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Search Again :: Adv Search 1000 results in 0.022s
<1…25262728293031…34>
  • Anyone can help with hacking TwisterI believe I have found a truly unhackable game. Twister The mother of Charlotte.... It's the decryptor starting at 65068 I'm having problems with. …

    ... in the archive. The standalone Poke file, the tzx with the ... poke attached to the end, and ... contents of 16450 into HL (Double Byte)
    If HL
    nuggetreggae nuggetreggae June 2014 Development
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... the INK colour of a character square. For that you could ... your new INK colour. Then POKE it back again. Don't ... first, so your PEEK and POKE statements don't need to ...
    joefish joefish June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... to Tools> Token Table. Double click the graphic character you need.
    Dock Dock June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... ! I tried moving a 2x2 character, and replacing the 4 squares ... speed. Perhaps a 4 tile character is too much for BASIC ... of m/c and just poke the x,y,attrvalue into ...
    Dock Dock June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... ]Doesn't that mean that POKE is ~40% faster than PRINT ... need to do something like POKE 22528 + 1 + ( 2 * 32 ) , 255 ... out before, that getting the POKE address from a pre-calculated ... the previous position. But single-character sprites are usually the order ...
    joefish joefish June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    [QUOTE=ccowley;772349]Doesn't that mean that POKE is ~40% faster than PRINT with OVER 1?[/QUOTE]

    For a single character. For a sequence, PRINT is faster.
    chev chev June 2014 Sinclair Basic
  • Fire n' Ice, is it possible to convert it tp tap. or tzx?Wathching a little bit the video from this game in rzxarchive, and it is really outstanding. So I was wondering if its possible to make the trd file …

    ... velesoft's cheat level skip poke and there's already like ... well written with no russian tricks. Should RUN well on regular ...
    nuggetreggae nuggetreggae June 2014 Games
  • Fire n' Ice, is it possible to convert it tp tap. or tzx?Wathching a little bit the video from this game in rzxarchive, and it is really outstanding. So I was wondering if its possible to make the trd file …

    ... .
    Here is some tricks:

    a) POKE 33060,0 - remove ... )

    b) POKE 33060,0
    POKE 26513,205,194,191 ...
    POKE 49090,205,60 ...
    velesoft velesoft June 2014 Games
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... get 15360, meaning the character set is stored 256 ... higher at 15616. Character codes run from 32 ... character set with:
    [CODE]FOR n=0 TO 895: POKE ... using your copy of the character set.

    character code. For example, your ...
    joefish joefish June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... z$;INK 5;x$: POKE 23729,r: POKE 23728,k:
    GO ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... z$;INK 5;x$: POKE 23729,r: POKE 23728,k:
    GO ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... UDGs 256 bytes lower and POKE the upper half of the ... in post#31 - redefine the character set - this gives you another ... just needs printing the next character in sequence, and it's ... from the start of the character set every time, which makes ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... to animate them. You just POKE the address of one bank ... animations are handled by one POKE, instead of having to have ... works with a re-defined character set, is extremely slow.
    joefish joefish June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... re just for the same character moving in different directions. ... printing a different character without printing a different character.

    ... with something like:
    POKE 23676,222+(PEEK 23676=222 ... as an example a character with 4 aspects and 3 ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • What if Sinclair had released a 16 bit Spectrum?Had Sir Clive not wasted his companies money on the white elephant that was the C5 and instead focused on competing with his rival computer manufactu…

    ... pack as two bytes per character = 1536 bytes, for a total ... though that with modern graphics tricks you might be able to ...
    carlsson carlsson July 2014 Games
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... for standard and double height resolutions (but not double width or 512x384 ... in the VRAM used in double-width modes)

    [ ... them (whilst hiding one character of display at the screen ... the PAPER pixels in a character square to be transparent. Perhaps ...
    JeffB JeffB July 2014 Hardware
  • ZXDS 1.3.0Hello, I am really glad I can announce one more [URL="http://zxds.raxoft.cz"]ZXDS release[/URL] on this special day. The major new feature is the lo…

