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<1…21222324252627…34>
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    Or code to the 128K and store all the UDG sets in the RAM disk. You can then load them in at runtime and only use 168 bytes of your precious 48K.

    Paddy
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... are planning to use several UDG sets at the same time ... problem is you need several UDG sets for your game "sprites ... ".

    A UDG set is just 168 bytes ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... ]You can have several UDG sets at the same ... another one 168 bytes below (UDG sets take 168 bytes) ... you have loaded the UDG set you want to ... can use 96 characters as UDG. Another advantage: You can ... use SCREEN$ to read the UDG as characters. When printing ...
    Dr BEEP Dr BEEP January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... ]You can have several UDG sets at the same ... another one 168 bytes below (UDG sets take 168 bytes) ... you have loaded the UDG set you want to ... can use 96 characters as UDG. Another advantage: You can ... use SCREEN$ to read the UDG as characters. When printing ...
    olaf olaf January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... />
    So LOAD your first UDG file into 65536 - 168 = 65368 ... GDUs).

    Your second UDG file goes into 65368 - 168 ... = 65200

    Your third UDG goes into 65200 - 168 = 65032 ... 168, which is what a UDG set takes.
    na_th_an na_th_an January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... />
    So LOAD your first UDG file into 65536 - 168 = 65368 ... GDUs).

    Your second UDG file goes into 65368 - 168 ... = 65200

    Your third UDG goes into 65200 - 168 = 65032 ... 168, which is what a UDG set takes.[/QUOTE]
    and ...
    olaf olaf January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... are planning to use several UDG sets at the same time ... problem is you need several UDG sets for your game "sprites ... />
    [QUOTE=na_th_an;505908]A UDG set is just 168 bytes ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... using it to rewrite your UDG set to draw parts of ... current set and your baddies UDG on another one. To draw ... position.
    2.- Load player UDG set.
    3.- Print player ... position
    5.- Load player UDG set.
    6.- Print enemies ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... using it to rewrite your UDG set to draw parts of ... current set and your baddies UDG on another one. To draw ... position.
    2.- Load player UDG set.
    3.- Print player ... position
    5.- Load player UDG set.
    6.- Print enemies ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... how you can use several UDG sets from the RAM ... 505892]You can have several UDG sets at the same ... another one 168 bytes below (UDG sets take 168 bytes) at ... idea if you need several UDG sets for your GAME graphics ... RAM disk to store several UDG sets you are going ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... useful and you could swap UDG sets at runtime. Whether you ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • USB cassette decksI've been preserving my ZX81 tapes using a combination of a portable (not walkman) cassette player, Hi-Fi amplifier, ground loop filter and iMic, whi…

    ... text adventure, my fonts, my UDG libs, my heap of type ...
    NRA NRA January 2011 MIA/STP/SDP
  • Saving space...Hi Folks, Looking for ways to save some memory in a program I am writing. In a number of places I have the following code: [CODE]xxxx PAUSE 1: …

    ... DATA's for machine code/UDG's, and would initialize all ...
    mcleod_ideafix mcleod_ideafix February 2011 Sinclair Basic
  • Saving space...Hi Folks, Looking for ways to save some memory in a program I am writing. In a number of places I have the following code: [CODE]xxxx PAUSE 1: …

    ... DATA's for machine code/UDG's, and would initialize all ... and saved as "files" (including UDG data) so there is minimal ...
    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • SpecBAS 0.630 now available.A small fix to the animation system for the sprite engine in SpecBAS results in a new release. [url]https://sites.google.com/site/pauldunn/SpecOS.zi…

    ... -F1 - EDIT
    CTRL-Anyotherkey - UDG for that key.

    Dunny Dunny March 2011 Sinclair Miscellaneous
  • SpecBAS 0.630 now available.A small fix to the animation system for the sprite engine in SpecBAS results in a new release. [url]https://sites.google.com/site/pauldunn/SpecOS.zi…

    ... the shortcut for pasting the UDG's - didn't know that ...
    kgmcneil kgmcneil March 2011 Sinclair Miscellaneous
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... ;
    prog equ 0x5c53 ;
    udg equ 0x5c7b ;
    coords equ ... /> call get_addr ;+
    ld hl, (udg) ;+
    jr udg2 ;+

    chev chev April 2011 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... )=INT (v/256):
    LET udg=FN p(23675)
    20 ...
    chev chev April 2011 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... /> 30 GO SUB 32: CLEAR udg-18-1: GO SUB 31 ... defadd=23563
    32 LET udg=FN p(23675): LET deftmp ... =udg-18: RETURN

    33 ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • BaSin SourcecodePaul has released the sourcecode for version 15.x on his site. i watched it and i suspect that its newer than the last version 15.8 ist someone able …

    ... best improvement is the sprite(udg) editor, other bugfixes are not ...
    Arda Arda April 2011 Sinclair Basic
  • What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …

    ... I really like that simple UDG style in strategy games, and ...
    SteveSmith SteveSmith May 2011 Games
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... justification) had expanded into the UDG space by 23 bytes. I ...
    Battle Bunny Battle Bunny May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... justification) had expanded into the UDG space by 23 bytes. I ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    Thanks BB - that is great. I will not apply any new versions until you confirm the UDG area is preserved.

    Many thanks

    Paddy
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... versions until you confirm the UDG area is preserved.[/QUOTE]
    UDG area and move the UDGs ...
    chev chev May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... ;"Hello Sailor!"
    ; POKE the UDG system variable and store the ...
    chev chev May 2011 Sinclair Basic
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... RST 16 to use with UDG and standard ROM-character to ...
    Dr BEEP Dr BEEP May 2011 Brand new software
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... in the handling of the UDG strings for printing the animated ...
    Battle Bunny Battle Bunny May 2011 Games
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... to put his UDG workspace).

    The UDG workspace where strings ... gets pushed down into the UDG workspace and ultimately results in ... fix it would need the UDG workspace to be moved. The ... and overwrite it with the UDG workspace.

    I'll ...
    Battle Bunny Battle Bunny May 2011 Games
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... down RAMTOP and switch the UDG workspace to just above it ... work out exactly how much UDG workspace is needed.
    Battle Bunny Battle Bunny May 2011 Games
<1…21222324252627…34>

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