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Search Again :: Adv Search 1000 results in 0.004s
<1234567…34>
  • ANN: Italian Project Guess The Game gallery - MASSIVE UPDATE!Hello chums.. Seeing as the test I did with the Italian Project screenshots gallery was a massive success, I've written myself a webpage generator s…

    ... me know and I'll tweak the webpage generator in some ...
    hackersanon hackersanon October 2004 Games
  • WIP Target Renegade mod for Beats of RageHi W.O.S. readers! I am currently working on a mod for the game engine "Beats Of Rage" based on Target Renegade (Speccy version of course!) The mod…

    ... code not so I can tweak
    the gameplay and hopefully ...
    Kirby2000 Kirby2000 November 2004 Announcements
  • Highly OT:unless the topic is pc arcade games :p did you know you can play classic arcade games in microsoft excel???? i didnt i do now :) [url="http://www.…

    ... />
    [url="http://www.geocities.jp/nchikada/pac/"]http://www.geocities ... .jp/nchikada/pac/[/url]

    ...
    mel the bell mel the bell January 2005 Sinclair Miscellaneous
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... DE
    DEC C
    JP NZ,LOOP1
    RET
    Mr Millside Mr Millside February 2005 Development
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... NXTROW3 DEC C
    JP NZ,PRTTILELOOPY
    EI ... /> AND 7
    JP NZ,TILERENDEREND
    LD ... LD E,A
    JP C,TILERENDEREND
    LD ...
    Mr Millside Mr Millside February 2005 Development
  • BASIC performance tips?Been fiddling around with an old project a little after rescuing it from tape, and I'm toying with the idea of completing it (hey, better late than n…

    ... , but I'd like to tweak the BASIC to optimum performance ...
    Lee Tonks Lee Tonks February 2005 Development
  • Lerm MicroMate - SDPHi All, I'm having a go at preserving a microdrive version of Lerm MicroMate. I?ve got a few problems, though, as the software has been unbelievably…

    ... /> [ This Message was edited by: jp on 2005-06-22 11 ... /> [ This Message was edited by: jp on 2005-06-22 11 ...
    jp jp June 2005 MIA/STP/SDP
  • Key press to ASCII valueI need a bit of code that will give me an ASCII value when the key is pressed. I only really need a-z. I tried using the following code but it only s…

    ...
    AND 31
    JP Z,NPRESS
    INC D ... br /> SRL H
    JP NC,KLOOP
    RET ... /> RLC B
    JP C,NXHALF
    CP ...
    Mr Millside Mr Millside July 2005 Development
  • Optimisation Needed! Is this the Fastest way to copy bytes from screen and back again?I have the screen address (say 0,0 i.e 16384) I want to copy 4 bytes wide by 32 bytes high from the screen to an area of memory. I then want to cop…

    ... ,h
    AND 7
    JP NZ,C2S_2
    LD A ... ,h
    AND 7
    JP NZ,C2SC_2

    LD ... /> LD L,A

    JP C,C2SC_2
    LD A ... ,h
    AND 7
    JP NZ,DRAWBEG
    LD A ...
    LD L,A
    JP C,DRAWBEG
    LD A ...
    robpearmain robpearmain November 2005 Development
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... /> [ This Message was edited by: jp on 2006-01-08 04 ...
    jp jp January 2006 MIA/STP/SDP
  • Machine Code: quicksort optimisationI came across this z80 quicksort implementation when going through the wikipedia article on the same. It's 44 bytes long. I was wondering if any of …

    ... sbc hl,de
    jp c,next1 ;loop until ... sbc hl,bc
    jp c,next2
    ld ... hl ;restore pivot
    jp fleft
    next2 pop ... ;bc=lo,de=right
    jp qsloop

    < ...
    Arjun Arjun January 2006 Development
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... /> ;============================================================================
    start: call rotator
    jp start
    ;============================================================================
    ;mult21 - mnozenie ...
    xor xor July 2006 Development
  • Screen LoaderCouple days ago i find very interesting loader routine in ex Yugoslavia magazine "Svet Kompjutera" from january 1987. Authors of article, calls this …

    ... , game not start with JP 36000, than wants to ...

    ORG 65024
    JP START
    HIL DEFS 2 ... EI
    CALL 1366
    JP 36000
    LFED5 INC D ... br /> DJNZ LOPP
    JP KRAJ
    KRAJ EXX
    JP KRAJ
    RP EXX< ...
    Pegaz Pegaz August 2006 Games
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... address

    madp_poke:
    jp madp_move
    madp_move:
    ; xmove ...
    robpearmain robpearmain September 2006 Development
  • Japanese mobile cell phone Emulator?Hi I live in Japan and thus have a Japanese mobile cell phone it's a Vodafone 904T by Toshiba: [URL="http://www.vodafone.jp/english/products/model_3G…

