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<1234567…34>
  • Small config tweak possible?Is it possible to tweak the phpBB configuration such that edits made to posts within five minutes of first posting time are not shown as edits? We'v…

    Is it possible to tweak the phpBB configuration such that ...
    robert@fm robert@fm January 2005 Sinclair Miscellaneous
  • DEC BC/LD A,B/OR C/JP NZ,loopyesterday i saw nice trick:[code] dec bc ld a, b or c jp nz, loop can be replaced (bc starts >255, short jump) by: dec bc inc b djnz loop [/code] …

    yesterday i saw nice trick:[code]

    dec bc
    ld a, b
    or c
    jp nz, loop

    can be replaced (bc starts >255, short jump) by:

    dec bc
    inc b
    djnz loop
    [/code]
    ..nice
    Fikee Fikee February 2005 Development
  • Happy Birthday JP!Happy Birthday JP! (Though taking the time difference into account it may no longer be your birthday) Happy hacking all the same :smile:

    Happy Birthday JP!

    (Though taking the time difference into account it may no longer be your birthday)

    Happy hacking all the same :smile:
    R-Tape R-Tape April 2013 Chit chat
  • JP (HL) confusionokay.... JP nn will jump to memory address nn. JP (HL) ,I assumed would read the contents of memory address HL and jump to the location and be a gre…

    ... to memory address nn.
    JP (HL) ,I assumed would ... using a list of CP...JP nn

    or ... br /> LD HL,jumptable
    JP (HL) ; read/peek the contents ... what instructions do.
    JP nn means PC=nn
    JP (HL) means PC=nn
    JP (IX) means ...
    MatGubbins MatGubbins March 2014 Development
  • BASIC performance tips?Been fiddling around with an old project a little after rescuing it from tape, and I'm toying with the idea of completing it (hey, better late than n…

    ... jump to. However, this particular tweak is completely useless with a ... replaced with a hyper-efficient JP/CALL.

    I'd ...
    GOC GOC February 2005 Development
  • Speccy 128 QuestionMainly for the experienced speccy resurecters around these parts. Have you ever had a Speccy 128 with a borked TEA2000 video chip? The reason I ask…

    [QUOTE=jp;262970]Ah, thanks for that - ... next step would be to tweak the frequency of the RF ...
    jp jp April 2008 Hardware
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... flag (4T)
    .read_edge_test:
    jp m,.read_edge_loop ; loop if no ... check and self-modifying conditional JP are overhead that the previous ... than before.

    Another tweak that I've made is ...
    stephenw32768 stephenw32768 August 2013 Development
  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    ... have to tweak it a bit!

    [QUOTE=jp;759654]Outstanding ... sig[/QUOTE]

    Cheers jp!

    [QUOTE=Einar Saukas ...
    mickfarrow mickfarrow March 2014 Games
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... all ret instructions to a JP END command, and make the ... register.

    After that tweak, it seems to work beautifully.
    Gedlion Gedlion March 2014 Brand new software
  • How to automatically find the character set in a gameThis is all completely new to me, so please be patient. I've done some reading up on how character sets are handled by the Spectrum. I understand tha…

    ... fonts at http://www.pentacom.jp/pentacom/bitfontmaker2/gallery/, along with ... as I usually like to tweak them slightly as I go ...
    colonel32 colonel32 July 2017 Development
  • Sound emulation...I recently souped an 486 I had with some memory, a Soundblaster 16 and CD-ROM drive. It would have been a monster just a few years ago [img]/__forums…

    ... someone knows how I can tweak my config. Any help would ...
    Fuzzbucket Fuzzbucket September 2001 Emulators
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding. I think that there might be more of these routines out there (where-ever-u-r). Isn…

    ... /> .......LD DE,0
    .......JP MAIN

    B2.....INC ... ; fetch highbyte (7)
    .......JP (HL) ; jump indirect to emulationroutine ... 00
    JP I03
    JP I06
    ...
    JP IFF ; last ... #83 (#8301)
    ...
    JP IFD ; last (#8300-#83FF)
    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • Games UNDERated by magazinesYep, a slight twist on the previous topic. Which were the games you thought were underrated by mags, but were really much better in your opinion. …

