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Search Again :: Adv Search 1000 results in 0.009s
<1…6789101112…34>
  • monty pythons flying circushello i am trying to map this game,but the poke i am using for infinite lives works but when i am trying to map the 2nd level the game freezes.does …

    ... map this game,but the poke i am using for infinite ...
    ladderman ladderman August 2006 Games
  • Cant get infinite health cheat to work in FairlightI'm using spectaculator, I have the pokes folder, the cheat appears in cheat options, but nothing happens if I select it. Other cheats from the poke …

    ... it. Other cheats from the poke folder, like show room draw ...
    theSentinel theSentinel August 2006 Games
  • Pretty CrashesTo make a 48K spectrum crash spectacularly and beautifully enter the following into basic. Also works on a 128k in 48k mode though not quite as prett…

    ... pretty.


    10 Poke 23627,253
    20 Pause ...
    Scottie_uk Scottie_uk September 2006 Sinclair Basic
  • a few dumb questions from a new memberHi all. I've just stumbled across this forum after discovering my kid brother carbooted our shared-as-kids 48K spectrum five years ago. I have a few …

    ... do I physically enter game Poke numbers into this emulator? I ...
    Johnfromnorwich Johnfromnorwich September 2006 Emulators
  • Crash/ SU release datesPretty obscure question, this one. Did people that subscribed to Crash or Sinclair User get the magazines before the release date printed in the prev…

    ... . Maybe my mind is playing tricks on me...
    Spector Spector September 2006 Sinclair Miscellaneous
  • Which would be fasterSay you want to use a variable value of 0 to 255 in a BASIC program, which way would be fastest? Say for arguments sake you wanted to use two variabl…

    ... /> or

    2) Using POKE and PEEK to store the ... RAMTOP, i.e.

    POKE 60001, PEEK 60002

    ewgf ewgf September 2006 Development
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... on screen you have to poke bytes in strange order, you ... 2048 bytes to your initial poke address according to byte's ...
    Arda Arda October 2006 Development
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    ... 128k or 48k model. What tricks can be used to make ...
    zyloj zyloj October 2006 Development
  • ANN: Tipshop updated Sunday, 29 October 2006Sunday 29 October 2006 DOH! I missed the update last month, as I was on holiday (Florida, which was splendid)... I've also been busy helping out with…

    ... , so I found an extra POKE for Wheelie.

    * Mike_Myers ...
    hackersanon hackersanon October 2006 Announcements
  • Jet Set Willy Guru Nedded UrgentlyNow I know these questions have probably been asked over and over and over again but I just want to make sure my memory is correct and I've actually …

    ... in it - you need a poke that was printed in a ...
    ZX Beccy ZX Beccy November 2006 Games
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... , rem, list, print, goto, run, poke, if, and stop. No variables ...
    NotFound NotFound November 2006 Development
  • ANN: Tipshop updated Thursday, 30 November 2006Thursday 30 November 2006 A big HAPPY 11 BIRTHDAY to WoS... Oh, and a big batch of tips as well :-) * HAPPY 11TH BIRTHDAY, WOS... Thanks for all of…

    ... /> if I could find a POKE for Vulcan. Not having the ... .G. Pinto sent in a POKE for High Noon.

    hackersanon hackersanon November 2006 Announcements
  • Fun with MAMEI'm having a look at history.dat, an add-on for Mame containing history, trivia and tricks about the games. Here are some funny/bizarre bits I found …

    ... Mame containing history, trivia and tricks about the games. Here are ...
    cascarria cascarria December 2006 Chit chat
  • Sinclair User Twelve Pack (Issue 112)Although it's called Twelve Pack, there are only 11 titles listed - is this correct? Also on SU Great Eight 3 (Issue 113) the contents of the TZX an…

    ... 't match - there is a poke program on the tape and ...
    martinball martinball December 2006 Infoseek database
  • Xevious release dateI swear I played the Spectrum conversion of this arcade classic during Christmas 1986, and there's an advert for it in 1986 Spectrum magazines, but o…

    ... before, or is mind playing tricks on me (yet) again?
    Spector Spector December 2006 Games
  • Patch for Platform Game DesignerTwo minor bugs in the block designer have recently come to light in the Linear Game Designer, version 1.2. It appears that blocks 0 - 127 appear cor…

    ... fix this problem simply enter POKE 33026,7. Your game will ... /> This can be fixed with POKE 29101,254: POKE 29102,127.
    jonathan jonathan December 2006 Development
  • Developing the Spectrum ROMI'm working on some Z80 assembler for a Z80-based single board computer that I'm building. For the things that don't poke my hardware, I'm using a Sp…

    ... the things that don't poke my hardware, I'm using ...
    Winston Winston December 2006 Development
  • ANN: Tipshop updated Monday, 08 January 2007Monday 08 January 2007 A little belated, but.... HAPPY NEW YEAR! * This is a reasonably small update, but it feels like I've been working on it for…

    ... . He also sent in a POKE for the Spanish re-release ... .G.Pinto sent in a POKE for Aquarius.

