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<1…17181920212223…34>
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 7766:
    RESTORE :
    READ n,m(608),p,j,z ... :
    POKE n,3+3*(m(p)=0 ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    This is the latest version of [B]Labyrin3D[/B] after incorporating optimizations #470, #474 and #475. It's now 19 positions under the limit, and we could also remove the initial CLS to save another 6 positions if really needed.

    [CODE]
    1 ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [quote=Einar Saukas;255690]This is the latest version of [B]Labyrin3D[/B] after incorporating optimizations #470, #474 and #475. It's now 19 positions under the limit, and we could also remove the initial CLS to save another 6 positions if really needed.< ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [code]
    1 CLS :
    DIM m(3e3):
    LET m(INT (RND*5)*2+1430)=USR 7766^0:
    FOR r=1 TO 31:
    FOR s=1 TO 23:
    READ p,z,j,i,w,m(i+i-z*(1r/16)),m(i+i+(s
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;255725]Labyrin3D is looking good now with at least 19 under.

    I think this means we can go with the turn-based move limit as described many posts back.[/QUOTE]

    OK, I implemented your idea as suggested:
    < ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ,w*o:
    POKE n-o*n,8:
    NEXT e:
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;256278]I have joined the routine to draw a frontwall with the drawingroutine for the sidewalls.[/QUOTE]

    I always thought it was not worth it trying to "unify" the DRAW statements, but your latest version just proved otherwise. ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... (862):
    READ p,z,n,g:
    FOR g=g ... g:
    POKE (g=430)*n,16:
    LET j=68 ... -z-z)1)*(kINT k)*n,4:
    LET p=64 ... (RND*15)+66:
    POKE n,9:
    LET k=CODE ...
    Einar Saukas Einar Saukas March 2008 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... let r=j-n-1:gosub 4000:print u$
    270 ... let r=j+n:gosub 4000:print u$: ... next c
    280 next n:for n=1 ... p(n)=v:let q(n)=h:next n:for n=1 ... let c=int(g):let n=n-1
    460 gosub ... usr"a"+n,d
    1010 next n:let u$=chr$144 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... 4000:print chr$(n)
    920 let n=n+1:next c ... poke usr"a"+n,d
    1010 next n:let u$=chr$144 ... 2000 def fn r(n)=int(rnd*n)+1
    2010 randomize ... poke usr"a"+n,d
    1010 next n:let u$=chr$144 ... 2000 def fn r(n)=int(rnd*n)+1
    2010 randomize ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • More tabloid nonsenseYesterday's [i]Daily Mirror,[/i] announcing the death of Neil Aspinall, said that he "was known as the fifth Beatle". What utter bollocks -- althoug…

    ... was said at a recent N.U.T. ( nut is about right ...
    Scottie_uk Scottie_uk March 2008 Chit chat
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... DEF FN a(r,n)=r-INT (r/n)*n:
    READ c ... $,m,n,v,p:
    LET ... =RND*36+10:
    POKE n*(c$(x)>"O"),3 ... ):
    CLS : LET x=x+n^(c$(p)
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [code]
    1 DEF FN a(r,n)=r-INT (r/n)*n:
    READ c$,m,n,v,p:
    LET x=RND*36+10:
    POKE n*(c$(x)>"O"),3:
    LET c$(x)=CHR$ (CODE c$(x)-40):
    LET c=FN a(3+PEEK 23673,256):
    CLS :
    LET x=x+n*(c$(p)
    Dr BEEP Dr BEEP March 2008 Development
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... Caps Shift+Symbol Shift, then 'U'
    CIRCLE Caps Shift+Symbol ... /> OR Symbol Shift and 'U'
    OUT Caps Shift+Symbol ... 'J'
    , Symbol Shift and 'N'
    . Symbol Shift and 'M ...
    Dunny Dunny March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... DEF FN a(r,n)=r-INT (r/n)*n:
    READ c ... $,m,n,v,p:
    LET ... x$=c$(x):
    POKE n*(x$>"O"),3:
    CLS :
    LET x=x+n*(c$(p)=x$):
    PRINT ... v=8-v:
    LET n$=c$:
    FOR g=0 ... /> LET c$(h+g*v)=n$(h+(g*v+v)*(gn ...
    Dr BEEP Dr BEEP March 2008 Development
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... : SYM + 9
    CHR$ : E : U
    CIRCLE : E : SYM + H ... : K : G
    IF : K : U
    IN : E : SYM + I ... : K : A
    NEXT : K : N
    NOT : KLC : SYM + S ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... DEF FN a(r,n)=r-INT (r/n)*n:
    The ... />
    READ c$,m,n,v,p:
    Initialize CUBE ... releasecodecube

