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  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... recognize the graphics in the memory!![/quote]
    Don't understand ... on the screen without using udg graphics, and of course there ...
    Arm73 Arm73 April 2004 Emulators
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    ... just items stored linearly in memory. In assembler you just access ... any memory you decide is an array ... of bytes of whole data area including the reference and dimensions ...
    jonrach73 jonrach73 April 2004 Sinclair Basic
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    ... going into great detail about memory management and explaining the structure ... of bytes of whole data area including the reference and dimensions ...
    cyborg cyborg April 2004 Sinclair Basic
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... />
    i remember your play area not occupying a whole screen ... where the runtime resides in memory i would try to save ... MCoder2?) instructions say where in memory is the code the compiled ...
    Sadako Sadako April 2004 Games
  • new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…

    ... there are no registers or memory-maped chip output/input adresses ... to 16383
    The screen0 area is from 16384 to 22527 ... have a Spectrum 128, the memory banks are paged in from ...
    LCD LCD May 2004 Development
  • new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…

    ... graphics card - just a memory mapped display. Memory from 16384-23295 contains ... code needs to manipulate this area to generate pictures. If you ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • MC 101Hello Group Members: Can't spectrum MC be embedded in a BASIC program

    ... short, yes...

    The memory address used by the Spectrum ... start of the BASIC program area, as pointed to by the ... the Spectrum, since the severe memory limitations of the ZX81 do ...
    monty.mole monty.mole May 2004 Development
  • MC 101Hello Group Members: Can't spectrum MC be embedded in a BASIC program

    ... where REM is located in memory).

    Also, anything between ... Z80 compete to access memory in that area. The ULA always wins ... down. Any program in that area (such as one stored in ... load and save blocks of memory directly to tape. With 'LOAD ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • +D/Disciple games archive?Hi all, Having finally got my disciple to work, I'm starting to have a look at hacking multiload games. Is there any archive on the web with games t…

    ... bank in the 8-16K area that could be overlayed on ... and loaded the data into memory as expected. Voila, multiloaders that ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Sinclair Miscellaneous
  • TASM, Z80 and Spec emusHi! Having some novice questions here regarding TASM and writing machine code for the Speccy emus... Now I have configured TASM into my EditPlus and…

    ... think) what ends up in memory after loading it...[/quote]
    memory cells, i.e if I ... would like to code UDG data in the actual asm ...
    cyborg cyborg July 2004 Development
  • TASM, Z80 and Spec emusHi! Having some novice questions here regarding TASM and writing machine code for the Speccy emus... Now I have configured TASM into my EditPlus and…

    ... think) what ends up in memory after loading it...[/quote]
    memory cells, i.e if I ... would like to code UDG data in the actual asm ...
    ekoman ekoman July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... store the whole screen in memory and ldir the whole screen ... memory - all you have to do ... sprite in memory)
    Create a special offscreen drawing area the same ... background and the offscreen drawing area bigger than the sprite. Then ...
    ekoman ekoman July 2004 Development
  • Basic corruptionDoes anyone have any tips or solutions for when a Basic listing becomes over a certain size and starts to get corrupted due to paging... I remember …

    ...
    writes values to main memory when another 16K page of ... memory should be active. See Ian ... BASIC program would occupy this area, it would get corrupted.
    memory will be corrupted. Statistically this ...
    Geoff Geoff August 2004 Development
  • Program sizeI am typing a basic program into a ZX and I need to find out exactly how much memory it is using. Is there a way to calculate this? :confused:

    ... subtracting the start of free memory from the machine stack.
    memory (including the 16K ROM) ... edit line (65536-) reduce free memory further.
    The routine allows ... and the interrupts using this area in one of the debug ...
    Geoff Geoff August 2004 Sinclair Miscellaneous
  • A few questions regarding EmuZwinI had posted this in the development forum and then remembered there was an emulators forum, so apologies for the repetition. 1. I have been trying …

    ... something to do with contended memory, but don't know a ... almost certainly due to contended memory. See the CSS FAQ for ... the details on memory contention.

