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  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 7766:
    RESTORE :
    READ n,m(608),p,z:
    POKE n,3+3*(m(p)=0 ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 7766:
    RESTORE :
    READ n,m(608),p,j,z ... :
    POKE n,3+3*(m(p)=0 ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 7766:
    RESTORE :
    READ n,m(608),p,j,z ... :
    POKE n,3+3*(m(p)=0 ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    This is the latest version of [B]Labyrin3D[/B] after incorporating optimizations #470, #474 and #475. It's now 19 positions under the limit, and we could also remove the initial CLS to save another 6 positions if really needed.

    [CODE]
    1 ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [quote=Einar Saukas;255690]This is the latest version of [B]Labyrin3D[/B] after incorporating optimizations #470, #474 and #475. It's now 19 positions under the limit, and we could also remove the initial CLS to save another 6 positions if really needed.< ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [code]
    1 CLS :
    DIM m(3e3):
    LET m(INT (RND*5)*2+1430)=USR 7766^0:
    FOR r=1 TO 31:
    FOR s=1 TO 23:
    READ p,z,j,i,w,m(i+i-z*(1r/16)),m(i+i+(s
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;255725]Labyrin3D is looking good now with at least 19 under.

    I think this means we can go with the turn-based move limit as described many posts back.[/QUOTE]

    OK, I implemented your idea as suggested:
    < ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ,w*o:
    POKE n-o*n,8:
    NEXT e:
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;256278]I have joined the routine to draw a frontwall with the drawingroutine for the sidewalls.[/QUOTE]

    I always thought it was not worth it trying to "unify" the DRAW statements, but your latest version just proved otherwise. ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... (862):
    READ p,z,n,g:
    FOR g=g ... g:
    POKE (g=430)*n,16:
    LET j=68 ... -z-z)1)*(kINT k)*n,4:
    LET p=64 ... (RND*15)+66:
    POKE n,9:
    LET k=CODE ...
    Einar Saukas Einar Saukas March 2008 Development
<1…28293031323334>

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