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<1…16171819202122…34>
  • FrameSyncIt was many many years ago since i programmed assembly on the spectrum but I just picked it up again for fun. Now this is one thing I can't remember…

    ... at the end of the frame processing... it works great!
    maten149 maten149 August 2005 Development
  • Advice needed - Xbox EmulatorsDoes anybody have experiance of using a speccy emulator with an Xbox ? My intention is to install Linux and then try and run an emulator (most like…

    ... (in the MS dash) the frame sync will be perfect. Obviously ... /50th of a second speccy frame every 1/60th of a ...
    Crabfists Crabfists August 2005 Emulators
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... at the start of each frame, not that the sprites are ...
    dmsmith dmsmith August 2005 Development
  • BASIC question (in both ways)hi, im fairly new to spectrum stuff.. I bought one a couple of days ago.. im trying to write a basic program that opens a window (drawn with DRAW com…

    ... use "adjustedcoordinate" to draw the frame (to use with DRAW and ...
    na_th_an na_th_an August 2005 Sinclair Basic
  • audio delay helpi have a few divx files and when i play them there is a 1 second gap between the noise and the video so when people talk you hear the noise and then …

    It may be a bit late now but I recommend using the 'frame server' option in VirtualDubMod when encoding. That has always fixed any audio/video synch problems I have had.

    Dave
    dave_beer_uk dave_beer_uk September 2005 Chit chat
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... link only points to a frame, so it's not too ...
    Metalbrain Metalbrain September 2005 Development
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... link only points to a frame, so it's not too ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... is negative) the next frame to be rendered is. ... it again with the new frame, some like this:
    frame for each frame the sprite is ... situation because the next frame could be one of ... memory addresses of each sprite frame.

    So, ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... left [I]in the next frame[/I]. I.e. the graphic ... would be 1 frame behind the actual action.
    frame*?

    'Cause maybe the ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... left [I]in the next frame[/I]. I.e. the graphic ... would be 1 frame behind the actual action.
    frame*?
    [/quote]

    Well ... the next frame thing is central to how ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... that the new animation frame would appear 1 frame later than it ...
    na_th_an na_th_an September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... br /> You simply draw each frame across the entire 2x2 character ... character sprite.
    The first frame does not use the right ... character squares, but each successive frame moves across into the right ... character squares. The last frame is pixels short of the ...
    Kiwi Kiwi September 2005 Development
  • Starglider 128k TZXNow I would if I could, but I simply don't have a copy of the game on tape handy, but is there any possibility that someone could upload a working ve…

    ... />
    Since I have no frame of reference to compare that ...
    The Starglider The Starglider October 2005 Games
  • Emulating the SamRAM on the ZX Spectrum SEGerton Lunter gave me permission to reuse the code, but so far I have not been able to get the software to work in paged RAM banks.

    ... the Pentagon has 71680 cycles/frame as opposed to 70908 on ...
    Woody Woody October 2005 Emulators
  • Emulating the SamRAM on the ZX Spectrum SEGerton Lunter gave me permission to reuse the code, but so far I have not been able to get the software to work in paged RAM banks.

    ... include switchable CPU timing, cycles/frame and memory contention. But again ...
    MikeW MikeW October 2005 Emulators
  • Are id Software over rated?The Doom 3 expansion pack (Ressurection of Evil) is due out on the XBox soon, which reminded me of the old argument, which I thought I'd post here; a…

    ... right time, but also to frame the shot with the gun ...
    The Starglider The Starglider October 2005 Chit chat
  • Postman not allowed to knock on doorI buy stuff online more than going to actual shops and recently bought a few dvds of someone. I knew that all 6 dvds would be in the one package and …

    ... replace their bags on the frame, or not to take someone ...
    thx1138 thx1138 November 2005 Chit chat
  • RealSpectrum SoundI'm having trouble with RealSpectrum sound. When I'm in the emulation part, I hear only buzzing and screeching. When I enter some menu, the sound di…