    [quote]
    area as some other emulators.
    Woody Woody August 2004 Emulators
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... position, this is the only area, in theory left moving sprites ... moving 256 bytes forward in memory to FB0Ah
    LD H ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... position, this is the only area, in theory left moving sprites ... moving 256 bytes forward in memory to FB0Ah
    LD H ... moving 256 bytes forward in memory to FB0Ah
    LD H ...
    robpearmain robpearmain August 2004 Development
  • Netherworld - by HewsonDoes anybody know how to play this game ???? i have no idea what to do other than collect the jewels which is easy enough but in the later levels wh…

    If memory serves, there are some whizzy objects moving around the play area and you have to redirect them to make them hit certain other objects to make more jewels. i know it's a bit vague, but it's been a [I]long[/I] time! =-)
    TMR TMR September 2004 Games
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... ld bc,4096 ; size of area to scroll.
    scrol0 rl ... the expense of more memory than most sane games ... very confident of your memory mapping and know exactly ... 'll want a blank area through which the player ... you know where this area is at any point in ...
    jonathan jonathan September 2004 Development
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... out Jonathan's minigame entry, AREA 51, that is a good ... Lighting? Brings back an annoying memory of when I bought SCOPE ...
    Sadako Sadako September 2004 Games
  • Idea about improving EmulatorHi, I got a bright idea today how to improve such excellent emulators a bit more. Okay, disassemblers are available in nearly every one new released …

    ... a window which shows an area of memory as graphics, with options ...
    dmsmith dmsmith October 2004 Emulators
  • Idea about improving EmulatorHi, I got a bright idea today how to improve such excellent emulators a bit more. Okay, disassemblers are available in nearly every one new released …

    ... a window which shows an area of memory as graphics, with options ...
    Marko Marko October 2004 Emulators
  • Idea about improving EmulatorHi, I got a bright idea today how to improve such excellent emulators a bit more. Okay, disassemblers are available in nearly every one new released …

    ... a window which shows an area of memory as graphics, with options ...
    Mr. Anonymous Mr. Anonymous October 2004 Emulators
  • SpeedloadersSince I read Lee Tonks' post about the speedloaded version of MM3 he did, I've been playing around with various speedload routines I found on TTFn & …

    ... ) can be loaded anywhere in memory with just a couple of ... purposes occupies much of lower memory meaning it's not particularly ... for creating loaders in that area. That's part of the ...
    Lee Tonks Lee Tonks October 2004 Sinclair Miscellaneous
  • New Turbo-Load version of Tales From A Parallel UniverseNot very interesting to most, but I know some of you still use 'real' Spectrums. While fiddling around with a program I created ages ago to build c…

    ... />
    It loads into screen memory, so just hit 'enter' at ... wanted to compress into Spectrum memory and then just restore the ... directly back into the screen area.
    Lee Tonks Lee Tonks October 2004 Games
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    ... obliterate everything in it's area as the print function didn ... only need 576 bytes of memory for each gaurdian per level ...
    zster zster October 2004 Games
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    ... obliterate everything in it's area as the print function didn ... only need 576 bytes of memory for each gaurdian per level ...
    AndyC AndyC October 2004 Games
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... will not cross any sprite area being drawn. If your sprites ... to draw everything into a memory buffer as you see fit ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... the memory I then have to click in the watch area to ...
    Mr. Anonymous Mr. Anonymous November 2004 Emulators
  • MemoryI am writing a game for the Spectrum and need to store a lot of map data. What is the lowest address I can start to store the data at ?

    ... mind is that below 32768 memory is contended, meaning that access ... need to read from this area. Thought it was worth mentioning ...
    dmsmith dmsmith December 2004 Development
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Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
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  • 1992 Spectrum Software
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memory 21.8K 32.5K
area 8.9K 11.2K

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