman" although the physical cassettes look pretty much idenetical, 1 was a fast load (…

    ... gives a data checksum and block checksums for quick glance for ... [/QUOTE]
    thats the tzx block size from the tzx stream ... the tzx info, id byte, pause byte values, length of data ... rewinding and jump to a block at a press of the ...
    Richard_Butler Richard_Butler July 2009 Infoseek database
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    - after load any data block to screen area (to adress ... pages 5 or 7) insert pause one second for possibility show ...
    velesoft velesoft September 2009 Development
  • Name that game: loading routineName that game but with a twist. I remember loading a game and it had a strange loading (protection?) scheme. It played normal when loading up initia…

    ... be programmed to pause and flicker by previous block. This is exactly ...
    Van_Dammesque Van_Dammesque December 2009 Games
  • More questions to ponder/argue/ignore as you wish...Just copying some stuff to a memory stick, and I found some old questions I'd intended to post on these forums to provoke debate, that I'd never got …

    ... to Skool had no pause or abort functions. And ... Ultimate games had a pause function, none of them ... the badly thought out pause function whereby the game ... long as you held the pause button down!

    block, before you could continue ...
    ewgf ewgf February 2010 Chit chat
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... whole memory in one headerless block (16384-65535) and run the ... "Start Super Hang-On Tape": PAUSE 0: LOAD ""CODE : RANDOMIZE USR ...
    FrankT FrankT March 2010 Games
  • Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…

    ... on these for the attribute block. If a colour is [I ... them:
    10 PAUSE 1: OUT 32765,24:PAUSE 1:OUT 32765 ...
    LCD LCD March 2010 Announcements
  • Blackstar by Richy Pitch[youtube]FQLznlyLONI[/youtube] Discuss. Points will be deducted from the first person who asks "can this be done on a real Spectrum?"

    ... $ : LOAD "" CODE : POKE 23739,244 : PAUSE 0 : RANDOMIZE USR 50896[/CODE ... 30000, 6912
    Normal Data Block: 1569? (Unsure. Wav2tap isn't ... 25000, 40536
    Normal Data Block: 506 bytes

    I ...
    zxbruno zxbruno March 2010 Sinclair Miscellaneous
  • ZX 48K loudspeaker with 8 Ohm possible?Is it possible to change the loudspeaker from the ZX 48K with a model which has only 8 Ohm? Micky

    ... ,255: PAUSE 0, as there's no capacitors that block the DC ...
    mcleod_ideafix mcleod_ideafix May 2010 Hardware
  • New RZX Block Type Suggestion -- AnnotationWho is maintaining the RZX specification at the moment? I'd like to ask for the feasability of the following request. Annotations embedded within th…

    ... implementation.[/QUOTE]

    The pause is the only thing which ... turn your proposals into a block format at which point it ...
    Patrik Rak Patrik Rak August 2010 Emulators
  • updated Fatware - keyboard patchHi! I work with Fatware code and already prepare keyboard patch for original version 0.12. Now it's possible to operate disk browser with keys: 1) c…

    ... - stop
    C - set/unset pause
    V - play

    velesoft velesoft September 2010 Development
  • Override AUTOLINE start?Hi there, Is there a poke that prevents a BASIC program from auto running, when it was previously saved with the LINE command? Cheers, Steve

    ... de cabeceras PRESS A KEY":PAUSE 0
    40 CLS :RESTORE ... BASIC chunk as a BYTE BLOCK at any upper address (say ... to expect for a byte block and not a header.
    BLOCK would spit the BASIC LISTING ...
    Marcelo Marcelo November 2010 Sinclair Basic
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