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<1234567…34>
  • ZX Spectrum (16K) sound/beepHi all, I think I'm in right place now, I've tried to find an answer how to generate two channel sound using ZX Spectrum 16K. Only think I've found …

    ... length.
    LD L,(IX+0)
    LD (work1),HL ... IX
    LD A,(IX+0) ; Load the attack rate ... br /> SUB C ; Subtract delay from 16.
    LD B,A< ... ; Attack (1) or Decay (0)?
    AND A
    JP ...
    Matt_B Matt_B November 2008 Sinclair Basic
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…

    ... /> 20 PAUSE 1: OUT 254,0: OUT 254,7: GO TO ... 118,175,211,254,1,0,0,16,254,62,7,211,254 ... ,195,0,128[/code]

    Which ... ),a
    ld bc,0
    delay: djnz delay
    ld a,7 ...
    mcleod_ideafix mcleod_ideafix November 2011 Hardware
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... ) ; vertical position.
    rst 16 ; print it.
    ld a ... ) ; y coordinate.
    rst 16 ; print it.
    ret[/code ... code I now understand that delay 0 is the loop that loops ... br /> rst 16 ; display it.
    call delay ; want a delay.
    ...
    antonyjones101 antonyjones101 September 2015 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... ycoord) ; vertical position.
    rst 16 ; print it.
    ld a ... ) ; y coordinate.
    rst 16 ; print it.
    ret[/code ... br />
    "rst 16" is equivalent to "call 16". The ROM supplies ... code I now understand that delay 0 is the loop that loops ...
    Alcoholics Anonymous Alcoholics Anonymous September 2015 Development
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... : BORDER 0: SPRITE CLEAR : TILE DIM 18,0,16,16: TILE BANK ... 17
    1020 FOR i=0 ... 16,11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; ... LET fr=0: LET face=1: LET delay=0: LET power=0
    ...
    colonel32 colonel32 May 2018 BASIC
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... :

    [code];
    ; Arbitrary delay routine by spke (31/10 ... as discussion of other
    ; delay routines at http://worldofspectrum.org ... contains 23 minus the remaining delay (0..23), C is on
    16 t-states if bit 4 is 0; DB 24 ...
    introspec introspec October 2019 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... /> printAt(20, 1);
    printf("Delay: %d frame(s)", frames);
    if (lin[0] == -16 || collision(lin[0]+dlin, col[0]) || collision(lin[2 ... /> }


    // delay
    for (f = 0; f < frames; ++f ...
    Einar Saukas Einar Saukas July 2012 Development
  • NMI Routine and Restarts in a new 128K ROMI'm presently engaged in creating AGD 5 with the intention of making it a pair of 16K ROMs for the 128K/+2. I'm fairly sure that the vast majority o…

    ... 'm open to suggestions. RST 0, 16 and 56 are taken but ... the original ROM 0 as the delay routine in RST 0 overran. Beyond ...
    jonathan jonathan July 2022 Hardware
  • Brand New Software House - Retro games wanted...Hi All, I'm looking to start a new software label for older 'retro' computer games, CRONOS software. I'm looking for people that have written games …

    ... )

    C10 cassettes: ?0.18 GBP
    (BASF Ferric ... )
    Library Cases: ?0.07 GBP
    Printed Side ... labels ?0.05 GBP
    --------------
    ... of blanks is around ?0.20, + ?0.16 for a Jewel case. ...
    chaosmongers chaosmongers March 2003 Games
  • Brand New Software House - Retro games wanted...Hi All, I'm looking to start a new software label for older 'retro' computer games, CRONOS software. I'm looking for people that have written games …

    ... )

    C10 cassettes: ?0.18 GBP
    (BASF Ferric ... )
    Library Cases: ?0.07 GBP
    Printed Side ... labels ?0.05 GBP
    --------------
    ... of blanks is around ?0.20, + ?0.16 for a Jewel case. ...
    Amigo Amigo March 2003 Games
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... br /> {0}{19}{0}{19}{1}{19}{0}{18}{0}{18}{1} ... 16
    ^{7}^{7} {16}{0}{17}{7} Any key to continue...{17}{0}{16 ... Green by the bay.{16}{0}{16}{7} In the middle ... weights 1
    Object 16: weights 1
    Object ...
    BadBeard BadBeard March 2003 Games
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... DUE{18}{0}{17}{0}{16}{7}{19}{0}{6}{17}{4}{16}{0}{19}{1 ... NUMBER {18}{0}{19}{0}{16}{7}{17}{0}{6}{17}{4}{16}{0}{19}{1 ... -LINE. SORRY.{18}{0}{17}{0}{17}{0}{16}{7}{19}{0}{19}{0}

    16}{2}{16}{7}{17}{2}red{17}{0}{
    BadBeard BadBeard August 2003 Games
  • Z80 coders compoIf you're interested in Z80 coders compo, visit my page [url="http://mbr.nm.ru/compo.html"]http://mbr.nm.ru/compo.html[/url]