    ... reviewer would have thought that JP would be still so popular ...
    Arjun Arjun April 2002 Games
  • Games that benefit from a change in speed.Has anybody tried playing games on an emulator at different speeds? I've found that certain games are more playable with a slight speed tweak. Obvio…

    ... playable with a slight speed tweak. Obviously programs written in basic ...
    Martyh! Martyh! June 2002 Games
  • Short Z80 QuizQ1) Which program gives different result ? A) XOR A ADD A,A B) XOR A ADC A,A C) SCF ADD A,A D) SCF ADC A,A Q2) What is the equivalent of NEG …

    ... L
    DEC B
    JP NZ,LOOP
    RET
    Dr BEEP Dr BEEP July 2002 Games
  • Z80 Emulator Source?Found a link to this on comp.sys.amstrad.8bit. i havent been with the discussion long but supposedly this is the source for a Z80 emulator. Forgive m…

    ... hl,hl ;hl=84xxh
    jp (hl)
    fetchend:
    .ds ...
    Amigo Amigo August 2003 Emulators
  • Laser Squad Online(With Hidden Movement)I dont want Nemesis really , I played it but I dont think it it as good, er really , as the Spectrum version.I have played all versions bar amstrad. …

    ... guns and maps and generally tweak things.

    I know ...
    Synth Synth January 2004 Games
  • Not just a pretty [inter] face!Hi everybody, I've got a DK'Tronics Light Pen up for grabs (see [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^DK%27Tronics+Light+Pen$&mo…

    ... /> [ This Message was edited by: jp on 2004-03-09 21 ...
    jp jp March 2004 Sales
  • TASM, Z80 and Spec emusHi! Having some novice questions here regarding TASM and writing machine code for the Speccy emus... Now I have configured TASM into my EditPlus and…

    ... .e for using absolute calls - JP, CALL etc - instead of relative ...
    ekoman ekoman July 2004 Development
  • IM 2 interrupts and smooth scrolling - easy peasy!Okay, been fiddling around with IM 2 and have actually mastered (I think) how to use IM 2! Now I run my game Ragnar Revival in IM2 and use HALT to sy…

    ... to 0056 in ROM
    jp 56 ;for smooth return to ... /> ld hl,58853 ;Create a JP NN at address
    ld ...
    ekoman ekoman July 2004 Development
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... where you could put a JP to your 'real' interrupt routine ...
    Philip Kendall Philip Kendall July 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... gets into IM1 and calls JP 56
    jr loop
    ekoman ekoman July 2004 Development
  • Mysterious bit of codeHi everyone, I found the follow piece of code in a game and was wondering what it does. ld bc,40ffh ld e,40h loop ld a,r …

    ... ,(c)
    cp e
    jp nz,loop
    ret
    dmsmith dmsmith August 2004 Sinclair Miscellaneous
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... ,(SPRXCO) ;
    AND 7 ;
    JP Z,DRAWNOX ;this part doesnt ... line on the screen.
    JP DRAWSPY
    DRAWCH1
    INC ...
    moroz1999 moroz1999 August 2004 Development
  • A strange influence of Spin upon the Windows menusI disable the animations of menus and windows in Windows 98 because I want my menus to be as fast as possible and without useless frills. To make the…

    ... tinkered with the settings using Tweak UI. However, every time I ...
    Alessandro Grussu Alessandro Grussu August 2004 Emulators
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... to 0056 in ROM
    jp 56 ;for smooth return to ...

    ORG 0FDFDH
    JP MainLoop

    END
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... />
    HALT


    JP MAIN

    RET
    CP 0
    JP Z,INTEND



    ORG 0FDFDH
    JP MAINLOOP


    END ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... A


    JP MAIN

    RET
    CP 0
    JP Z,INTEND

    ... +1),A

    JP NZ,gob

    ... />
    ORG 0FDFDH
    JP MAINLOOP


    ...
    robpearmain robpearmain September 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... A ;increase scroll position
    JP NZ, MLOOP
    RET< ... ;decrease loop counter
    JP NZ, MODHLB ;and jump back ... />
    DJNZ CLEARLP2

    JP ZERO ;Skip the next bit ... ;decrease row loop counter
    JP NZ, ROWLOOP ;jump back to ...
    dmsmith dmsmith September 2004 Development
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... at end of table
    jp z,#1ff8 ; Do last carriagereturn ...
    Dr BEEP Dr BEEP September 2004 Development
<1234567…34>

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