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<1…28293031323334>
  • Win 10 or not to Win 10, that is the question.So Win 10 is going to be free.

    ... new ways to perform old tricks they would fix many of ... lifting the 260 or so character limited on paths in the ...
    Scottie_uk Scottie_uk June 2015 Chit chat
  • The magic's goneI dunno, i'm glad the new site is now up and running and most of the regulars are here but there's something missing and i can't quite put my finger …

    ... mode" or similar. Including HTML character entities only works for a ... few of those buttons occur double. Sorry WoS site designers, I ...
    RetroTechie RetroTechie June 2015 Chit chat
  • New game released: EXPLORER<div><span style="font-size: 13.3333330154419px; line-height: normal; font-family: 'Courier New';">- EXPLORER -</span></div><div><span style="font-si…

    ... not written in Assembly. The character-based movement from one side ... routines and a bit of tricks.
    Luca Bordoni Luca Bordoni June 2015 Brand new software
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... when getting another game. That Double Dragon, and Fantasy Zone are ... Dororo like she was the character from the creators original comic ...
    dm_boozefreek dm_boozefreek July 2015 Chit chat
  • SpecBAS 0.844 releasedHi all - it's been a while... Having some unexpected extra time off work, I've been able to get some work done on SpecBAS and it's now a bit more …

    ... 0/1.

    2. POKE and PEEK work, but they ... memory banks so they need POKE bankID,address,value and PEEK ... up of coloured pixels, you POKE the font bank ID with ... "a" (not "A"!) you use POKE FONTBANK,UDG "a",1. Press ...
    Dunny Dunny August 2015 Sinclair Basic
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... there aren't any special POKE addresses that affect the hardware ... and above that, you can POKE and PEEK memory without corrupting ... memory address above that to POKE and PEEK whatever data you ... the UDGs, or the entire character set.

    Anyway, back ...
    joefish joefish August 2015 Sinclair Basic
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... buffer centred on the main character to repaint his patch of ... , just erase it on screen, POKE a new sprite position, and ... may occupy the same 8x8 character. When it happens, we don ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Best modern (small) sprites for the Speccy?What are the best game sprites created for the Speccy in the last 15 years? A month ago I released [url="http://www.worldofspectrum.org/forums/dis…

    ... , guy with hat
    Dark tricks' skeleton
    Toofy's winter ... 's rpg games
    Main character of Pussy Love Story From ...
    hikoki hikoki October 2015 Development
  • 7mhz CPU?One of the things I like about Spectaculator, is that I can zap the clock speed of the emulated CPU up. Doing so makes me wonder about why the desig…

    ... , which run at 6.5MHz (double the ZX81's normal 3 ... />
    There are quite complex tricks to achieving acceleration. With my ...
    Quazar Quazar November 2015 Hardware
  • ZX81 Character SetHello, hope I don't offend anyone with my request. I've put together a program on my Amstrad that redefines a condensed text and displays it appropri…

    ... - which would render the ZX81 character set as:

    [ ... they did this by extending character rendering into the border area ... 32x22 screen using the above character set.
    [/quote]
    ... BASIC you can:
    [code]POKE 16418,0[/code] to use ...
    GReW GReW December 2015 Sinclair Miscellaneous
  • ZX81 Character SetHello, hope I don't offend anyone with my request. I've put together a program on my Amstrad that redefines a condensed text and displays it appropri…

    ... AS YOU HAVE BYTES TO POKE INTO MEMORY
    9900 REM ... RUN 9900 TO POKE DATA INTO THE REM STATEMENT ... S$="" THEN STOP
    9950 POKE A,16*CODE S$+CODE ... as the end of line character and screw up the listing ...
    GReW GReW December 2015 Sinclair Miscellaneous
  • Problem with BC corrupting after DJNZJust for fun, I'm messing around trying to get the level maps from Lemmings to display on the screen with machine code. It's been ages since I did an…

    ... basic loop to poke the first address of each character row in ...
    mulder mulder January 2016 Development
  • Text Adventure Game... The Dreaded Castle of SlovI am standing in the middle of dense woodland. Birds twitter in the trees, small animals rustle in the undergrowth and I hear wolves in the distance.…

    You poke the body and nothing happens. ... be bleeding. Now you look double silly.

    You continue ...
    Luny Luny January 2016 Chit chat
  • Poke protectionAre there different tricks for finding pokes harder? Which you think is most hardest?

