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Search Again :: Adv Search 1000 results in 0.013s
<1…3456789…34>
  • Derren BrownLast Friday I got dragged to see Derren Brown live by the missus, as he was doing a show in Skegness. To be honest, I'd never seen the Channel 4 sho…

    ... DB begins to explain his tricks?

    [quote]You're ... make. I?m pointing out double standards regarding views on gullibility ...
    racingroom racingroom May 2005 Chit chat
  • Derren BrownLast Friday I got dragged to see Derren Brown live by the missus, as he was doing a show in Skegness. To be honest, I'd never seen the Channel 4 sho…

    ... DB begins to explain his tricks?[/quote]

    Do you ... make. I?m pointing out double standards regarding views on gullibility ...
    cyborg cyborg May 2005 Chit chat
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... 4 colours out of every character cell - I don't know ...
    na_th_an na_th_an October 2005 Development
  • unreleased spectrum protection system - any use any more? also pokerama sourceDon't know if anyone's interested in this. During my days hacking games for Your Sinclair and Crash (and Sinclair User for a while) I had a pet proje…

    ... decryption you used? Any clever tricks? Just listening to that wav ... like about 3000 baud (ie double speed). Also sounds like you ...
    JonNorth JonNorth October 2005 Development
  • Which games are you obsessed with?Do any of you find yourself returning constantly to a particular game or games,even though you've played it to death?My current obsession is Kokotoni…

    ... 't finished it with every character. I probably never will as ... /> Shinobi (original arcade).

    Double dragon (arcade).

    Dahna ...
    dm_boozefreek dm_boozefreek March 2006 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ...
    Sprite dimensions are in character units and must be defined ... only drawn at exact vertical character coordinates (otherwise things will ... at its end which can double as the 7 blank ... because the underlying engine is character oriented.

    The ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... broken into characters with each character described internally by a " ...
    Pros and cons versus double buffering:

    PROS
    double buffering would beat this ... less extra memory than a double buffer. sp1 requires the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... self-modifying code and stack tricks that make their code difficult ... modifying code and no stack tricks are used (this will make ... self-modifying code or stack tricks). Both come with PC tools ... splib2, that will allow single character at a time decompression on ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • When did Spectrum games "jump the shark"Sorry to use that hackneyed term, but there's no easier way of putting it. Basically, during the Spectrum's commercial life (roughly 1982-1992) when…

    ... Crusade, The Simpsons, Final Fight, Double Dragon 3, the Space Gun ... a lot of the fancy tricks that games used. However, they ...
    Matt_B Matt_B May 2006 Games
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... do with it, eg, when double-clicking on it.

    character in filenames. '#' is already a ... wildcard character on many file systems. Trying ... with '26' and any one character in the middle.

    Jonathan Harston Jonathan Harston July 2006 Emulators
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... /> [LIST]
    [*]Only draw character cells on screen that change ... /> The engine is really double-buffering taken to the limit ... a back buffer, individual character cells are completely drawn in ... big advantage is that individual character cells can be marked ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... /> [LIST]
    [*]Only draw character cells on screen that change ... /> The engine is really double-buffering taken to the limit ... a back buffer, individual character cells are completely drawn in ... [/QUOTE]

    The character buffer cell idea is excellent ...
    robpearmain robpearmain August 2006 Development
  • TorchwoodThe wait is almost over! Torchwood will start on Saturday 21st October on BBC1 with episode 2 right after on BBC3 Two whole hours of Captain Jack..…

    ... terrain, or (yes) stairs), that double espisode with "Satan" (which I ... in the Fireplace, the Cybermen double episode (though this did need ... the lines of his previous character (i.e. compassionate even to ...
    ewgf ewgf October 2006 Chit chat
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... the sp1_MoveSpr() functions with pixel, character or relative coordinates. The background ... will only support single and double density 3.5" and 5 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... all. The C64 has a character based display and each individual ... character can be either hi or ... sorts of raster-line / interlace tricks they do, but nothing like ... that the hi-res main character is a hardware sprite (which ...
    gasman gasman November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... sorts of raster-line / interlace tricks they do, but nothing like ... ) with independent colours for each character block, and all modes have ...
    netraider netraider November 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... area in memory (think fancy double buffer).

    For ... and can only print at character boundaries.

    The ... screen like usual into that double buffer. SP1 will just read ... background graphics from the double buffer rather than from udg ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • shmups continuedwhat about (mainly not so much known) smoothily scrolling "vertical shmups" on speccy (and elsewhere, possibly)? as i posted elsewhere, i take canyo…

    Light Force is worth a mention as it manages to be a very colourful game yet scrolls smoothly in single pixel increments. That said, everything else moves by the character square which shows the limitations of the tricks used.
    Matt_B Matt_B March 2007 Games
  • DeathsHas anyone ever been on the last screen in a game only to be killed with your last life? (excluding pokes). This happenned when i played 'Tank Comm…

    ... />
    However, I remember playing Double Dragon 3 on an emulator ... , but killed him with my character being able to take exactly ...
    Collie Collie March 2007 Games
  • Inspired games[url]http://www.worldofspectrum.org/basedon.html[/url] I'm sure there's bound to be far more (especially in the "coin-op" section) than are currentl…

    ... least two games with a double attribution:

    [i]Mr ... of the Wimpy Bars' logo character, was also a(n unlicenced ...
    robert@fm robert@fm March 2007 Games
  • Inspired games[url]http://www.worldofspectrum.org/basedon.html[/url] I'm sure there's bound to be far more (especially in the "coin-op" section) than are currentl…

    ... least two games with a double attribution:

    [I]Mr ... of the Wimpy Bars' logo character, was also a(n unlicenced ...
    mheide mheide March 2007 Games
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... , you also have access to double buffered video which may or ... placed at pixel resolution or character resolution?

    [quote]
    character as input and returns a ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... /> Other than some speed and double declarations?

    [CODE]
    dec l ;move back one character to the left

    Dr BEEP Dr BEEP May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... (32 bit unsigned), float and double. The C standard defines *minimum ... taking the address of the character c (this makes a char ... of char, int, long, float, double can be declared as follows ... the address of the first character in the string "my sentences ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... changing the location of the character set. On returning to ... />
    [code]
    // prints double width chars without any formatting ... />
    The game requires double width text to be printable ... . Since we're printing double width characters, single UDG ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... using the '\n' character. '\n' is character code 13 which is ... as we did in the double print routine. We then ... address from attribute address, character y coordinate from screen address ... subroutine "zx_cyx2saddr()" takes the character (y,x) coordinate and ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... continual scrolling message printed double-width but not running ... br /> ///////////////////// Install Next Character //////////////////////////
    ///////////////////////////////////////////////////////////////////////
    ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... a new double-width character-half and ... when a new character is installed. ... installing the new double-width character-half.
    ... ///////////////////// Install Next Character //////////////////////////
    ...
    wokani wokani July 2007 Development
<1…3456789…34>

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