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  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... seeing such routine, specially with double-height chars :)[/QUOTE]

    Double height only?
    That's ... /> Place each line of the character twice.
    Dr BEEP Dr BEEP April 2010 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... and to make the double height printing work with ... push bc ;save off current Character Position
    ld de,# ... ;
    p_main: call p_at ;convert Character Position to Screen Address

    ;Double Height
    p_main: inc b ...
    Turkwel Turkwel April 2010 Development
  • The official Doctor Who threadOH MY GOD! I did [b]NOT[/b] see that coming at the end of the episode!

    ... a "past master at the double entry". [I]Matron![/I][/QUOTE ... writing in a bisexual major character, but not having the wit ...
    joefish joefish May 2010 Chit chat
  • New Game: Heart StealerMy first platformer is finally released! Having a Speccy since a long time ago, I've really wanted to make a game for it. Since february, I've final…

    ... use the many of the tricks I used here to port ... -modifying assmbler code, designing clever double-buffered software sprite routines, and ... used any of the aforementioned tricks. In fact, I'd not ...
    Timmy Timmy May 2010 Games
  • shot out some good mame games.Anyone got some good sugestions for old arcade games im trying to compile a shortish list of the best ones.

    ... drew Abobo in the original Double Dragon? I think the one ... to a shotgun, and another character has a flamethrower maybe?
    dm_boozefreek dm_boozefreek June 2010 Chit chat
  • Beepola v1.01A new version of Beepoa, v1.01, is now available for download from:- [URL]http://freestuff.grok.co.uk/beepola/Beepola_v1.01.00.zip[/URL] (650KiB) …

    ... to keep the character of the song. Often playing double tempo to ...
    FrankT FrankT June 2010 Announcements
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... four 2X2 sprites locked to character positions. It would be nice ... programmers may be able to double use the buffer - for example ...
    Gedlion Gedlion June 2010 Development
  • Golden axeNot colorful,but not bad port either,theres even more on screen characters than the c64 version,even the ending retains the arcade original.

    ... writes straight to screen.. each character on c64 was 2 sprites ... /> it's a bit like double dragon in the arcade.. i ...
    fog fog July 2010 Games
  • Your views on...Wham! The Music Box[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0008965]Wham! The Music Box[/url] The program responsible for the music of Fairlight and Way o…

    ... 3 channels and with some tricks it's possible
    [url ... just run the tune at double time and offset the drums ...
    chev chev August 2010 Games
  • nec turbografx 16 top gamesHi all Just got a Turnarcade machine and am loving it! It has too many games to work through on by one - hundreds on each platform. So can anyone …

    ... adopted Master Higgins as their character for the Adventure Island games ... .
    Gate of Thunder.
    Double Dragon 2.
    Valis 1 ...
    dm_boozefreek dm_boozefreek August 2010 Chit chat
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... screen memory to create the double height characters. For BASIC it ...
    220 LET p$="Sample Double Height Text"
    230 LET ... /> 250 REM Loop for each character
    260 FOR a=1 ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... have been further refining my double height character program i.e. the ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... to this you can create double height characters quite easily using ... the ZX BASIC tips and tricks area for details).

    Paddy Coleman Paddy Coleman September 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    I'm not familiar with C64 fonts.
    What was the character fix pixel sizes? 8x8 like spectrum?
    Also, double height - is that mapping the 8x8 (or equiv.) character to 8x16 pixels on screen?
    BloodBaz BloodBaz September 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... a way of getting double height fonts using BASIC, ... top part of the character or graphic, the second ... each part of the character. Not the best way ... example the the first character set was stored at ... the address where the character set is stored, minus ...
    zxbruno zxbruno September 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... about adding +40 to the character to invert it means nothing ... upper half of each double height character was usually stored in the ... of dealing with the top character line and then copying everything ...
    TMR TMR September 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... larger font for it, or double-up the one in ROM ... if you change the defined character the one on screen changes ... on the screen by copying character pixel data into the screen ... is just one byte per character square).
    joefish joefish September 2010 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... used buying food, purchasing a double pack of [b]Pure[/b ... courses and pulling loads o' tricks and stuff. Pretty decent and ...
    deadpan666 deadpan666 September 2010 Chit chat
  • HP printer inks FRKN BSTRDS!I have a HP309g photosmart premium printer that I was given by HP when in the US last. Its a very high quality printer. Ok so one of the inks has ra…

    ... .

    One of these "tricks" was that if you pressed ... HP logo. Hold CTRL and double click the logo. Some kind ...
    Scottie_uk Scottie_uk October 2010 Chit chat
  • How to Extract a Font from a Game?I remember it was possible to load/save your own fonts in ArtStudio on my Speccy. I also remember it was possible to loop the loaded block of a game …

    ... still need an alpha-numeric character set to handle that. ... is only 6 bytes per character - presumably shaving off the ... Upside Down, Inverse, Mirrored and Double Height with just minor amendments ... text on pixel rather than character values.

    Custom ...
    Turkwel Turkwel November 2010 Games
  • Salamander - 2 YS reviewsKonami's Salamander was reviewed in issue 2/88 of Your Sinclair. The rating: 4. Then in issue 12/88 it was reviewed again and scored 8(!). Why YS rev…

    ... -Type on the Speccy had character-moving baddies (but very big ... . That was my memory playing tricks on me.
    Pascal Tournois Pascal Tournois November 2010 Games
  • For anyone who is interestedAs Jumping Stack mentions in the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?t=32113[/url] I've been banned recently (the ban…

    ... I'm accusing Lee of double standards, I hasten to add ... karingal has inexplicably either changed character somewhat, or just hasn't ...
    Dunny Dunny November 2010 Chit chat
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... up with a brilliant main character with a 8-frame walk ... and says it should be double the size.

    There ...
    Turkwel Turkwel December 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... graphics rather than allowing both character codes and absolute memory addresses ... /> sp1_IterateUpdateArr(list, sp1_InvUpdateStruct); // invalidate all character cells in list
    [/code ... advanced coders can use better tricks and memory saving methods, or ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... " array. In spritepack each character cell on screen is represented ... the program could only print character codes as background graphics ... rather than allowing both character codes and absolute memory ... by how many of these tricks I already use. It' ...
    Timmy Timmy December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... by how many of these tricks I already use. It ... be used as initial background character as usual.

    character cell added to an ... sp1_IterateUpdateArr(list, sp1_InvUpdateStruct); // invalidate all character cells in list
    [/code ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Development
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... to the token table and double clicking the UDG to add ... also lets you change the character set too - that includes all ... you decide to redefine the character set, then BASin will display ...
    Dunny Dunny January 2011 Sinclair Basic
  • Was the +3 a missed opportunity?I just wanted to gauge WOS opinion on this. Do people think that the +3 was a bit of disappointment that didn't really advance the hardware as much a…

    [QUOTE=spodula;507598]something good enough to run CPM in full 80 character mode would be awesome![/QUOTE]

    I agree a double width screen resolution would have made the CP/M support actually useful!
    guesser guesser January 2011 Hardware
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... imagine the Speccy had a character screen. You defined a set ... byte tells the computer which character is in that square. ... 8-pixel character squares. But you could do little tricks like rolling ... around the 8 bytes that make up a character ...
    joefish joefish February 2011 Games
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... tricks like rolling around the 8 bytes that make up a character ... , and all copies of that character on screen ...
    maiki maiki February 2011 Games
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