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  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... programmer decided to put his UDG workspace).[/QUOTE]
    I think ...
    Jimmy Jimmy May 2011 Games
  • Best Basic games ?Any thoughts on what are (were) good games purely written in basic ? Any type be it adventure / platform / whatever. Nothing compiled although tiny…

    ... no USR statements anywhere except udg creation code. So you can ...
    Arda Arda May 2011 Games
  • Best Basic games ?Any thoughts on what are (were) good games purely written in basic ? Any type be it adventure / platform / whatever. Nothing compiled although tiny…

    ... no USR statements anywhere except udg creation code. So you can ...
    rich_chandler rich_chandler May 2011 Games
  • Hi there ;) New development groupHi everybody! I'm Baron Ashler, founder and member of a new very little development group called "Kabuto Factory" and this is my first post ;) We'v…

    ... (for example, if you have UDG and a 2000 bytes chunk ...
    na_th_an na_th_an May 2011 Development
  • Hi there ;) New development groupHi everybody! I'm Baron Ashler, founder and member of a new very little development group called "Kabuto Factory" and this is my first post ;) We'v…

    ... (for example, if you have UDG and a 2000 bytes chunk ...
    Baron Ashler Baron Ashler May 2011 Development
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ...
    prog equ 0x5c53
    udg equ 0x5c7b
    coords equ ... /> call get_addr ;
    ld hl, (udg) ;
    jr udg2 ;

    chev chev May 2011 Sinclair Basic
  • OpenSE Software CompatibilityWith the earlier Open82 project a page was set up on Wikia ([url]http://scratchpad.wikia.com/wiki/Open82[/url]) with compatibility information on var…

    ... and doesn't set the UDG system variable will not display ... the RAMtop and restore the UDG pointer to the default position ...
    chev chev May 2011 Sinclair Basic
  • OpenSE Software CompatibilityWith the earlier Open82 project a page was set up on Wikia ([url]http://scratchpad.wikia.com/wiki/Open82[/url]) with compatibility information on var…

    ... and doesn't set the UDG system variable will not display ... the RAMtop and restore the UDG pointer to the default position ... having the different RAMTOP and UDG location from the original ROM ...
    Fred Fred May 2011 Sinclair Basic
  • OpenSE Software CompatibilityWith the earlier Open82 project a page was set up on Wikia ([url]http://scratchpad.wikia.com/wiki/Open82[/url]) with compatibility information on var…

    ... having the different RAMTOP and UDG location from the original ROM ...
    chev chev May 2011 Sinclair Basic
  • OpenSE Software CompatibilityWith the earlier Open82 project a page was set up on Wikia ([url]http://scratchpad.wikia.com/wiki/Open82[/url]) with compatibility information on var…

    ... lower RAMtop and a different UDG setting. My argument is that ...
    chev chev June 2011 Sinclair Basic
  • OpenSE Software CompatibilityWith the earlier Open82 project a page was set up on Wikia ([url]http://scratchpad.wikia.com/wiki/Open82[/url]) with compatibility information on var…

    ... of loading without standard RAMTOP/UDG location, with that in place ...
    Fred Fred June 2011 Sinclair Basic
  • Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…

    ... the POKEs in to the UDG area and it works really ... values POKEd in to the UDG area:

    The numeric ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…

    ... have:

    [CODE]LOAD UDG Bank 2

    Store ... memory move routine
    LOAD UDG Bank 1[/CODE]

    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... thought of another, the 'dog' udg from Ch 14 of the ...
    R-Tape R-Tape June 2011 Development
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    Of course you can't forget the 1-UDG matchstick man found in so many early BASIC games! :lol:
    Alessandro Grussu Alessandro Grussu June 2011 Development
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    [QUOTE=Alessandro Grussu;541032]Of course you can't forget the 1-UDG matchstick man found in so many early BASIC games! :lol:[/QUOTE]

    Indeed! Consider it included! I'll have a trawl in the cgc for some crackers :grin:.
    R-Tape R-Tape June 2011 Development
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... do like your 8x8 stamp UDG.
    joefish joefish June 2011 Development
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... do like your 8x8 stamp UDG.[/QUOTE]

    Hope that ...
    R-Tape R-Tape June 2011 Development
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... ,15,15,15 ;right black udg
    defb 56,56,16 ... ,15,0,0,0,0 ;udg
    defb 0,124,60 ... ,240,15,15,15,15 ;udg
    defb 0,0,2 ... ,30,7 ;ghoul ripped from udg generator gif
    defb 60 ...
    R-Tape R-Tape June 2011 Development
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... UDGs? I used Basin's UDG editor but it's missing ... easy way to preview the UDG in x2 size. It's ... in 1990 I had a UDG designer made in Basic with ...
    zxbruno zxbruno June 2011 Development
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... UDGs? I used Basin's UDG editor but it's missing ... easy way to preview the UDG in x2 size. It's ... in 1990 I had a UDG designer made in Basic with ...
    R-Tape R-Tape June 2011 Development
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... in 1990 I had a UDG designer made in Basic with ...
    Einar Saukas Einar Saukas June 2011 Development
  • ZXDS questions...Hi Folks, I am hoping someone on here knows something about [B]ZXDS[/B]. I have downloaded the program to my daughters [B]DSi[/B] (for testing purp…

    ... program plus a mixture of UDG, SCREEN$ and data side files ...
    Paddy Coleman Paddy Coleman June 2011 Emulators
  • ZXDS questions...Hi Folks, I am hoping someone on here knows something about [B]ZXDS[/B]. I have downloaded the program to my daughters [B]DSi[/B] (for testing purp…

    ... program plus a mixture of UDG, SCREEN$ and data side files ...
    Patrik Rak Patrik Rak June 2011 Emulators
  • OpenSE Software CompatibilityWith the earlier Open82 project a page was set up on Wikia ([url]http://scratchpad.wikia.com/wiki/Open82[/url]) with compatibility information on var…

    ... me to move the default UDG location. Pretty much nobody checked ... that UDG was in the right place ...
    Dunny Dunny June 2011 Sinclair Basic
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... /> cp 165 ; allow all codes + udg
    jr c,pr
    Dr BEEP Dr BEEP June 2011 Development
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... )
    1 old school 'naff' udg level
    1 level of ...
    R-Tape R-Tape June 2011 Development
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... 4, then why not use UDG's or raster line drawing ... side pixels of an 8x8 UDG character, UDG_2 is 4 pixels ...
    kgmcneil kgmcneil June 2011 Development
  • Some issues with my UDG programFor the sake of remembering how to do some things in Basic, I started coding a small program that could be used to create UDGs: [url]http://db.tt/tt…

    Doing it as an exercise but it could also become by permanent UDG editor. :-) There are many good UDG editors, but I want something that works a certain way, with the keys that I want and with 2x real-time preview. :)
    zxbruno zxbruno June 2011 Sinclair Basic
<1…22232425262728…34>

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