    POKE n*(x$>"O"),3:

    LET x=x+n*(c$(p)=x$):
    Set ... indicator

    LET n$=c$:
    Copy existing CUBE ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    I was wondering what kind of new feature we could add to [B]Labyrin3D[/B] to take advantage of the additional positions we saved from latest optimizations. The only idea I had was putting back the view distance limit, so the game doesn't waste time ...
    Einar Saukas Einar Saukas March 2008 Development
  • Weird Computer GamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000411"]Weird Computer Games[/URL][/B] Page: 3, Program: Tower of Terror - [U…

    ... sp=3
    20 let n=int(rnd*30)+10
    70 print "to get ";n:print
    80 let k ... /> 650 let n=int(rnd*3)+2:let n(i)=n
    660 ... print:print;n;" ";p$(i ... dim p$(4,15):dim n(4):dim g(4)
    c1541 c1541 March 2008 MIA/STP/SDP
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [quote=Einar Saukas;258242]I was wondering what kind of new feature we could add to [B]Labyrin3D[/B] to take advantage of the additional positions we saved from latest optimizations. The only idea I had was putting back the view distance limit, so the game ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;258604]Did you add this now or not?
    Seems to me nothing more than 1 test to see if d has reached 1.[/QUOTE]

    Ops, you are right!

    Here's an updated version:

    [CODE]
    1 CLS :
    DIM m(3e3 ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... can eliminate the constant [b]n[/b].

    Can we ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> 2 DEF FN r(u)=z+z*u*(1025*(z*z=1 ... )-32*u-1)/32:
    DIM m( ... 862):
    READ p,d,n,z,q:
    FOR f ... l=q=672:
    POKE n*l,29:
    LET l ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... DIM m(862):
    READ n,p,d,z,j,q ...
    Einar Saukas Einar Saukas March 2008 Development
  • Decoding of speccy keyboardHello everyone. I face following problem with spectrum keys decoding and need some explanation. I know how to decode a single key press by reading po…

    ... 8 9 0
    Y U I O P
    H ... K L EN
    B N M SS SP
    [/code ...
    Metalbrain Metalbrain April 2008 Development
  • Decoding of speccy keyboardHello everyone. I face following problem with spectrum keys decoding and need some explanation. I know how to decode a single key press by reading po…

    ... =red]0[/color]
    Y U I O [color=red]P ... =red]EN[/color]
    B N M SS [color=red]SP ...
    BloodBaz BloodBaz April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... (862):
    READ p,z,n,g:
    FOR g=g ... g:
    POKE (g=430)*n,16: [B]
    Dr BEEP Dr BEEP April 2008 Development
  • i am currently listening to........as i couldnt seem to find the old one, i didnt look that hard :P ive started a new one right after somebody asked me for some slayer ive rediscovere…

    ... separates that were usually cheap n nasty and were infact ... ,

    [B][U]Turntable[/U][/B]
    Systemdek IIX with ...

    [B][U]MiniDisk Recorder[/U][/B]
    Sony Model ... Model::????

    [B][U]Speakers[/U][/B]
    Celestion F20 Floor ...
    Scottie_uk Scottie_uk April 2008 Chit chat
  • 2 Spectrums (synched) playing AY tunes?After listening to a few Turbo Sound FM MP3s, I wondered... For those of us who can't build this card, couldn't we synch 2 128Ks and play these tunes…

    ... ="Green"]a[/COLOR][COLOR="Magenta"]n[/COLOR][COLOR="Blue"]k[/COLOR ... ] y[COLOR="Magenta"]o[/COLOR]u![COLOR="Green"]![/COLOR]![COLOR="Red ...
    zxbruno zxbruno April 2008 Sinclair Miscellaneous
  • Happy Birthday Arjun!!Merry birthday fella... Get totally legless!! :smile:

    [CENTER][SIZE="6"][B]HAPPY BIRTHAY[/B][/SIZE]
    [SIZE="7"][B][COLOR="Red"]A[COLOR="Sienna"]R[COLOR="DarkOrange"]J[COLOR="Orange"]U[COLOR="Yellow"]N[/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/B][/SIZE][/CENTER]
    Scottie_uk Scottie_uk May 2008 Chit chat
<1…17181920212223…34>

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