    ... no way to enter a poke after a game is loaded ... , using the memory viewer. Simply double tap the line showing the ... , and you can enter the poke manually. It even supports 0x ... , and you can also easily poke 2 byte words at once ...
    Patrik Rak Patrik Rak July 2014 Emulators
  • ZXDS 1.3.0Hello, I am really glad I can announce one more [URL="http://zxds.raxoft.cz"]ZXDS release[/URL] on this special day. The major new feature is the lo…

    ... , using the memory viewer. Simply double tap the line showing the ... , and you can enter the poke manually. It even supports 0x ... , and you can also easily poke 2 byte words at once ...
    Arm73 Arm73 July 2014 Emulators
  • GAC, PAW or The Quill?Which of the above adventure game writing software would you recommend in terms of user friendliness? What are the strengths and weaknesses of each …

    ... working with a reduced sized character set?[/QUOTE]

    Yup ... and then quite a few tricks more. If the choice is ...
    Rockersuke Moroboshi Rockersuke Moroboshi August 2014 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ...
    [*]Terra Cresta - Sinclair User Double Hits 1
    [*]Tomahawk - Byte ... start of the game. Fix: POKE 65232,59.
    [*]Cylu: Locks ... by myself by inserting a POKE command provided by jp in ...
    Alessandro Grussu Alessandro Grussu August 2014 Games
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... the room where the player character is on the map in ...
    bigjon bigjon September 2014 Sinclair Basic
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... and can be drawn via double-click, etc.).

    ... perhaps "user grid" will replace "character grid"?[/QUOTE]

    ... priority and may overdraw character and pixel grid because ... selector) are partially visible if Character grid is enabled, but ...
    clausjahn clausjahn October 2014 Emulators
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... /> PAUSE 0: LET i$=INKEY$: POKE p,a: LET p=1 ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... multicolor game, you better use tricks such as [URL="http://www ... it somehow possible to use double buffer (128k) to overcome partial ...
    Einar Saukas Einar Saukas October 2014 Brand new software
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    ... general routine for clearing any character-based rectangle in the display ... .
    [code]
    ; clear a character-based rectangle
    ; PRINT AT ...
    add a,d ;avoid double increment after segment change
    Battle Bunny Battle Bunny October 2014 Development
  • Looking for good RPGsSpeaking as a huge RPG fan ('huge' as in fat, sadly - and I only discovered RPGs via [B]Skyrim[/B] (PC, XBox 360, PS3), a fortnight or so ago) I was …

    ... got to remember all the tricks so as not to keep ... 't an RPG tho, no character progression, stats etc., it's ... may typically only be one character stat (hearts) but there are ...
    joefish joefish October 2014 Chit chat
  • New Game - Page's Castle QuestMy fist game created with AGD. Page's Castle Quest is a simple platform game, nothing fancy just simple 'dodge and collect' game. [FONT="Comic Sans…

    ... time he/she wants the character sprite to perform a jump ... part of the Al's Double Bill package. You can download ...
    Alessandro Grussu Alessandro Grussu October 2014 Brand new software
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... loading screen and an optional character set.
    Don't ... can also provide the optional character set to use with the ... can test the character set with:
    [CODE]POKE 23607,121[/CODE ... you're having difficulty finding character sets then the [URL="http ...
    jp jp October 2014 Announcements
  • Two, count them, two games from DazmanHi everybody!!! (try reading that without Dr Nick Riviera's voice). We've got two new AGD games by Dazman... [IMG]https://scontent-a-lhr.xx.fbcdn.n…

    Dark Tricks is simple but great! Cool ... I cheated and used a poke?

    Dazman can you ...
    R-Tape R-Tape November 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... title logo, graphics and a character set.)

    Having issues ... to insert a loading screen, double check a jumping issue and ...
    SimonLCFC SimonLCFC November 2014 Brand new software
<1…25262728293031…34>

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