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<1234567…34>
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... the the other three in memory the image would be 'shifted ... per pixel, so copying the UDG memory by an offset of one ... pointer to the start of UDG memory, and by POKEing these addresses ... UDGs from somewhere else in memory without actually having to copy ...
    gasman gasman May 2007 Sinclair Basic
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... support of Color codes, UDG and block graphics is really ... binary code could overlap the UDG memory area. The best way ... to define a UDG is using a predefined ... br />
    [code]DIM UDG(7) as byte = {0, 1 ... br /> POKE UINTEGER 23675, @UDG(0)
    REM @x means ...
    boriel boriel February 2009 Development
  • Mushroom ManNice to see that Mushroom Man has been such a popular new release coming in at [URL="http://www.worldofspectrum.org/bestgames.html"]the top of the ch…

    ... more relaxed look and spare UDG-memory, but not too much.
    Dr BEEP Dr BEEP September 2010 Games
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... of code that restores the UDG memory after use of the DEF ... FN memory move. If I use a ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... /> Ive started to play with UDG and by using bins and ... although it does discribe the memory in detail, its still leaves ... do the same thing with UDG's but cant find the ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • A New 21 UDG Plotter BASIC ProgramHello All, Here goes... My first proper Spectrum program for 20 years! And the reason why I've been asking about multiple banks of UDGS recently. …

    ...

    It's a UDG plotter which allows you to ... Shift+5678=Plot
    M=Memory location I=Ink G=Define ...
    Phil2 Phil2 June 2007 Sinclair Basic
  • Simple memory transfer routineI'm looking for a simple memory transfer routine that shifts 32 bytes of data from the address HL is set to 55143, I have tried using LDIR, but cant …

    ... 'm looking for a simple memory transfer routine that shifts 32 ...
    ld hl,udg-32 ;start of udg data minus 32
    ret

    udg defb 0, 0, 0 ; 62 ...
    daveysludge daveysludge November 2013 Development
  • Memory usageBrowsing the online documentation for the Spectrum I came across a peculiar discrepency. As we all know the start of the RAM is at 16384 which is whe…

    ... is where the screen memory resides. The screen memory ends at 23296 ... is what on earth the memory before KSTATE and after the ... video memory is used for on a ...
    cyborg cyborg November 2002 Sinclair Miscellaneous
  • They say the world will die in fire & iceHullo, Sorry if this is the wrong forum, but can anyone tell me how you get out of the first room (the meditation chamber)? It's amazing how horrib…

    ... just wasn't the spare memory to mess about with training ...
    udgoverload udgoverload August 2003 Games
  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …

    ... />
    Port 32765 controls the memory paging. Bits 0-2 determine ...
    trellis trellis August 2003 Sinclair Basic
  • New BASin (Alpha Release 9) upHi all, Since you're more interested in here about BASin, here's the new update announcement. There's no major changes to the way the system work…

    ... small bug which allowed the Memory editor to crash the app ... 's resized.
    Added the UDG Editor! This is a simple ...
    Dunny Dunny August 2003 Development
  • BASin Release 9a availableJust a quick not to say that an updated (ie, bug fixed) BASin is available. A list of what's new for release 9: Fixed a bug in the line tokeniser th…

    ... from the start of BASIC memory) (Mike Wynne)
    Set the ... small bug which allowed the Memory editor to crash the app ... . (Mike Wynne)
    Added the UDG Editor! This is a simple ...
    Dunny Dunny September 2003 Development
  • ZX80/81 memory expansion and 48k + Lightpen for saleAll are in original packaging and the lightpen has it's software and manual. The memory expansion is a 16k one. E-mail me at [email="patrick@wych01…

    All are in original packaging and the lightpen has it's software and manual.

    The memory expansion is a 16k one.

    E-mail me at [email="patrick@wych01.freeserve.co.uk"]patrick@wych01.freeserve.co.uk[/email] if intrested..
    zeropolis79 zeropolis79 September 2003 Sales
  • Editing in-game UDG'sI have just started playing an RPG that was in Sinclair User in 86'. The game is called Forest of Long Shadows and was excellent. You can find it on …

    ... appear on the screen in UDG's but they dont. Looking ... is Data to create the UDG's for the nasties. What ... the eaiest way of editing UDG's in a basic program ...
    stupidget stupidget November 2003 Sinclair Miscellaneous
  • memory is filled up under Win XP when opening many filesDear friends, I have the big and strange problem that ZX-Rainbow's game scanner is not working properly under Windows XP. I figured out (during a ti…

    ... in the virtual memory), so that the memory is filled up with ... the file stream, freeing the memory.
    I wrote another testing ... the complete file content in memory.

