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  • Best font in a gameMy faves would have to be: 1. Hobbit 2. Starquake 3. Nodes of Yesod 4. Frankie Goes To Hollywood 5. Knightlore 2 to 5 are stocking fillers compared…

    ... after that, but certainly the UDG area is still intact and saveable ...
    Ed Ed June 2002 Games
  • Best font in a gameMy faves would have to be: 1. Hobbit 2. Starquake 3. Nodes of Yesod 4. Frankie Goes To Hollywood 5. Knightlore 2 to 5 are stocking fillers compared…

    ... after that, but certainly the UDG area is still intact and saveable ...
    Paul van der Laan Paul van der Laan June 2002 Games
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... simple really - you poke the UDG area with the bit patterns of ... your UDG's, go into graphic mode ... as it features an inbuilt UDG editor.
    cyborg cyborg March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    [quote]
    On 2004-03-30 03:05, cyborg wrote:
    Pretty simple really - you poke the UDG area with the bit patterns of your UDG's, go into graphic mode then use the letters corresponding to them in your BASIC so you can print them.
    dalmudlee dalmudlee March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    [quote]
    On 2004-03-30 03:05, cyborg wrote:
    Pretty simple really - you poke the UDG area with the bit patterns of your UDG's, go into graphic mode then use the letters corresponding to them in your BASIC so you can print them.
    dalmudlee dalmudlee March 2004 Sinclair Basic
  • Meeting cancelledLast week I got an e-mail that the meeting for next weekend in Urmond in Holland is cancelled due to lack of people visiting the meeting. The meetin…

    ... game, the sound of the UDG area, etc. Wish me luck! :grin ...
    zxbruno zxbruno April 2007 Sinclair Miscellaneous
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... .g. just below the UDG area after performing a CLEAR statement ...
    BloodBaz BloodBaz May 2007 Sinclair Basic
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    To PRINT UDG "a" AT 0,0 in ... />
    65368 = start UDG area 48k
    32600 = start UDG area 16k

    zx128k zx128k May 2007 Sinclair Basic
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... such code just below the UDG area, and leave the whole RAM ...
    na_th_an na_th_an May 2010 Sinclair Basic
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... such code just below the UDG area, and leave the whole RAM ...
    Battle Bunny Battle Bunny May 2010 Sinclair Basic
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... such code just below the UDG area, and leave the whole RAM ...
    spodula spodula May 2010 Sinclair Basic
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... such code just below the UDG area, and leave the whole RAM ...
    John Elliott John Elliott May 2010 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... simply have a file called "UDG.U" where I use the ... suffix ".U" to mean UDG. My full list is:
    UDG area? and where do i keep ...
    olaf olaf January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... loading the .U into your UDG area?
    olaf olaf January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... loading the .U into your UDG area?[/QUOTE]

    Well I ... ) so I use the standard area at the top of RAM ... to [B]CLEAR [/B]an area and load your files above ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    Thanks BB - that is great. I will not apply any new versions until you confirm the UDG area is preserved.

    Many thanks

    Paddy
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... versions until you confirm the UDG area is preserved.[/QUOTE]

    UDG area and move the UDGs somewhere ...
    chev chev May 2011 Sinclair Basic
  • Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…

    ... the POKEs in to the UDG area and it works really, really ... 768 bytes of the attribute area is instant and I only ... values POKEd in to the UDG area:

    The numeric values ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Some issues with my UDG programFor the sake of remembering how to do some things in Basic, I started coding a small program that could be used to create UDGs: [url]http://db.tt/tt…

    ... thing won't print the UDG's properly in 128k mode ... be nice to make the UDG area 128 compatible though instead of ...
    kgmcneil kgmcneil June 2011 Sinclair Basic
  • (part of) screen to UDGHere is a routine to copy a Y,X-position on screen to a UDG. 0<=y<=23 0<=x<=31 144<=udg<=165 (UDG "A" to UDG "U") [code] ; start code with ; PRINT …

    ... -position on screen to a UDG."... Can you elaborate?... Iv tested ... seems to blank out whatever UDG it is pointed to... Am ... screen to place into the UDG area...!...
    kgmcneil kgmcneil June 2011 Development
  • (part of) screen to UDGHere is a routine to copy a Y,X-position on screen to a UDG. 0<=y<=23 0<=x<=31 144<=udg<=165 (UDG "A" to UDG "U") [code] ; start code with ; PRINT …

    ... -position on screen to a UDG."... Can you elaborate?... Iv tested ... seems to blank out whatever UDG it is pointed to... Am ... screen to place into the UDG area...!...[/QUOTE]

    I use ... RST 16 of the valid UDG.
    Dr BEEP Dr BEEP June 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... characters won't overlap the UDG area. Afterwards, you can simply use ...
    Einar Saukas Einar Saukas July 2011 Development
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... P_RAMT I presumed that the UDG space wasn't being used ... out that some of the UDG area is used for program data ...
    Battle Bunny Battle Bunny August 2011 Sinclair Miscellaneous
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... /> ;;
    ;; B=Number of UDG's to generate
    ;; C ... ;; OUTPUTS B number of UDG's into the UDG area..
    ;;
    ;; ... 23675) ;Point to Default UDG area (You can change this)
    UDG area - changable!

    ...
    kgmcneil kgmcneil October 2011 Development
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... seemed to get the same udg set every time, will check ... poke into the rom default udg area. It's naff, and doesn ... (hl),a ;hl pointing at udg storage area
    inc hl ;ready ...
    R-Tape R-Tape December 2011 Development
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... address? If so then the UDG area would not have to be ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…

    ... first 9 bytes of the UDG area so a program will need ... be able to access an area of memory the following code ... variable (23675 & 23676). The UDG area is normally starts at address ... 23564,255[/CODE]
    The area of memory pointed to by ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... the code that restores the UDG area after use freeing up some ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    ... $()

    File "AO.UDG" is a UDG character set, so load ... "AO.UDG" CODE udg,168
    where 'udg' is the address of the UDG area ... just use:
    LOAD "AO.UDG" CODE
    Battle Bunny Battle Bunny May 2012 Development
<1234567…34>

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