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  • PMs disabled and private area visible.Something screwy has happened, my role has been set to No PM and I can see the private section at the bottom. I can send on old threads but not make …

    Something screwy has happened, my role has been set to No PM and I can see the private section at the bottom. I can send on old threads but not make new ones.

    Whasgoinon? I'd prefer PMs enabled and not able to see the private area!
    R-Tape R-Tape March 2018 WoS/Forum Issues
  • Tutorial: Using UDGs in SpecBASSpecBAS is capable of using graphics mode, in a similar manner to the original Spectrum. Like most things though, the extended nature of SPecBAS's ab…

    ... /> Which displays the currently held memory banks. Because the original Speccy ... ]
    10 FOR f=UDG "a" TO UDG "a"+63: READ a ... USR "a" SpecBAS provides a UDG function. Specify a single character ... DATA from a Speccy UDG to a SpecBAS UDG. Simple! :)
    < ...
    Dunny Dunny May 2018 Sinclair Basic
  • Random-Access to Microdrive FileI am working on a BASIC program to backup a microdrive text-file to standard tape array-file. To backup a text-file from one microdrive to a secon…

    ... an OPEN# microdrive stream area to a normal string ... 320 POKE DEFADD,FN l(udg):
    POKE defadd ... +1,FN h(udg):
    LET s$=a ... RESTORE 1310: FOR a=udg TO udg+8: READ v: ... 1340 POKE DEFADD,FN l(udg):
    POKE defadd ...
    mattsteel mattsteel May 2018 Sinclair Basic
  • Where's Mr Clowder when I need him?What happened to F-Clowder? I hope he's alright and hasn't had some setback keeping him away from here? He got me wound up to do graphics for a game…

    ... fact 90% of it was UDG's and Basic!

    memory limit and the 320x200 resolution ...
    mik3d3nch mik3d3nch June 2018 Chit chat
  • Gyroscope - reverse engineering the 3 title theme tunesHello, Does anyone know if anyone has done any disassembly work on Gyroscope? I'm particularly looking to get the three title tracks back into a …

    ... locate the track data in memory first and work backwards but ... any useful info in this area, it would be most appreciated ...
    BloodBaz BloodBaz August 2018 Assembler
  • Dynamite Dan disassemblyOkay, I got fed up of going through the frankly arcane Technician Ted code (which is clearly designed for speed, space and elegance, and balls to rea…

    ... actions off various flags and memory values. I've done the ... basic memory maps; next thing to do ... room structures (it's all UDG based like TT but the ...
    Ritchie333 Ritchie333 January 2019 Assembler
  • problem with symbol shift and caps shift key combinations on multilayer keyboard membranesHello, I know, it is generally know that some ZX Spectrums with multilayer keyboard membranes have problems with some key combinations. Typically …

    ... it at any place in memory and run it from here ... - maybe at 65280 (exactly in area 0xfe00 - 0xfeff) it will work ...
    cygnus cygnus January 2019 Assembler
  • Random GRASSHello guys, Many yrs ago I used predefined UDG as grass to fill some area, adding to it via PLOT or POKE. It seems that PRINTing a string$ combin…

    ... I used predefined UDG as grass to fill some area, adding to ... PRINTing a string$ combined of UDG is the fastest, at ... the expense of the available UDG chars, of course. As ... [i]font [/i]with UDG set, but it's also ... way to cover the screen area with [u]not-so- ...
    NRA NRA February 2019 Sinclair Basic
  • Brain 8I am glad to present my new "experiment" in Sinclair Spectrum 48K BASIC. https://drive.google.com/file/d/17_wCFWaAl5diIVt3rPLTbKhxDmPmYmOs/view?us…

    ... chips: BUG chips (reducing energy, memory, or damaging the controls), and ... POW chips (increasing memory, energy, or switching on a ... the attack in a certain area...
    -When the 7 ... retrieved, to leave the main area Brain 8 must jump into ...
    IvanBasic IvanBasic April 2019 Brand new software
  • Z80onDSK now compatible with +3e with ZXMMC or similarJust updated my utility to work on Spectrums equipped with +3e ROMs and IDE storage. I've tested this with ZXMMC at the moment but don't think there …

    ... (top left of screen pixel area)
    ║ 2: @22511 ... (bottom right of screen pixel area)
    ║ 3: @23296 ... ║ 4 : @16384-32751 user specified memory location
    ║ -fN: force ... top left of screen pixel area
    ║ all outputed ...
    TomD TomD May 2019 Sinclair Miscellaneous
  • Apollo space craft memory coresI just watched an MIT science report about how the computer equipment for the Apollo space craft were built and tested. https://www.youtube.com/watc…

    ... with wire acts as a memory store. Is it possible that ...
    mik3d3nch mik3d3nch July 2019 Chit chat
  • why am i getting b integer out of range in this code?ive tried running this in spin but thats what i get [code]main org 40000; ; We want a black screen. ld a,71 ; white ink (7) on black paper (0…

    ... want to fill the play area with mushrooms.
    ld a ... 16
    ld a,145 ; UDG 'B' is the mushroom graphic ... ; player's y coordinate.
    ; UDG graphics.
    blocks defb 16 ...
    digital digital June 2020 Assembler
  • this code wont give me a random starfieldim using a peice of code that ive copied from a book, ignore most of it as it is redundant. for some reason i get a strange random starfield instead …

    ... want to fill the play area with mushrooms.
    ld a ... ; player's y coordinate.
    ; UDG graphics.
    blocks defb 16 ...
    digital digital July 2020 Assembler
  • Earliest game to use custom character set ?The [url="https://worldofspectrum.org/forums/discussion/58040/who-has-got-the-earliest-zx-spectrum-software/"][b]topic here[/b][/url] about early sof…

    ... 0-9 printed via alternative UDG's (Space Raiders for example ... full set.