    ... :
    [URL="http://www.vodafone.jp/english/products/model_3G/v904t/index ... .html"]http://www.vodafone.jp/english/products/model_3G/v904t/index ...
    edkeyte edkeyte September 2006 Emulators
  • Urgent Help needed to fix this: calling all machine code gurusI am currently trying to write tutorials on the amazing Orfeus music composer by Proxima which allows you to do multi channel music through the beepe…

    ... out (#fe),a
    jp l894f
    l89f3: push ... inc hl
    l8a20: jp l89a8
    l8a23: inc ... (l8c8b+1),a
    jp l89a8
    l8a5c: inc ... /> call l8c23
    jp l89a5
    pop hl ... br /> call l8c3a
    jp l8ac5
    l8bcd: pop ...
    robpearmain robpearmain November 2006 Development
  • Fire&ice - PokeThis is poke for ZX game FIRE&ICE: Start game, and write in the game or in map #820C RET #8681 JP #81FD Press key "J" in game = finished level […

    ...
    #820C RET
    #8681 JP #81FD

    Press key ...
    velesoft velesoft December 2006 Games
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... data to HL

    jp $1655 ; exit via make_room routine ...
    chev chev January 2007 Development
  • Currah MicroSource emulationIt appears to be impossible to emualte the MicroSource in software on the ZX Spectrum SE as hardware polling is required. The following patch is not …

    ... instruction
    ld (hl),$c3 ; jp $1907
    inc hl ; at ...
    ld (hl),$c3 ; jp $18f6
    inc hl ; at ... br /> dec sp ; $1901
    jp $2bb1 ; $1902
    l1905: out ... $18f3)

    ZX_patch:
    jp $386e ; $18f3
    ldir ; $18f6 ...
    chev chev March 2007 Emulators
  • New Jet Set WIlly gameTaken from one of the 25th B'day threads "It Has Arrived" I think? [QUOTE=dm_boozefreek;184839]Well here it is I am proud (well maybe not proud) to …

    ... just yet as I may tweak it a little more again ...
    dm_boozefreek dm_boozefreek April 2007 Games
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... .
    [*] Fix debugger stack display, tweak debugger window size to avoid ...
    Fred Fred May 2007 Emulators
  • Gemini Office Master - FOUNDGreat thanks go to "jp" who was looking at my IF1 and Microdrives for sale and noticed Gemini Marketing's Office Master amongst them! [url]http://ww…

    Great thanks go to "jp" who was looking at my ...
    alchresearch alchresearch May 2007 MIA/STP/SDP
  • How do debuggers guess mnemonicsLet's suppose I have the following numbers in Spectrum memory: Address Byte 30000 1 30001 2 30002 3 30003 4 If I execute in assembler j…

    ... /> If I execute in assembler jp 30000 from other part of ... />
    however if I execute jp 30001 it will be not ...
    Ralf Ralf June 2007 Development
  • A few questions about machine codeOh no... another noob. I'm giving my first steps in assembler (finally, after 20 years stuck in BASIC). I read a SU article explaining that if I wan…

    ... ,22564
    call 1366
    jp 30285[/CODE]

    Another ...
    zxbruno zxbruno August 2007 Sinclair Miscellaneous
  • Blok*Load on Multiface 128Spinning this off into a new thread to avoid cluttering up the original: [url]http://www.worldofspectrum.org/forums/showthread.php?t=17999&page=7[/u…

    ...
    LD (0A8A7h),A
    JP 09C22h ;run the rest of ...
    StuBruise StuBruise October 2007 Sinclair Miscellaneous
  • AY-player from Rastan SagaHello. For what ports #3F, #5F in the given fragment of a code are used? They give What effect in sounding? ================================= F4C1 21…

    ... [/B]
    F4DF F2CDF4 [B] jp p,F4CD[/B]
    F4E2 ...
    BeeEye BeeEye November 2007 Games
  • Nintendo DS apps.with the release of the DS TV tuner in Japan, [url]http://www.watch.impress.co.jp/av/docs/20071120/dstv.htm[/url] i thought i'd see what else you us…

    ... ]http://www.watch.impress.co.jp/av/docs/20071120/dstv.htm ...
    mile mile November 2007 Chit chat
  • Airwolf debuggingI've been trying to fix a couple of things in Airwolf. 1. To pause after death so as to avoid the multiple deaths. As it regenerates the helicopter…

    ... /> [code]
    ORG 45955
    JP 23760

    ORG 23760 ... /> JR pause

    back: JP 44382
    [/code]
    It ...
    FrankT FrankT December 2007 Games
  • If you've got a real working MF128,IF1, and MDR combo can I ask a favour?So, if you do have a real Multiface 128, Interface 1, Microdrive and, oh yeah, a Spectrum (48k or 128k) that are all working, can I ask a favour...? …

    ... 1 Rom Check
    ; mailto: jp@drumfu.com
    ;
    ; From ...
    jp jp February 2008 Hardware
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... scroll less to go
    jp z,endroutine ;finish if we ... done a whole screen
    jp scrlcount ;otherwise continue with another ...
    bigjon bigjon February 2008 Development
<1234567…34>

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