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Search Again :: Adv Search 1000 results in 0.014s
<1…14151617181920…34>
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;251872]Save 1 character by inserting statement [b]LET f=b-d[/b] into the code.[/QUOTE]

    [QUOTE=Digital Prawn;251883]DIM m(2e3) would save another character.[/QUOTE]

    Good thinking!

    Now I found a way ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    I got it!

    Since we are now using variable [B]f[/B], we don't really need variable [B]b[/B] anymore. We can eliminate it and thus save another 6 positions!

    Here's the new version again, now 2 positions [B]under[/B] the limit:
    ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;252232]Even so, increasing the current maze size from 19x19 to 21x31 (or at least 19x31) should help a lot. In this case, it would be better to rotate the current maze "sideways" (player start on the left side and exit location on the ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;252708]The only exceptions to this rule are the "rooms" along the East and South borders of the map.[/QUOTE]

    After I posted this explanation, I realized the following problem:

    In the original version, the ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 0:
    RESTORE :
    READ n,m(608),p,z:
    POKE n,4+3*(m(p)=0 ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 0:
    RESTORE :
    READ n,m(608),p,z:
    POKE n,4+3*(m(p)=0 ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;255041]I finally caught a flu virus again yesterday[/QUOTE]

    I'm sorry to hear that! In the meantime, I will try to help by organizing the latest ideas discussed here.

    The first maze game was almost finished. ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... DIM m(862):
    READ n,d,q,p:
    FOR ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 7766:
    RESTORE :
    READ n,m(608),p,z:
    POKE n,3+3*(m(p)=0 ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 7766:
    RESTORE :
    READ n,m(608),p,z:
    POKE n,3+3*(m(p)=0 ... m(p),m(p+z),u,j,j,j:
    POKE ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 7766:
    RESTORE :
    READ n,m(608),p,z:
    POKE n,3+3*(m(p)=0 ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 7766:
    RESTORE :
    READ n,m(608),p,j,z ... :
    POKE n,3+3*(m(p)=0 ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 7766:
    RESTORE :
    READ n,m(608),p,j,z ... :
    POKE n,3+3*(m(p)=0 ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    This is the latest version of [B]Labyrin3D[/B] after incorporating optimizations #470, #474 and #475. It's now 19 positions under the limit, and we could also remove the initial CLS to save another 6 positions if really needed.

    [CODE]
    1 ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [quote=Einar Saukas;255690]This is the latest version of [B]Labyrin3D[/B] after incorporating optimizations #470, #474 and #475. It's now 19 positions under the limit, and we could also remove the initial CLS to save another 6 positions if really needed.< ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [code]
    1 CLS :
    DIM m(3e3):
    LET m(INT (RND*5)*2+1430)=USR 7766^0:
    FOR r=1 TO 31:
    FOR s=1 TO 23:
    READ p,z,j,i,w,m(i+i-z*(1r/16)),m(i+i+(s
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;255725]Labyrin3D is looking good now with at least 19 under.

    I think this means we can go with the turn-based move limit as described many posts back.[/QUOTE]

    OK, I implemented your idea as suggested:
    < ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ,w*o:
    POKE n-o*n,8:
    NEXT e:
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;256278]I have joined the routine to draw a frontwall with the drawingroutine for the sidewalls.[/QUOTE]

    I always thought it was not worth it trying to "unify" the DRAW statements, but your latest version just proved otherwise. ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... (862):
    READ p,z,n,g:
    FOR g=g ... g:
    POKE (g=430)*n,16:
    LET j=68 ... -z-z)1)*(kINT k)*n,4:
    LET p=64 ... (RND*15)+66:
    POKE n,9:
    LET k=CODE ...
    Einar Saukas Einar Saukas March 2008 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... let r=j-n-1:gosub 4000:print u$
    270 ... let r=j+n:gosub 4000:print u$: ... next c
    280 next n:for n=1 ... p(n)=v:let q(n)=h:next n:for n=1 ... let c=int(g):let n=n-1
    460 gosub ... usr"a"+n,d
    1010 next n:let u$=chr$144 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... 4000:print chr$(n)
    920 let n=n+1:next c ... poke usr"a"+n,d
    1010 next n:let u$=chr$144 ... 2000 def fn r(n)=int(rnd*n)+1
    2010 randomize ... poke usr"a"+n,d
    1010 next n:let u$=chr$144 ... 2000 def fn r(n)=int(rnd*n)+1
    2010 randomize ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • More tabloid nonsenseYesterday's [i]Daily Mirror,[/i] announcing the death of Neil Aspinall, said that he "was known as the fifth Beatle". What utter bollocks -- althoug…

    ... was said at a recent N.U.T. ( nut is about right ...
    Scottie_uk Scottie_uk March 2008 Chit chat
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... DEF FN a(r,n)=r-INT (r/n)*n:
    READ c ... $,m,n,v,p:
    LET ... =RND*36+10:
    POKE n*(c$(x)>"O"),3 ... ):
    CLS : LET x=x+n^(c$(p)
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [code]
    1 DEF FN a(r,n)=r-INT (r/n)*n:
    READ c$,m,n,v,p:
    LET x=RND*36+10:
    POKE n*(c$(x)>"O"),3:
    LET c$(x)=CHR$ (CODE c$(x)-40):
    LET c=FN a(3+PEEK 23673,256):
    CLS :
    LET x=x+n*(c$(p)
    Dr BEEP Dr BEEP March 2008 Development
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... Caps Shift+Symbol Shift, then 'U'
    CIRCLE Caps Shift+Symbol ... /> OR Symbol Shift and 'U'
    OUT Caps Shift+Symbol ... 'J'
    , Symbol Shift and 'N'
    . Symbol Shift and 'M ...
    Dunny Dunny March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... DEF FN a(r,n)=r-INT (r/n)*n:
    READ c ... $,m,n,v,p:
    LET ... x$=c$(x):
    POKE n*(x$>"O"),3:
    CLS :
    LET x=x+n*(c$(p)=x$):
    PRINT ... v=8-v:
    LET n$=c$:
    FOR g=0 ... /> LET c$(h+g*v)=n$(h+(g*v+v)*(gn ...
    Dr BEEP Dr BEEP March 2008 Development
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... : SYM + 9
    CHR$ : E : U
    CIRCLE : E : SYM + H ... : K : G
    IF : K : U
    IN : E : SYM + I ... : K : A
    NEXT : K : N
    NOT : KLC : SYM + S ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... DEF FN a(r,n)=r-INT (r/n)*n:
    The ... />
    READ c$,m,n,v,p:
    Initialize CUBE ... releasecodecube

    POKE n*(x$>"O"),3:

    LET x=x+n*(c$(p)=x$):
    Set ... indicator

    LET n$=c$:
    Copy existing CUBE ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    I was wondering what kind of new feature we could add to [B]Labyrin3D[/B] to take advantage of the additional positions we saved from latest optimizations. The only idea I had was putting back the view distance limit, so the game doesn't waste time ...
    Einar Saukas Einar Saukas March 2008 Development
<1…14151617181920…34>

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