    * Added ...
    hackersanon hackersanon January 2007 Announcements
  • Little Britain the Computer Game wouldnt be out of place on the speccyI was told that a little britain was coming out on the PC/PS2 and had a search and it is indeed. After reading what its about it is in fact just 8 m…

    ... up in the park, doing tricks and collect as many CDs ...
    festershinetop festershinetop January 2007 Chit chat
  • Little character trouble with BASinWell, I'm having some trouble loading fonts into the speccy with BASIC, using BASin r13 for an easier job. When I run code, such as this example... …

    ... =15616 TO 16383: READ A: POKE F,A: NEXT F
    zxbasic zxbasic January 2007 Sinclair Basic
  • Any interest in new low-cost mass-storage interface with 512K RAM?I've recently added support to ResiDOS and the +3e ROMs for SD/MMC card interfaces; in particular, ZXMMC (which has no onboard RAM and so is only sup…

    ... 128K snapshots
    [*]Screenshot and POKE facilities in Task Manager
    glancaster glancaster January 2007 Hardware
  • don't go Vista matesaGreetings. As you well know, there has been a massive campaign to push Vista into the users. I'm against it and always will be. Most of the ancient s…

    ... revolving main menu and other tricks to keep the interface clean ...
    alban lusitanae alban lusitanae February 2007 Chit chat
  • Pokes?How do you enter pokes when using EmuZwin. I tried to enter a poke for Super Robin Hood but it never worked. How and when do you enter the poke? Befo…

    How do you enter pokes when using EmuZwin. I tried to enter a poke for Super Robin Hood but it never worked. How and when do you enter the poke? Before the game or when it has started?

    Sorry to be a pain
    Old Man Kensey Old Man Kensey February 2007 Games
  • Groundbreaking gamesWhich games really broke new ground? I mean the ones that actually got around the hardware limitations of the Spectrum. For example: Aquaplane - f…

    ... /> Aquaplane - first use of timing tricks to draw things in the ...
    Gyron - use of timing tricks to generate extra colours on ...
    Uridium - Use of timing tricks to change attributes on individual ...
    Bad Horsey Bad Horsey February 2007 Games
  • EliteJust a quick one; this magazine entry for Elite: Your Sinclair 10.86 page 35 (Feature) should perhaps be listed as "Hack/Poke", as it is mostly mad…

    ... perhaps be listed as "Hack/Poke", as it is mostly made ...
    StuBruise StuBruise March 2007 Infoseek database
  • ANN: Tipshop updated Thursday, 29 March 2007Thursday 29 March 2007 Things are busy at home, but I've managed to get this update done in time - hurrah! * Andy Spencer sent in a cheat for Mined…

    ... .G.Pinto sent in a POKE for Chuckie Egg.

    hackersanon hackersanon March 2007 Announcements
  • Help needed with cheats/pokes etc!!!Hi there, I am very new to this emulator world and have been using Speculator for about a week or so now which is excellent. I have no problems with …

    ... have since found a Multitap poke of 42198,24 for this ... /> I also have a typed poke which I started to type ...
    jwhiting29 jwhiting29 April 2007 Games
  • who can help?hello can anybody tell me where there is a guide that shows you how to poke spectrum games(lives,immunity,etc) for the absolute beginner.i am sure i…

    hello

    can anybody tell me where there is a guide that shows you how to poke spectrum games(lives,immunity,etc) for the absolute beginner.i am sure i have seen something before,but i cant remember.thank you

    colin
    ladderman ladderman April 2007 Games
  • Name the (Board) GameWhen me and my brother were kids (so it must have been mid 70's) We used to have a Board game (although I don't think there was a board as such) that…

    ... just my old age playing tricks:-
    1) I presume you ...
    murtceps murtceps April 2007 Chit chat
  • Stopping autostart/autorun and entering POKEsHi, I want to enter some POKEs into a game on my ZX Spectrum, but whenever i do a LOAD "", my games always autorun. Is there any way I can get the pr…

    Hi,
    I want to enter some POKEs into a game on my ZX Spectrum, but whenever
    i do a LOAD "", my games always autorun. Is there any way I can get
    the program to just load into memory so I can POKE and then RUN the
    program?
    Gizmoguy Gizmoguy April 2007 Games
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