    ... ; bit 4 contributes '6' (16)
    ; bit 5 contributes '2 ... decimal number:
    ; bit 0 contributes '0'
    ; bit 1 ... contributes '0'
    ; bit 2 contributes '0'
    ; bit ... bit 4 contributes '1 = 1 + 0' (16)
    ; bit 5 contributes '3 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2003 Development
  • OT: port scanning issuesI seem to be getting incoming scans every other second from 220.226.etc. I did a backtrace on sygate and found it to be some website called [url="htt…

    ... ]
    On 2004-10-21 16:30, Arjun wrote:
    I ... ... no.

    220.224.0.0/14 is assigned to Reliance ... Mumbai. More specifically, 220.226.0.0/16 is the "Reliance Infocom Internet ...
    Philip Kendall Philip Kendall October 2004 Sinclair Miscellaneous
  • OT: port scanning issuesI seem to be getting incoming scans every other second from 220.226.etc. I did a backtrace on sygate and found it to be some website called [url="htt…

    ... -21 16:59, Philip Kendall wrote:

    220.224.0.0/14 ... Mumbai. More specifically, 220.226.0.0/16 is the "Reliance Infocom Internet ...
    Arjun Arjun October 2004 Sinclair Miscellaneous
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    ... (((ROUNDUP(((1/[FREQ])*3500000);0)-236)/8);0));16;4)

    DE ... (((([TIME]/1000)/(1/[FREQ]))-1);16;4)

    Note #1 ...
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
  • Machine Code QuestionHi All Not sure if this is the right place for this but it seems closest. Am starting to read the Toni Baker Intro to Machine Code book and its ver…

    ... />
    60 POKE X,16*Y=Z

    ... Even tho Y = 12, 16*Y=Z produces a zero ... (true) or 0 (false).

    16*Y=Z therefore ... false, and equates to 0.

    16*0 = 0, so the POKE ... is X,0.

    It ...
    Dunny Dunny February 2006 Sinclair Basic
  • TommyGun 0.8.5 available0.8.5 has been uploaded release updates include: * Heaps of bug fixes :) * A getting start guide on how to use TG Please try it and give me your f…

    ... 'm aware of:
    Mode 0: 16 colours - 160x200
    Mode 1 ... /> This is because in Mode 0: 4 bits per display byte ... for 1 byte in Mode 0, the CPC can display 2 ... display buffer. But in Mode 0, it uses 4 bits per ... CPC image of either mode 0, 1 or 2.
    I ...
    Kiwi Kiwi March 2006 Development
  • game graphics ?sampled? from c64I&#180;ve got a hunch that some of the games on speccy were scuffled conversions from C64 - the graphics was just &#180;sampled&#180; bit by bit... a…

    ... was crudely ported from the 16-bits into monochrome and looks ... have looked in its Mode 0 16 color resolution. Ended up looking ... more colorful than the 16 bit versions though I doubt ...
    Wolverine Wolverine April 2006 Games
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... DATA 0,0,0,0,0,0,0,0,24,24,16,48,32,0,32,0,36,36,72,0,0,0,0,0,0,18 ... DATA 0,0,0,0,0,48,48,96,0,0,…
    Dunny Dunny October 2006 Development
  • I'm in need of help hereI've been using the 'COMB' and 'TRANSFER' programs on Lerm's Utility D package to convert copy-protected (Speedlock, Alcatraz etc) 48k games onto +3 …

    ... the page back to "16" before you do the ... 16,1,253,127,237,121,33,0,128,17,0,192,1,0 ... ,64,237,176,62,16 ... Start Address to load)
    0 16 49152
    1 17 49152 ... 2 18 49152 (or ) 16 32768
    3 19 49152 ... 4 20 49152
    5 16 16384
    6 22 ...
    Jmk Jmk December 2006 Sinclair Miscellaneous
  • Russian clone of ZX-Spectrum 48kThe classic russian clone of ZX-Spectrum 48k [URL="http://sblive.narod.ru/ZX-Spectrum/Leningrad48k/Leningrad48k.htm"]http://sblive.narod.ru/ZX-Spect…

    ... also #EFF7 port:
    bit 0 - 16-color video mode enable.
    0 instead of ROM. This locks ... /O space).
    bit 4 - "0" = turbo on, "1" = turbo off ...
    Sonic Sonic May 2007 Hardware
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... g,x+4;"|";AT 21,0;s,,AT b+1,a ... b,a;"| "(1+h+(b=0));AT 20,p-1;" ^ ":
    |";AT 21,0;s,,AT b+1,a ... ,
    a;"| "(1+h+(b=0));AT 20,p-1;" ^
    Einar Saukas Einar Saukas August 2007 Development
<1234567…34>

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