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Search Again :: Adv Search 1000 results in 0.018s
<1234567…34>
  • A couple of random questions......because, why not? (1) USR0 mode on the +3/+2A/B I know of its existence, I know how it's used, and I have some games that require it to work o…

    ... , T, and a dummy character)
    Then, POKE 16431,201 is required ... to change the last character into ...
    The Mighty Dopethrone The Mighty Dopethrone March 2020 Sinclair Miscellaneous
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... aware of POKE 23607,60 to set the default character set, ... upwards, so POKE 23607,249 reverts to the new character set. Anything ... up one row in the character square; POKE 23606,2 starts cutting ... show through. POKE 23606,8 shows a standard character set advanced ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • SoftRom emulation possible?Hello. Quick question to all emulator developers: How easy would it be to emulate a SoftRom? The mastering utilites for my protection system XLR-8 a…

    ... FOR i = 0 TO 16383 : POKE i, PEEK i : NEXT i ... and POKE the first byte of the character set,

    POKE 15616 ...
    Geoff Geoff October 2005 Development
  • Specbas Photo'sOK here's a place to show us some screen grabs of Specbas programs Here are some of my Invaders screen grabs [IMG]http://i699.photobucket.com/album…

    ... rewrote it using a DPOKE (double poke) command that allows you to ... the single registers (and single POKE them)
    but it was ... up the screen routine by Poke$'ing the graphics directly.
    ASH-II ASH-II March 2012 Sinclair Miscellaneous
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    ... I'm ideally wanting to POKE the attribute section of memory ... opposed to PRINTing a character...[/QUOTE]

    POKE 22528 + (Row * 32 ...
    bobs bobs May 2012 Development
  • syntax checking helpcan anyone help with syntax checking, its been a while since I did any basic extension coding this routine always gives :C nonsense in basic error …

    ... %2Fdoublepoke.asm"]implementing a BASIC double poke extension[/URL] for the Spectranet ...
    jp jp October 2012 Development
  • "ZX80 Brain" RPN CalculatorIt is at times like [url=https://www.worldofspectrum.org/forums/discussion/54176/depression]when threads such as this are posted[/url] that I get the…

    ... separate screenshot and redefined character set for the ZX80 ... have used the standard character set, but I thought ... redefined character set (POKE 23607,249) and the standard character set (POKE ... - the aforementioned seven-segment character set, in bright red to ...
    The Mighty Dopethrone The Mighty Dopethrone March 2017 Sinclair Basic
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... I decided to use a Double Buffer (DB) or 'Back Screen ... /> Usage is dead easy - just POKE or ld your bytes to ... . But I do use other tricks to speed the draw-rate ...
    LuMan LuMan April 2014 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... to write a machine code double height character printing routine. I know ... slow despite some neat coding tricks. However, on holiday I had ... 0,0;a
    145 POKE DTOP,PEEK CHARS
    150 ... DTOP=DTOP+1
    155 POKE DTOP,PEEK CHARS
    160 ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... to write a machine code double height character printing routine. I know ... slow despite some neat coding tricks. However, on holiday I had ... 0,0;a
    145 POKE DTOP,PEEK CHARS
    150 ... DTOP=DTOP+1
    155 POKE DTOP,PEEK CHARS
    160 ...
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • Character SetAlright, this may not be the right forum for this question (it does sort of relate to a game which I'm trying to get working properly - long story) -…

    ... is that points to the character set in the ROM?
    character set in the rom, but you could poke a ... point to a user defined character set in RAM if you ...
    Neil^P Neil^P August 2004 Games
  • ANNOUNCE: JSW64 Manic Miner: James BondTo celebrate "Two Double-Oh Seven" before it ends, I am delighted to announce the first gamma-release of [i]JSW64 Manic Miner: James Bond[/i] (v1.0),…

    To celebrate "Two Double-Oh Seven" before it ends, ... based on the James Bond character created by Ian Fleming, and ... author: I know all the tricks, I'm constantly looking for ...
    andrewbroad andrewbroad December 2007 Games
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... pixels per byte.
    Try POKE-ing 255 into bytes within ... the paper colour of one character square to blue.
    - draw ... line of the road. Two double squares of black with a ...
    bigjon bigjon November 2009 Development
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... this rectangle starting from column (character) 2 in the buffer.< ... () #0 - Get parameters for double buffering
    self.createBuffer() # ...
    #0 - Get parameters for double buffering
    def getParameters(self ...
    KrazyKattapilla KrazyKattapilla August 2014 Development
  • "ZX80 Brain" RPN CalculatorIt is at times like [url=https://www.worldofspectrum.org/forums/discussion/54176/depression]when threads such as this are posted[/url] that I get the…