    The problem does ...
    Seejay Seejay April 2004 Development
  • Memory Available for 16k and 48kAm I right in thinking that if I am writing a 16k Game, I have 8k available for the machine code prog 6000h to 8000h, and for a 48k game I have 40K a…

    ... /> If so, what are the memory areas available for 16k and ...
    robpearmain robpearmain May 2004 Development
  • TASM, Z80 and Spec emusHi! Having some novice questions here regarding TASM and writing machine code for the Speccy emus... Now I have configured TASM into my EditPlus and…

    ... think) what ends up in memory after loading it...

    memory cells, i.e if I ... would like to code UDG data in the actual asm ...
    ekoman ekoman July 2004 Development
  • Strange layout of Spectrum video memoryHello, does anyone have an idea why the Spectrum's video memory has such a strange layout? I understand that a resolution of 256x192 is an easy mean…

    ... why the Spectrum's video memory has such a strange layout ... it easier to address video memory. I also understand that the ... ) are a compromise to limited memory. But where does the line ...
    J?rg Pleumann J?rg Pleumann August 2004 Sinclair Miscellaneous
  • what extra port for extra memory ? (256K, 512K, 1024K, etc.)I know that Pentagon uses some extra bits from port 7FFD for extra memory pging: - for 512K model, bit 6 & 7 of port 7FFD - for 1024K model, bit 5, 6…

    ... from port 7FFD for extra memory pging:
    - for ... those bits for extra memory switching and if it ... / port DFFD for extra memory paging.
    What is ... keep track of a memory bank number, by combining ... established port for extra memory, other than the Pentagon ...
    secarica secarica September 2004 Sinclair Miscellaneous
  • SPIN - debugger / fill memory / how ?I try to fill the screen with 00 value, but I don't get the expected result. - pause the game - debugger - hex numbers - fill memory block - fill wi…

    ...
    - hex numbers
    - fill memory block
    - fill with 00 ...
    - main memory
    - start address - 4000
    - ok
    then
    - view memory
    - all screen data is ...
    secarica secarica October 2004 Emulators
  • Jeff Minter - But who was YOUR first coding hero?Im still massively a fan of anything Jeff does, despite the fact he usually picks likely to die platforms. I remember in 88 when I was first discove…

    ... reason.

    Though the memory fails me remembering which games ... them) they had the cutest UDG graphics, cool playability and I ...
    CKay CKay October 2004 Sinclair Miscellaneous
  • BASin Release 11 out nowBASin has been updated once again, for your BASIC programming pleasure! Get it at: [url="http://homepage.ntlworld.com/paul.dunn4/BASin_r11.exe"]htt…

    ... it's been declared in memory, a tooltip will appear containing ... the Paste system or the UDG Editor's Send As BASIC ... delete the corresponding line from memory if it exists!

    Dunny Dunny November 2004 Emulators
  • Data at the top of memoryWhilst viewing memory locations on the "Spin" emulator I noticed data starting at 65336. Does a "real" ZX Spectrum 48k use the top end of available m…

    Whilst viewing memory locations on the "Spin" emulator I noticed data starting at 65336. Does a "real" ZX Spectrum 48k use the top end of available memory ? If so, what is the last memory location that is safe to use ?
    Mr Millside Mr Millside February 2005 Development
  • Emulator Dev: Memory Use When Loading RZXsHi, I am currently working on a port of an emulator to a system with limited memory (64mb). I am running out of memory when loading large snapshots …

    ... to a system with limited memory (64mb). I am running out ... of memory when loading large snapshots (ie ... let me know how much memory is needed to decompress a ...
    Crabfists Crabfists June 2005 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... br /> Multifunctional Watches - watch memory addresses, variables, expressions, sysvars
    Memory Map which shows the spectrum ... into your code.
    UDG/Charset editor for creating UDGs ... for sending Speccy display memory to the PC screen ...
    Dunny Dunny June 2005 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... br /> Multifunctional Watches - watch memory addresses, variables, expressions, sysvars
    Memory Map which shows the spectrum ... into your code.
    UDG/Charset editor for creating UDGs ... for sending Speccy display memory to the PC screen ...
    Dunny Dunny June 2005 Sinclair Basic
  • TommyGun 0.8.5 available0.8.5 has been uploaded release updates include: * Heaps of bug fixes :) * A getting start guide on how to use TG Please try it and give me your f…

    ... )
    * The start of a memory mapping/layout editor (incomplete)
    * The start of a UDG image type added to Image ...
    Kiwi Kiwi March 2006 Development
  • Interface 1 Memory Map(I'm not sure which section this post should go in, but here seems as good as any) Since the Interface 1 ROM is only 8k long, does anyone know what …

    ... appears in the 8-16k memory range when IF1 is paged ...
    MikeW MikeW May 2006 Hardware
  • Wanted: Gamecube memory cardI'm looking to buy a gamecube memory card. I don't need a large capacity memory card but a card that can save information for upto 3 games will do. I…

    ... looking to buy a gamecube memory card. I don't need ... a large capacity memory card but a card that ... they own or a used memory card (in working condition of ...
    Arjun Arjun May 2006 Chit chat
  • The Rocky Horror Show - Alternate version or just weak memory?Ok, I have a question that has been bugging me all my life... "The Rocky Horror Show" was the first game I have ever played, it was for some reason…

    ... a case of blurry child memory?

    And by the ...
    Fred_PJ Fred_PJ August 2006 Games
<1234567…34>

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