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<1…24252627282930…34>
  • User Defined GraphicsCan someone please give some very simple code for a displaying a UDG at a location on screen? Any assistance would be greatly appreciated. Sincerely…

    ... manual[/URL] for info on UDG's in BASIC.[/QUOTE]
    UDG system variable varies between 16K ...
    Geoff Geoff September 2011 Development
  • Sys64 - bug foundI've found experimentally on real ZX Spectrum and on emulator that [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0008823"]Ron Seniscal's SYS…

    Hey, we're always interested in bug fixes, and there has been quite a bit of recent interest lately with font,UDG and proportional print routines, so yeah, we'd love to see your fix... And if you have a disassembly, thats even better :wink:
    kgmcneil kgmcneil September 2011 Sinclair Miscellaneous
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... the line, will do some UDG.

    Now for a ...
    fortyeightkay fortyeightkay September 2011 Development
  • JHCon Basic GOTO-less CompoHi there, I've just announced a ZX Spectrum 16/48K Basic compo for JH-Con party in December, with some rules. For details and rules, please visit my …

    [B]"The program listing must be an eye-candy. Modify it by adding REM, spaces, UDG blocks, colours (but take care!). The program is limited to fit to 1 screen, not by amount of bytes."[/B]


    What does "eye candy" mean?
    SKR SKR September 2011 Sinclair Basic
  • Sys64 - bug foundI've found experimentally on real ZX Spectrum and on emulator that [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0008823"]Ron Seniscal's SYS…

    ... recent interest lately with font,UDG and proportional print routines, so ...
    mattsteel mattsteel September 2011 Sinclair Miscellaneous
  • Is it a must...Since this ZX Evolution thing I have been wanting another ZX Spectrum but with the ros and an ide device. Well yesterday I was very lucky as I had a …

    ... additional tools like a screen/UDG painter, assembler and son. One ...
    Paddy Coleman Paddy Coleman October 2011 Development
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... such a big sprite (sorry udg conglomerate) moving about, nice touches ...
    R-Tape R-Tape October 2011 Games
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... such a big sprite (sorry udg conglomerate) moving about, nice touches ...
    BloodBaz BloodBaz October 2011 Games
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... having to store all that UDG data... Such a routine could ...
    kgmcneil kgmcneil October 2011 Development
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... br /> - We know that the UDG's are randomly generated
    UDG.
    7 ) B ... is decreased. The UDG counter is increased to point ... /> Instead of storing the UDG data, we store only two ... data would include those UDG's in the randomly ...
    kgmcneil kgmcneil October 2011 Development
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... every possible variation of the UDG because it won't produce ... numbers that make up a UDG. Only a sequential binary sequence ... say straight off what the UDG looks like, without having to ...
    joefish joefish October 2011 Development
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... br /> ;;
    ;; B=Number of UDG's to generate
    ;; C ... /> ;; OUTPUTS B number of UDG's into the UDG area..
    ;;
    UDG area (You can change this ... ),HL;Set UDG_Destination to default UDG area - changable!

    ...
    kgmcneil kgmcneil October 2011 Development
  • fav spectrum charactermy fav spectrum character is called dizzy

    10 PRINT AT 0,0; CHR$ 134; CHR$ 128; CHR$ 137

    either 134 or 137 :-(

    in our day we had no sprites and were lucky to get a UDG
    fog fog October 2011 Games
  • fav spectrum charactermy fav spectrum character is called dizzy

    ... /> [*]but above all, the single-UDG matchstick guy from those very ...
    Alessandro Grussu Alessandro Grussu October 2011 Games
  • probably a stupid question about RST16I'm using the 'hello world' code borrowed from [url=http://equant-retrochallenge.blogspot.com/2008/07/zx-spectrum-assembly-programming-under.html]her…

    I use 165 as end marker.
    Above are keywords and you can use UDG as well.
    Mostly the endmarker is a command of the next part of my code, like PUSH DE or so.
    Dr BEEP Dr BEEP October 2011 Development
  • Classics ported or cloned on good ol' SpeccyHi, Spectrumists! I'm a fan of classic arcade games and I would like to know from you what do you think about ports or clones of such games on the S…

    Cosmic Debris was a good Asteroids clone.

    I remember a terrible UDG nightmare of a Mr Do clone. Can't recall the name. Was gash tho.
    Bluce_Ree Bluce_Ree October 2011 Games
  • Re/Playing, coding or watching?Hi guys) Lately I mostly find myself either braking basic codes or watching RZX/youtube; its' rather rare when I'm playing a game, and if I really d…

    ... games like Carrier Command using UDG's.
    SteveSmith SteveSmith October 2011 Games
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... but a pixel printing wide UDG routine).


    If ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • UDG designer?Looking for a good UDG designer that I can save my designs as binary files to load back into ZX Spin... Any ideas?

    ... /> [*]TrueFONT (Andrew Owen, 1996)
    [*]UDG Generator (Dorling Kindersley, 1984)
    Battle Bunny Battle Bunny November 2011 Development
  • UDG designer?Looking for a good UDG designer that I can save my designs as binary files to load back into ZX Spin... Any ideas?

    [QUOTE=fog;582898]BasIn has a gfx editor also ?[/QUOTE]

    Yes, BASin has a far better UDG editor than anything that can be done in BASIC, and outputs in a variety of formats.

    D.
    Dunny Dunny November 2011 Development
  • UDG designer?Looking for a good UDG designer that I can save my designs as binary files to load back into ZX Spin... Any ideas?

    [QUOTE=Dunny;582921]Yes, BASin has a far better UDG editor than anything that can be done in BASIC, and outputs in a variety of formats.

    D.[/QUOTE]

    Totally agree - the UDG editor in BASin is simply awesome.

    Paddy
    Paddy Coleman Paddy Coleman November 2011 Development
  • UDG designer?Looking for a good UDG designer that I can save my designs as binary files to load back into ZX Spin... Any ideas?

    More alternatives: you can draw your UDG set in any graphics program and convert it using SevenuP. That's what I do :-)
    na_th_an na_th_an November 2011 Development
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... seemed to get the same udg set every time, will check ... poke into the rom default udg area. It's naff, and ... (hl),a ;hl pointing at udg storage area
    inc hl ...
    R-Tape R-Tape December 2011 Development
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... question about getting the same UDG set each time in my ... /> LD B,6 ; Number of UDG's to Generate
    LD ...
    kgmcneil kgmcneil December 2011 Development
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... , and the thought of automated UDG generation did occur to me ... Im mistaken, someone mentioned the UDG generating formula around about that ...
    kgmcneil kgmcneil December 2011 Development
  • BezerkI don't think that Bezerk was ever converted to the Speccy and I've always found it a playable little arcade shooter... And Android One doesnt count!…

    ... shots... You could stick to UDG's if your doing it ...
    kgmcneil kgmcneil December 2011 New game ideas
  • Best type-in game?Was wondering what people thought the best type-in game was for the Spectrum. There were a few half-decent ones if I remember rightly... I never h…

    ... )"

    Which would mean UDG's A&B followed ...
    absinthe_boy absinthe_boy December 2011 Games
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... unused letter as a 8x8 UDG instead of 16x16 sprite, but ...
    NRA NRA December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... unused letter as a 8x8 UDG instead of 16x16 sprite, but ...
    jonathan jonathan December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... ladders. So with newly introduced UDG I thought it would be ...
    NRA NRA December 2011 Development
<1…24252627282930…34>

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