    ... -Sync: On, Gamma: 1.00, Frame skip: 0
    Sound: 16 ... : [002d1244..002cf304]

    Call frame traceback EIPs:
    0x000727eb
    FRGT/10 FRGT/10 November 2005 Emulators
  • JIL - chuckie eggso far ive got to level 91 and have all the snapshots.......doesnt look like theres an end to this game it just seems to repeat after about level 30 …

    ... "Not enough port reads at frame xxx" message. We've seen ...
    jamieangus jamieangus November 2005 Sinclair Miscellaneous
  • Keyboard emulation accuracyWhen the IN function checks the keyboard how accurate is it in a real speccy? For example, say you had lightning fast hands and a keyboard that coul…

    ... at the end of the frame - it requires keys to be ... read mid-frame too.

    D ...
    Dunny Dunny December 2005 Emulators
  • ZX Advance on the DS....It's fantastic!!! I new soon or later I was bound to get a DS, even though I have Zero time to play with it, and I am glad I did!! First thing I did …

    ... most games at a slower frame rate - it's not nearly ...
    thehive thehive December 2005 Sinclair Miscellaneous
  • ZX81 Tape Database siteHi. I've finally got round to getting some webspace and publishing my ZX81 tape collection. The pages include tapes indexed by title and publisher,…

    ... added a non-frame home page and non-frame version of the ...
    hldswrth hldswrth December 2005 Announcements
  • Animated gifs from Speccy gamesThere are many internet sites with pictures from Speccy games. But is there a site with animated gifs from Speccy games?

    i might have ago at nicking some from games


    its hard enough to get one frame out never mind a few that follow on
    mel the bell mel the bell December 2005 Sinclair Miscellaneous
  • Animated gifs from Speccy gamesThere are many internet sites with pictures from Speccy games. But is there a site with animated gifs from Speccy games?

    ... hard enough to get one frame out never mind a few ... graphics package to edit each frame into an animated gift.
    NickH NickH December 2005 Sinclair Miscellaneous
  • new retro gamer (issue 20)got it today quite a lot of speccy stuff in it theres an 8 page look at rare/ultimate theres sections on turbo esprit, knightlore, sabre wulf not ev…

    ... were available in the time frame we had, and the Stampers ...
    Daz@Retro Gamer Daz@Retro Gamer December 2005 Games
  • ANN: ZXSoftware.co.uk Update 01-01-06 New year, New look, New GamesWell if you have visited the site before you probably know what this title means, if not it doesn't matter. :) There has been some major surgery on …

    ... IE6 - the main "frame" appears below the index "frame", instead of to ...
    hldswrth hldswrth January 2006 Announcements
  • info for write a emulatorHello Recently, i speak with a german programmer and he says me that in WOS there are a section emulators programmers, where find information about …

    ... .
    Execute the end-of-frame interrupt code.
    Update the ... , but doing it once per frame is enough for the majority ...
    Dunny Dunny January 2006 Emulators
  • Can't Remember Game NameEDIT: AAAAAAAAAAH! I FOUND IT, LOOK AT THE SECOND PAGE! Oh please help! I've searched the web for soo long... I know there's a remake of this game…

    ... school. That gives a time frame of between 04/24/1992 ...
    someone-else someone-else January 2006 Games
  • Can't Remember Game NameEDIT: AAAAAAAAAAH! I FOUND IT, LOOK AT THE SECOND PAGE! Oh please help! I've searched the web for soo long... I know there's a remake of this game…

    >>>>
    a time frame of between 04/24/1992 (I turn 3) and 09/01/1986 (first day of school)
    Ashley Pomeroy Ashley Pomeroy January 2006 Games
  • Worthing Pier. The death of my childhood arcade, and the end of an era.[url="http://photobucket.com/albums/v616/THXII38/Worthing/"]http://photobucket.com/albums/v616/THXII38/Worthing/[/url] The last of the original arc…

    ... now just a mangled skeleton frame, cut off from the mainland ...
    thx1138 thx1138 January 2006 Chit chat
<1…16171819202122…34>

Latest Posts

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