    ... a hacker isnt looking to poke a game for infy lives ... , there arn't many new tricks so whatever you implement will ...
    ANDREW RYALS ANDREW RYALS February 2016 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... />
    Terra Cresta - Sinclair User Double Hits 1

    Tomahawk ... made by myself with a POKE provided by [URL="http://www ... by me by inserting a POKE command provided by jp in ... According to Nuggetreggae,[/URL] a POKE 24090,8 entered while running ...
    Alessandro Grussu Alessandro Grussu March 2016 Games
  • Fallout 4Looks like it will be announced tomorrow: http://fallout.bethsoft.com/<br>

    ... I'd originally built my character with high charisma and low ... 've had a Never Ending Double Barrel Shotgun for ages I ... I use the Never Ending Double Barrel Shotgun so much these ...
    dm_boozefreek dm_boozefreek April 2016 Chit chat
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... our tile count to 256 (double that if we use more ... between 0-255, again, its double if we go over that ... to shift them around in character sized steps... Just because the ...
    kgmcneil kgmcneil June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... our tile count to 256 (double that if we use more ... to shift them around in character sized steps... Just because the ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... case, this attribute shifting could double as one of the (fixed ... changes to once per 2 character squares. E.g. for right ...
    Hikaru Hikaru June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... case, this attribute shifting could double as one of the (fixed ... changes to once per 2 character squares. E.g. for right ...
    RMartins RMartins June 2016 Development
  • New Game - Cap'n Rescue: ReprisalHello, I'd just like to announce my new game Cap'n Rescue: Reprisal for the ZX Spectrum is almost complete. This is the third game in the series…

    ... a quick WIP on a character walk animation, that bobs up ... need to double it too.

    Obviously, with your character is ...
    RMartins RMartins July 2016 Brand new software
  • Help needed with MIA software with custom (?) loaderHi, I've got into my hands recently a bunch of Polish educational software which are unknown MIA on WOS. I believe they are protected with some…

    ... USR 23760
    4 POKE 23782,201: RANDOMIZE USR 23771 ... : POKE 23782,195: INPUT "NAZWA :"; ... : RANDOMIZE USR 23424
    5 POKE 23739,111: LOAD ""
    ... 0x0217, byte = 0x4e N (character array)
    detected, for file ...
    lfaria lfaria August 2016 MIA/STP/SDP
  • Hacker QuestionHello hackers, as some of you might know, I am supervising the work on converting games from TR-Dos or TAP to the +D or Opus disk format for our SC…

    ... .putdata(':');
    gLoaderPayload.putdata(0xf4); // POKE
    gLoaderPayload.putdataintlit_min(23739);
    character, but I didn't try ...
    Sol_HSA Sol_HSA August 2016 Sinclair Miscellaneous
  • Must be missing the point - machine code... Hi Folks, Trying my hand at machine code again but falling at the first hurdle. I hand crafted the following to run at address 62000 and the co…

    ... ]
    Loop: LD (HL),A ; POKE bit pattern in to screen ... iterations)
    LD (HL),A ; POKE bit pattern in to screen ... half again, you have to double the times you unroll the ...
    JamesD JamesD September 2016 Development
  • Remove colour clash from Everyones a WallyWonder what the game would be like if the main sprite attributes were 8 hence avoiding the awful colour clash. Surely a handful of pokes would remed…

    ... jump to control another character immediately, regardless of if ... your friend :) [b]Poke 59320,24[/b] does that ... useful one is [b]Poke 43308,201[/b] which ... 'lifeless'. The ideal poke would be one that ... hacking than entering a single poke.[/quote]
    Yes ...
    xyzzy xyzzy September 2016 Games
  • Screen address of PRINT position...Hi Folks, The following code uses DF CC system variable to extrac the screen address for a PRINT position. [code]100 CLS 110 PRINT AT 10,16;…

    ... top byte where the next character will print if no row ... 11,16;"B"" and then POKE 18544,255
    Battle Bunny Battle Bunny September 2016 Sinclair Basic
  • Screen address of PRINT position...Hi Folks, The following code uses DF CC system variable to extrac the screen address for a PRINT position. [code]100 CLS 110 PRINT AT 10,16;…

    ... and the POKE fills the first line of the character position after ...
    Paddy Coleman Paddy Coleman September 2016 Sinclair Basic
  • POKE taking a variable amount of time...Hi Folks, Does anyone know why the following POKE statements seem to vary in their execution time? [code]100 POKE 60000,10 110 POKE 60001,16…

    ... memory addresses. The values are character Y and X coordinates.
    [code]...
    1000 POKE 60000,Y
    1010 POKE 60001,X
    Paddy Coleman Paddy Coleman September 2016 Sinclair Basic
  • POKE taking a variable amount of time...Hi Folks, Does anyone know why the following POKE statements seem to vary in their execution time? [code]100 POKE 60000,10 110 POKE 60001,16…

    ... memory addresses. The values are character Y and X coordinates.
    [code]...
    1000 POKE 60000,Y
    1010 POKE 60001,X
    poke the values directly into ... />
    [code]
    10 POKE 60001,X: POKE 60002,Y
    20 ...
    GReW GReW September 2016 Sinclair Basic
<1…28293031323334>

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