    ... />
    - Loaded in the ZX80 character set (which I'd saved ... a program to make defining character sets really easy).
    - The ... redefined character sets on the BASIC editor, I've had to POKE ... that the SQR function can double as a squared button, etc ...
    The Mighty Dopethrone The Mighty Dopethrone March 2017 Sinclair Basic
  • Random-Access to Microdrive FileI am working on a BASIC program to backup a microdrive text-file to standard tape array-file. To backup a text-file from one microdrive to a secon…

    ... fast: it glues together three tricks.

    So, I ... precisely placed inside B$ character array using slice operator and ... $=a$:
    POKE DEFADD,0:
    POKE DEFADD+1,0
    POKE DEFADD,0:
    POKE DEFADD+1,0
    mattsteel mattsteel May 2018 Sinclair Basic
  • Parasol Stars for Spectrum Having played a lot of Bubble Booble and Rainbow Islands on Spectrum, and later on also Rainbow Islands and Parasol Stars on Amiga, I feel like it w…

    ... "peek n' poke" pics , or the little mayhem character in the "mayhem ... ... actually it's 8*2 double the height of the 8 ...
    Amigo Amigo July 2003 Games
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... more than 2 colours per character square?[/quote]

    [quote ... some talk about Spectrum display tricks and then the pictures. I ... Lair 1 and 2 and Double Dragon. Maybe some others. Gryzor ...
    Sadako Sadako February 2004 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... (32 bit unsigned), float and double. The C standard defines *minimum ... /> [/code]

    You can poke values at the addresses held ... assignment "*q[0] = 'q';" will poke the letter 'q' into m ... the address of the first character in the string "my sentences ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... />
    [code]
    // prints double width chars without any formatting ... />
    The game requires double width text to be printable ... To render each character we need to poke 8 UDG values ... . Since we're printing double width characters, single UDG ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... using the '\n' character. '\n' is character code 13 which ... we did in the double print routine. We then ... address from attribute address, character y coordinate from screen ... to which we duly poke with the attribute value. ... bmp" the loop to poke all 8 UDG bytes ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... characters and represents each character by a 24-byte ... address "g_textBuffer". The current character within that string being drawn ... since we're dealing with double width characters). scroll_isr() is ... simply states that we poke into the rightmost column the ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... have managed to delete the 'double' calculation of the sideway- ... to use a couple dirty tricks to make it work ... (608),p,z:
    POKE n,3+3*(m(p ... ,j,j,j:
    POKE 22528+p,48-(k=0 ... ):
    POKE 22528+p+z,48:
    POKE (k
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... into it to see what tricks you used?
    [quote]
    character (see Skier);

    c ... $(p+8)="I": POKE a+4,0: POKE a+5,5: LET ... c=0 TO 255: POKE a,f: POKE a+1,g: PRINT ... ),r$(p+8),s: RESTORE : POKE 23620,23-2*(s> ...
    bigjon bigjon April 2008 Development
  • Getting started with asm Speccy codingSomeone on another forum I read has asked for good Speccy coding resources. I thought it would be great to link him to a simple tutorial about how to…

    ... i poke them instead?

    A Speccy_MC tips & tricks is ... /> LD A, 148 ; UDG A character
    RST 16 ; Call the ...
    Matt_B Matt_B May 2009 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... screen memory to create the double height characters. For BASIC it ... br /> 220 LET p$="Sample Double Height Text"
    230 LET ... /> 250 REM Loop for each character
    260 FOR a=1 ... GO TO 410
    400 POKE sa,T: LET sa=sa ... +256: POKE sa,T: LET sa=sa ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... have been further refining my double height character program i.e. the ... 0,0;a
    145 POKE DTOP,PEEK CHARS
    150 ... DTOP=DTOP+1
    155 POKE DTOP,PEEK CHARS
    160 ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
<1234567…34>

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