    Given memory space it may be a ...
    spider spider November 2020 Games
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    Pity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the ZX Spectrum 48K. It was for a text/graphic adventure I'm working on. The algorithm is based on [url="http ...
    Volker Volker February 2021 Software
  • Killed Until Dead - Spectrum 128K versionI first got hold of this game about the same time as the film "Clue" started being shown on TV, and there was a "Miss Marple" series on TV, followed …

    ... , a turbo loader high in memory and some operating code at ... routines from lower in memory to this area, then put the actual ...
    Ritchie333 Ritchie333 August 2021 Assembler
  • Merry Yuletide! To all you pagansSo as not to tread on any PC toes about the right name or purpose for celebrating the winter solstice. I love you guys, you've kept me alive on mo…

    ... 't named. At my age memory aint up to much!
    area called The Tsockade at which ...
    mik3d3nch mik3d3nch December 2021 Chit chat
  • ZXSpin "Out of Memory" errorI've used the Debugger in ZXSpin for years but recently it's developed a fault. When I select the Debugger from the Tools menu ZXSpin goes into "Not …

    ... 5 minutes an "Out of Memory" [OK] message appears after which ...
    Battle Bunny Battle Bunny September 2022 Emulators
  • UDG creation? Back to the basics.I just discovered that I have a program called TILED in my download folder and it might be the very tool I need except that I dont think it can expor…

    ... can export the results as UDG's that a Sinclair can ... back into the swing of UDG creation if its the last ...
    mik3d3nch mik3d3nch October 2022 Sinclair Basic
  • Name this game!Okay, details are sketchy at the best: 2-d scroller, blocky graphics. U have to go around shooting pipes (actually certain gates in the pipe) so tha…

    ... JUST appear as though the area had just been flooded...
    memory.
    Ed Ed February 2002 Games
  • PSI ChessHi, Anybody out there remember the game "PSI Chess" by The Edge? Well, there seems to be no problem finding a snapshot ot tape image for this game …

    ... from a combination of my memory of playing the original and ... "Position" mode, the centre status area clears for you to input ... "Game" mode, the centre status area clears to make way for ...
    Ed Ed February 2002 Games
  • PAW questionThis may not be the right place but anyways there it goes: I've been trying to figure out how to import graphic files in .SCR format in the PAW parse…

    ... gives the starting address in memory of the variables PAW uses ... ,22526 ; point to the attribute memory
    LDIR ; continue loading ... of memory and then copy this data into the screen area.
    memory is organised using these chunks ...
    cyborg cyborg November 2001 Sinclair Miscellaneous
  • Screen$ +3 disk to tape helpHi, I have several full screen pictures of my +3 disks (Screen$). How can I transfer these pictures onto tape without losing the last to lines beca…

    ... the CHANS area may be at a higher position in memory.
    Geoff Geoff February 2001 Sinclair Miscellaneous
  • Quiz V - the revenge of D`n`C Ok, 50 quick fire questions.. some cryptic - you`ll have un unravel the clues to get the game name, while others are description of the game. Ther…

    Answers and results.

    1: What came free with the Nov 87 issue of Your Sinclair magazine that provoked outrage by many parents?
    (1 point)
    A 16 page issue of Viz magazine.
    -----------------
    Viz- TheComputerGame - I think ...
    MatGubbins MatGubbins June 2002 Games
  • Best font in a gameMy faves would have to be: 1. Hobbit 2. Starquake 3. Nodes of Yesod 4. Frankie Goes To Hollywood 5. Knightlore 2 to 5 are stocking fillers compared…

    ... after that, but certainly the UDG area is still intact and saveable ...
    Ed Ed June 2002 Games
  • Best font in a gameMy faves would have to be: 1. Hobbit 2. Starquake 3. Nodes of Yesod 4. Frankie Goes To Hollywood 5. Knightlore 2 to 5 are stocking fillers compared…

    ... after that, but certainly the UDG area is still intact and saveable ...
    Paul van der Laan Paul van der Laan June 2002 Games
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…

    ... the 'obvious' way with each memory address representing
    ; screen ... intended for the screen the memory organisation no longer
    ... from a buffer
    ; area perhaps, or from a routine ... incredibly useful - we can 'scroll' memory directly
    dec hl
    Anonymous Anonymous June 2002 Games
  • My own Home Computer It's true. My company are planning to build a new Home Computer. It will use a Z80 CPU running at 6mhz, 128k Ram and will run all Spectrum and ZX81 …

    ... say near because the extra memory adressing commands use the LD ... 16mb into the top 16k area of the first 64k (off ... going 16mb also because the memory is cheap, and you can ... just soldier the solid state memory directly onto a board and ...
    cyborg cyborg October 2002 Sinclair Miscellaneous
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Latest Posts

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area 8.9K 11.2K

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